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94 lines
1.7 KiB
C++
94 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: hashed intrusive linked list.
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//
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// $NoKeywords: $
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//
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// Serialization/unserialization buffer
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//=============================================================================//
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#ifndef UTLNODEHASH_H
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#define UTLNODEHASH_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlmemory.h"
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#include "tier1/byteswap.h"
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#include "tier1/utlintrusivelist.h"
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#include <stdarg.h>
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// to use this class, your list node class must have a Key() function defined which returns an
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// integer type. May add this class to main utl tier when i'm happy w/ it.
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template<class T, int HASHSIZE = 7907, class K = int > class CUtlNodeHash
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{
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int m_nNumNodes;
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public:
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CUtlIntrusiveDList<T> m_HashChains[HASHSIZE];
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CUtlNodeHash( void )
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{
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m_nNumNodes = 0;
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}
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T *FindByKey(K nMatchKey, int *pChainNumber = NULL)
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{
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unsigned int nChain=(unsigned int) nMatchKey ;
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nChain %= HASHSIZE;
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if ( pChainNumber )
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*( pChainNumber ) = nChain;
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for( T * pNode = m_HashChains[ nChain ].m_pHead; pNode; pNode = pNode->m_pNext )
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if ( pNode->Key() == nMatchKey )
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return pNode;
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return NULL;
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}
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void Add( T * pNode )
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{
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unsigned int nChain=(unsigned int) pNode->Key();
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nChain %= HASHSIZE;
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m_HashChains[ nChain ].AddToHead( pNode );
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m_nNumNodes++;
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}
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void Purge( void )
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{
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m_nNumNodes = 0;
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// delete all nodes
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for( int i=0; i < HASHSIZE; i++)
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m_HashChains[i].Purge();
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}
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int Count( void ) const
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{
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return m_nNumNodes;
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}
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void DeleteByKey( K nMatchKey )
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{
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int nChain;
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T *pSearch = FindByKey( nMatchKey, &nChain );
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if ( pSearch )
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{
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m_HashChains[ nChain ].RemoveNode( pSearch );
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m_nNumNodes--;
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}
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}
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~CUtlNodeHash( void )
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{
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// delete all lists
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Purge();
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}
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};
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#endif
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