mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
533 lines
12 KiB
C++
533 lines
12 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "dod_hud_chat.h"
|
|
#include "c_dod_player.h"
|
|
#include "c_dod_playerresource.h"
|
|
#include "hud_macros.h"
|
|
#include "text_message.h"
|
|
#include "vguicenterprint.h"
|
|
#include "vgui/ILocalize.h"
|
|
#include "dodoverview.h"
|
|
#include <voice_status.h>
|
|
#include "menu.h" // for CHudMenu defs
|
|
#include "dod_hud_freezepanel.h"
|
|
|
|
ConVar cl_voicesubtitles( "cl_voicesubtitles", "1", 0, "Enable/disable subtitle printing on voice commands and hand signals." );
|
|
|
|
Color g_DoDColorGrey( 200, 200, 200, 255 );
|
|
|
|
#define DOD_MAX_CHAT_LENGTH 128
|
|
|
|
// Stuff for the Radio Menus
|
|
static void voicemenu1_f( void );
|
|
static void voicemenu2_f( void );
|
|
static void voicemenu3_f( void );
|
|
|
|
static ConCommand voicemenu1( "voicemenu1", voicemenu1_f, "Opens a voice menu" );
|
|
static ConCommand voicemenu2( "voicemenu2", voicemenu2_f, "Opens a voice menu" );
|
|
static ConCommand voicemenu3( "voicemenu3", voicemenu3_f, "Opens a voice menu" );
|
|
|
|
|
|
//
|
|
//--------------------------------------------------------------
|
|
//
|
|
// These methods will bring up the radio menus from the client side.
|
|
// They mimic the old server commands of the same name, which used
|
|
// to require a round-trip causing latency and unreliability in
|
|
// menu responses. Only 1 message is sent to the server now which
|
|
// includes both the menu name and the selected item. The server
|
|
// is never informed that the menu has been displayed.
|
|
//
|
|
//--------------------------------------------------------------
|
|
//
|
|
|
|
static int g_ActiveVoiceMenu = 0;
|
|
|
|
void OpenVoiceMenu( int index )
|
|
{
|
|
// do not show the menu if the player is dead or is an observer
|
|
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
if ( !pPlayer->IsAlive() || pPlayer->IsObserver() )
|
|
return;
|
|
|
|
CHudMenu *pMenu = (CHudMenu *) gHUD.FindElement( "CHudMenu" );
|
|
if ( !pMenu )
|
|
return;
|
|
|
|
// if they hit the key again, close the menu
|
|
if ( g_ActiveVoiceMenu == index )
|
|
{
|
|
pMenu->HideMenu();
|
|
g_ActiveVoiceMenu = 0;
|
|
return;
|
|
}
|
|
|
|
switch( index )
|
|
{
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
{
|
|
char *pszNation;
|
|
|
|
if( pPlayer->GetTeamNumber() == TEAM_ALLIES )
|
|
{
|
|
pszNation = "Amer";
|
|
}
|
|
else
|
|
{
|
|
pszNation = "Ger";
|
|
}
|
|
|
|
char cMenuNumber = 'A' + index - 1; // map 1,2,3 to A,B,C
|
|
|
|
char szMenu[128];
|
|
Q_snprintf( szMenu, sizeof(szMenu), "#Menu_%sVoice%c", pszNation, cMenuNumber );
|
|
|
|
pMenu->ShowMenu( szMenu, 0x3FF );
|
|
|
|
g_ActiveVoiceMenu = index;
|
|
}
|
|
break;
|
|
case 0:
|
|
default:
|
|
g_ActiveVoiceMenu = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void voicemenu1_f( void )
|
|
{
|
|
OpenVoiceMenu( 1 );
|
|
}
|
|
|
|
static void voicemenu2_f( void )
|
|
{
|
|
OpenVoiceMenu( 2 );
|
|
}
|
|
|
|
static void voicemenu3_f( void )
|
|
{
|
|
OpenVoiceMenu( 3 );
|
|
}
|
|
|
|
CON_COMMAND( menuselect, "menuselect" )
|
|
{
|
|
if ( args.ArgC() < 2 )
|
|
return;
|
|
|
|
int iSlot = atoi( args[1] );
|
|
|
|
switch( g_ActiveVoiceMenu )
|
|
{
|
|
case 1: //RadioA
|
|
case 2:
|
|
case 3:
|
|
{
|
|
// check for cancel
|
|
if( iSlot == 10 )
|
|
{
|
|
g_ActiveVoiceMenu = 0;
|
|
return;
|
|
}
|
|
|
|
// find the voice command index from the menu and slot
|
|
int iVoiceCommand = (g_ActiveVoiceMenu-1) * 9 + (iSlot-1);
|
|
|
|
Assert( iVoiceCommand >= 0 && iVoiceCommand < (3*9) );
|
|
|
|
// emit a voice command
|
|
engine->ClientCmd( g_VoiceCommands[iVoiceCommand].pszCommandName );
|
|
}
|
|
break;
|
|
case 0:
|
|
default:
|
|
// if we didn't have a menu open, maybe a plugin did. send it on to the server.
