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41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SCRATCHPAD_GAMEDLL_HELPERS_H
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#define SCRATCHPAD_GAMEDLL_HELPERS_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IScratchPad3D;
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#define SPDRAWWORLD_DRAW_WORLD 0x001
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#define SPDRAWWORLD_DRAW_PLAYERS 0x002 // Draw player entities?
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#define SPDRAWWORLD_DRAW_ENTITIES 0x004 // Draw entities other than players?
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#define SPDRAWWORLD_DRAW_ENTITY_CLASSNAMES 0x008
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#define SPDRAWWORLD_DRAW_EDICT_INDICES 0x010
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#define SPDRAWWORLD_DRAW_ALL 0xFFFFFFFF
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// Draws the world and various things in it into the scratchpad.
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// flags is a combination of the SPDRAWWORLD_ flags.
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void ScratchPad_DrawWorldToScratchPad(
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IScratchPad3D *pPad,
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unsigned long flags );
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// Draw a specific entity into the scratch pad.
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void ScratchPad_DrawEntityToScratchPad(
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IScratchPad3D *pPad,
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unsigned long flags,
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CBaseEntity *pEnt,
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const Vector &vColor );
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#endif // SCRATCHPAD_GAMEDLL_HELPERS_H
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