mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
|
|
// world.h
|
|
#ifndef WORLD_H
|
|
#define WORLD_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
struct edict_t;
|
|
class ICollideable;
|
|
|
|
void SV_ClearWorld (void);
|
|
// called after the world model has been loaded, before linking any entities
|
|
|
|
void SV_SolidMoved( edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector *pPrevAbsOrigin, bool testSurroundingBoundsOnly );
|
|
void SV_TriggerMoved( edict_t *pTriggerEnt, bool testSurroundingBoundsOnly );
|
|
|
|
// Needs to be called any time an entity changes origin, mins, maxs, or solid
|
|
// flags ent->v.modified
|
|
// sets ent->v.absmin and ent->v.absmax
|
|
// if touchtriggers, calls prog functions for the intersected triggers
|
|
|
|
// This is to temporarily remove an object from the collision tree.
|
|
// Unlink returns a handle we have to use to relink
|
|
int SV_FastUnlink( edict_t *ent );
|
|
void SV_FastRelink( edict_t *ent, int tempHandle );
|
|
|
|
|
|
#endif // WORLD_H
|