|
|
const char *cmd = VarArgs( "menuselect %d", iSlot );
|
|
engine->ServerCmd( cmd );
|
|
break;
|
|
}
|
|
|
|
// reset menu
|
|
g_ActiveVoiceMenu = 0;
|
|
}
|
|
|
|
DECLARE_HUDELEMENT( CHudChat );
|
|
|
|
DECLARE_HUD_MESSAGE( CHudChat, SayText );
|
|
DECLARE_HUD_MESSAGE( CHudChat, TextMsg );
|
|
DECLARE_HUD_MESSAGE( CHudChat, VoiceSubtitle );
|
|
DECLARE_HUD_MESSAGE( CHudChat, HandSignalSubtitle );
|
|
|
|
|
|
//=====================
|
|
//CHudChatLine
|
|
//=====================
|
|
|
|
CHudChatLine::CHudChatLine( vgui::Panel *parent, const char *panelName ) : CBaseHudChatLine( parent, panelName )
|
|
{
|
|
m_text = NULL;
|
|
}
|
|
|
|
void CHudChatLine::ApplySchemeSettings(vgui::IScheme *pScheme)
|
|
{
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
}
|
|
|
|
//=====================
|
|
//CHudChatInputLine
|
|
//=====================
|
|
|
|
void CHudChatInputLine::ApplySchemeSettings(vgui::IScheme *pScheme)
|
|
{
|
|
BaseClass::ApplySchemeSettings(pScheme);
|
|
}
|
|
|
|
|
|
|
|
//=====================
|
|
//CHudChat
|
|
//=====================
|
|
|
|
CHudChat::CHudChat( const char *pElementName ) : BaseClass( pElementName )
|
|
{
|
|
|
|
}
|
|
|
|
void CHudChat::CreateChatInputLine( void )
|
|
{
|
|
m_pChatInput = new CHudChatInputLine( this, "ChatInputLine" );
|
|
m_pChatInput->SetVisible( false );
|
|
}
|
|
|
|
void CHudChat::CreateChatLines( void )
|
|
{
|
|
m_ChatLine = new CHudChatLine( this, "ChatLine1" );
|
|
m_ChatLine->SetVisible( false );
|
|
}
|
|
|
|
void CHudChat::ApplySchemeSettings( vgui::IScheme *pScheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
}
|
|
|
|
|
|
void CHudChat::Init( void )
|
|
{
|
|
BaseClass::Init();
|
|
|
|
HOOK_HUD_MESSAGE( CHudChat, SayText );
|
|
HOOK_HUD_MESSAGE( CHudChat, TextMsg );
|
|
HOOK_HUD_MESSAGE( CHudChat, VoiceSubtitle );
|
|
HOOK_HUD_MESSAGE( CHudChat, HandSignalSubtitle );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Overrides base reset to not cancel chat at round restart
|
|
//-----------------------------------------------------------------------------
|
|
void CHudChat::Reset( void )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pszName -
|
|
// iSize -
|
|
// *pbuf -
|
|
//-----------------------------------------------------------------------------
|
|
void CHudChat::MsgFunc_SayText( bf_read &msg )
|
|
{
|
|
// Got message during connection
|
|
if ( !g_PR )
|
|
return;
|
|
|
|
char szString[DOD_MAX_CHAT_LENGTH];
|
|
|
|
int client = msg.ReadByte();
|
|
msg.ReadString( szString, sizeof(szString) );
|
|
bool bWantsToChat = msg.ReadByte();
|
|
|
|
if ( GetClientVoiceMgr()->IsPlayerBlocked( client ) )
|
|
return;
|
|
|
|
if ( client > 0 )
|
|
GetDODOverview()->PlayerChat( client );
|
|
|
|
if ( bWantsToChat )
|
|
{
|
|
int iFilter = CHAT_FILTER_NONE;
|
|
|
|
if ( client > 0 && (g_PR->GetTeam( client ) != g_PR->GetTeam( GetLocalPlayerIndex() )) )
|
|
{
|
|
iFilter = CHAT_FILTER_PUBLICCHAT;
|
|
}
|
|
|
|
// Localize any words in the chat that start with #
|
|
