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26 lines
784 B
C++
26 lines
784 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PHYSICS_VEHICLE_H
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#define PHYSICS_VEHICLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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struct vehicleparams_t;
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class IPhysicsVehicleController;
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class CPhysicsObject;
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class CPhysicsEnvironment;
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class IVP_Real_Object;
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bool ShouldOverrideWheelContactFriction( float *pFrictionOut, IVP_Real_Object *pivp0, IVP_Real_Object *pivp1, IVP_U_Float_Point *pNormal );
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IPhysicsVehicleController *CreateVehicleController( CPhysicsEnvironment *pEnv, CPhysicsObject *pBodyObject, const vehicleparams_t ¶ms, unsigned int nVehicleType, IPhysicsGameTrace *pGameTrace );
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#endif // PHYSICS_VEHICLE_H
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