FindLocalizableSubstrings( szString, sizeof(szString) );
|
|
|
|
// print raw chat text
|
|
ChatPrintf( client, iFilter, "%c%s", COLOR_USEOLDCOLORS, szString );
|
|
}
|
|
else
|
|
{
|
|
// try to lookup translated string
|
|
Printf( GetFilterForString( szString ), "%s", hudtextmessage->LookupString( szString ) );
|
|
}
|
|
|
|
Msg( "%s", szString );
|
|
}
|
|
|
|
void CHudChat::MsgFunc_VoiceSubtitle( bf_read &msg )
|
|
{
|
|
// Got message during connection
|
|
if ( !g_PR )
|
|
return;
|
|
|
|
if ( !cl_showtextmsg.GetInt() )
|
|
return;
|
|
|
|
if ( !cl_voicesubtitles.GetInt() )
|
|
return;
|
|
|
|
char szString[2048];
|
|
char szPrefix[64]; //(Voice)
|
|
wchar_t szBuf[128];
|
|
|
|
int client = msg.ReadByte();
|
|
|
|
if ( GetClientVoiceMgr()->IsPlayerBlocked( client ) )
|
|
return;
|
|
|
|
if ( client > 0 )
|
|
GetDODOverview()->PlayerChat( client );
|
|
|
|
int iTeam = msg.ReadByte();
|
|
int iVoiceCommand = msg.ReadByte();
|
|
|
|
//Assert( iVoiceCommand <= ARRAYSIZE(g_VoiceCommands) );
|
|
Assert( iTeam == TEAM_ALLIES || iTeam == TEAM_AXIS );
|
|
|
|
const char *pszSubtitle = g_VoiceCommands[iVoiceCommand].pszAlliedSubtitle;
|
|
|
|
if( iTeam == TEAM_AXIS && g_VoiceCommands[iVoiceCommand].pszAxisSubtitle != NULL )
|
|
pszSubtitle = g_VoiceCommands[iVoiceCommand].pszAxisSubtitle;
|
|
|
|
const wchar_t *pBuf = g_pVGuiLocalize->Find( pszSubtitle );
|
|
if ( pBuf )
|
|
{
|
|
// Copy pBuf into szBuf[i].
|
|
int nMaxChars = sizeof( szBuf ) / sizeof( wchar_t );
|
|
wcsncpy( szBuf, pBuf, nMaxChars );
|
|
szBuf[nMaxChars-1] = 0;
|
|
}
|
|
else
|
|
{
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( pszSubtitle, szBuf, sizeof(szBuf) );
|
|
}
|
|
|
|
int len;
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( szBuf, szString, sizeof(szString) );
|
|
len = strlen( szString );
|
|
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
|
|
{
|
|
Q_strncat( szString, "\n", sizeof(szString), 1 );
|
|
}
|
|
|
|
const wchar_t *pVoicePrefix = g_pVGuiLocalize->Find( "#Voice" );
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( pVoicePrefix, szPrefix, sizeof(szPrefix) );
|
|
|
|
ChatPrintf( client, CHAT_FILTER_NONE, "%c(%s) %s%c: %s", COLOR_PLAYERNAME, szPrefix, g_PR->GetPlayerName( client ), COLOR_NORMAL, ConvertCRtoNL( szString ) );
|
|
}
|
|
|
|
void CHudChat::MsgFunc_HandSignalSubtitle( bf_read &msg )
|
|
{
|
|
// Got message during connection
|
|
if ( !g_PR )
|
|
return;
|
|
|
|
if ( !cl_showtextmsg.GetInt() )
|
|
return;
|
|
|
|
if ( !cl_voicesubtitles.GetInt() )
|
|
return;
|
|
|
|
char szString[2048];
|
|
char szPrefix[64]; //(HandSignal)
|
|
wchar_t szBuf[128];
|
|
|
|
int client = msg.ReadByte();
|
|
int iSignal = msg.ReadByte();
|
|
|
|
if ( GetClientVoiceMgr()->IsPlayerBlocked( client ) )
|
|
return;
|
|
|
|
if ( client > 0 )
|
|
GetDODOverview()->PlayerChat( client );
|
|
|
|
const char *pszSubtitle = g_HandSignals[iSignal].pszSubtitle;
|
|
|
|
const wchar_t *pBuf = g_pVGuiLocalize->Find( pszSubtitle );
|
|
if ( pBuf )
|
|
{
|
|
// Copy pBuf into szBuf[i].
|
|
int nMaxChars = sizeof( szBuf ) / sizeof( wchar_t );
|
|
wcsncpy( szBuf, pBuf, nMaxChars );
|
|
szBuf[nMaxChars-1] = 0;
|
|
}
|
|
else
|
|
{
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( pszSubtitle, szBuf, sizeof(szBuf) );
|
|
}
|
|
|
|
int len;
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( szBuf, szString, sizeof(szString) );
|
|
len = strlen( szString );
|
|
if ( len && szString[len-1] != '\n' && szString[len-1] != '\r' )
|
|
{
|
|
Q_strncat( szString, "\n", sizeof(szString), 1 );
|
|
}
|
|
|
|
const wchar_t *pVoicePrefix = g_pVGuiLocalize->Find( "#HandSignal" );
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( pVoicePrefix, szPrefix, sizeof(szPrefix) );
|
|
|
|
Assert( g_PR );
|
|
|
|
ChatPrintf( client, CHAT_FILTER_NONE, "%c(%s) %s%c: %s", COLOR_USEOLDCOLORS, szPrefix, g_PR->GetPlayerName( client ), COLOR_NORMAL, ConvertCRtoNL( szString ) );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CHudChat::GetChatInputOffset( void )
|
|
{
|
|
if ( m_pChatInput->IsVisible() )
|
|
{
|
|
return m_iFontHeight;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
wchar_t* ReadLocalizedVoiceCommandString( bf_read &msg, wchar_t *pOut, int outSize, bool bStripNewline )
|
|
{
|
|
char szString[2048];
|
|
msg.ReadString( szString, sizeof(szString) );
|
|
|
|
const wchar_t *pBuf = g_pVGuiLocalize->Find( szString );
|
|
if ( pBuf )
|
|
{
|
|
wcsncpy( pOut, pBuf, outSize/sizeof(wchar_t) );
|
|
pOut[outSize/sizeof(wchar_t)-1] = 0;
|
|
}
|
|
else
|
|
{
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( szString, pOut, outSize );
|
|
}
|
|
|
|
if ( bStripNewline )
|
|
StripEndNewlineFromString( pOut );
|
|
|
|
return pOut;
|
|
}
|
|
|
|
// Find words in the chat that can be localized and replace them with localized text
|
|
void CHudChat::FindLocalizableSubstrings( char *szChat, int chatLength )
|
|
{
|
|
static char buf[DOD_MAX_CHAT_LENGTH];
|
|
buf[0] = '\0';
|
|
|
|
int pos = 0;
|
|
|
|
static char szTemp[DOD_MAX_CHAT_LENGTH];
|
|
|
|
wchar_t *pwcLocalized;
|
|
|
|
for ( char *pSrc = szChat; pSrc != NULL && *pSrc != 0 && pos < chatLength-1; pSrc++ )
|
|
{
|
|
// if its a #
|
|
if ( *pSrc == '#' )
|
|
{
|
|
// trim into a word
|
|
char *pWord = pSrc;
|
|
int iWordPos = 0;
|
|
while ( *pWord != ' ' &&
|
|
*pWord != '\0' &&
|
|
*pWord != '\n' )
|
|
{
|
|
szTemp[iWordPos] = *pWord;
|
|
iWordPos++;
|
|
pWord++;
|
|
}
|
|
|
|
szTemp[iWordPos] = '\0';
|
|
|
|
pwcLocalized = g_pVGuiLocalize->Find( szTemp );
|
|
|
|
// localize word
|
|
|
|
if ( pwcLocalized )
|
|
{
|
|
// print it into the buf
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( pwcLocalized, szTemp, sizeof(szTemp) );
|
|
}
|
|
|
|
// copy the string to chat
|
|
buf[pos] = '\0';
|
|
Q_strncat( buf, szTemp, DOD_MAX_CHAT_LENGTH, COPY_ALL_CHARACTERS );
|
|
|
|
int remainingSpace = chatLength - pos - 2; // minus one for the NULL and one for the space
|
|
pos += MIN( Q_strlen(szTemp), remainingSpace );
|
|
|
|
pSrc += iWordPos-1; // progress pSrc to the end of the word
|
|
}
|
|
else
|
|
{
|
|
// copy each char across
|
|
buf[pos] = *pSrc;
|
|
pos++;
|
|
}
|
|
}
|
|
|
|
buf[pos] = '\0';
|
|
pos++;
|
|
|
|
//copy buf back to szChat
|
|
Q_strncpy( szChat, buf, MIN(chatLength, pos) );
|
|
}
|
|
|
|
Color CHudChat::GetDefaultTextColor( void )
|
|
{
|
|
return g_DoDColorGrey;
|
|
}
|
|
|
|
Color CHudChat::GetClientColor( int clientIndex )
|
|
{
|
|
// If player resource is bogus, return some obvious colour
|
|
// or if we want a generic colour
|
|
if ( !g_PR || clientIndex < 1 )
|
|
return GetDefaultTextColor();
|
|
|
|
return g_PR->GetTeamColor( g_PR->GetTeam( clientIndex ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool CHudChat::IsVisible( void )
|
|
{
|
|
if ( IsTakingAFreezecamScreenshot() )
|
|
return false;
|
|
|
|
return BaseClass::IsVisible();
|
|
} |