mirror of
https://github.com/nillerusr/source-engine.git
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161 lines
3.7 KiB
C++
161 lines
3.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "hl1_grenade_mp5.h"
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#include "hl1mp_weapon_mp5.h"
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#include "soundent.h"
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#include "decals.h"
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#include "shake.h"
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#include "smoke_trail.h"
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#include "vstdlib/random.h"
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#include "engine/IEngineSound.h"
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#include "world.h"
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extern short g_sModelIndexFireball;
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extern short g_sModelIndexWExplosion;
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extern ConVar sk_plr_dmg_mp5_grenade;
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extern ConVar sk_max_mp5_grenade;
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extern ConVar sk_mp5_grenade_radius;
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BEGIN_DATADESC( CGrenadeMP5 )
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// SR-BUGBUG: These are borked!!!!
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// float m_fSpawnTime;
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// Function pointers
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DEFINE_ENTITYFUNC( GrenadeMP5Touch ),
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DEFINE_FIELD( m_fSpawnTime, FIELD_TIME ),
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( grenade_mp5, CGrenadeMP5 );
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void CGrenadeMP5::Spawn( void )
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{
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Precache( );
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SetSolid( SOLID_BBOX );
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SetMoveType( MOVETYPE_FLY );
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AddFlag( FL_GRENADE );
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SetModel( "models/grenade.mdl" );
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//UTIL_SetSize(this, Vector(-3, -3, -3), Vector(3, 3, 3));
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UTIL_SetSize(this, Vector(0, 0, 0), Vector(0, 0, 0));
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SetUse( &CBaseGrenade::DetonateUse );
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SetTouch( &CGrenadeMP5::GrenadeMP5Touch );
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SetNextThink( gpGlobals->curtime + 0.1f );
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m_flDamage = sk_plr_dmg_mp5_grenade.GetFloat();
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m_DmgRadius = sk_mp5_grenade_radius.GetFloat();
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m_takedamage = DAMAGE_YES;
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m_bIsLive = true;
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m_iHealth = 1;
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SetGravity( UTIL_ScaleForGravity( 400 ) ); // use a lower gravity for grenades to make them easier to see
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SetFriction( 0.8 );
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SetSequence( 0 );
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m_fSpawnTime = gpGlobals->curtime;
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}
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void CGrenadeMP5::Event_Killed( CBaseEntity *pInflictor, CBaseEntity *pAttacker, float flDamage, int bitsDamageType )
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{
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Detonate( );
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}
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void CGrenadeMP5::GrenadeMP5Touch( CBaseEntity *pOther )
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{
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if ( !pOther->IsSolid() )
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return;
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// If I'm live go ahead and blow up
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if (m_bIsLive)
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{
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Detonate();
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}
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else
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{
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// If I'm not live, only blow up if I'm hitting an chacter that
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// is not the owner of the weapon
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CBaseCombatCharacter *pBCC = ToBaseCombatCharacter( pOther );
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if (pBCC && GetThrower() != pBCC)
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{
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m_bIsLive = true;
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Detonate();
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}
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}
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}
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void CGrenadeMP5::Detonate(void)
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{
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if (!m_bIsLive)
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{
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return;
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}
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m_bIsLive = false;
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m_takedamage = DAMAGE_NO;
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CPASFilter filter( GetAbsOrigin() );
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te->Explosion( filter, 0.0,
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&GetAbsOrigin(),
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GetWaterLevel() == 0 ? g_sModelIndexFireball : g_sModelIndexWExplosion,
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(m_flDamage - 50) * .60,
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15,
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TE_EXPLFLAG_NONE,
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m_DmgRadius,
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m_flDamage );
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trace_t tr;
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tr = CBaseEntity::GetTouchTrace();
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if ( (tr.m_pEnt != GetWorldEntity()) || (tr.hitbox != 0) )
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{
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// non-world needs smaller decals
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UTIL_DecalTrace( &tr, "SmallScorch");
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}
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else
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{
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UTIL_DecalTrace( &tr, "Scorch" );
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}
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CSoundEnt::InsertSound ( SOUND_COMBAT, GetAbsOrigin(), BASEGRENADE_EXPLOSION_VOLUME, 3.0 );
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RadiusDamage ( CTakeDamageInfo( this, GetThrower(), m_flDamage, DMG_BLAST ), GetAbsOrigin(), m_flDamage * 2.5, CLASS_NONE, NULL );
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CPASAttenuationFilter filter2( this );
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EmitSound( filter2, entindex(), "GrenadeMP5.Detonate" );
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if ( GetWaterLevel() == 0 )
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{
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int sparkCount = random->RandomInt( 0,3 );
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QAngle angles;
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VectorAngles( tr.plane.normal, angles );
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for ( int i = 0; i < sparkCount; i++ )
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Create( "spark_shower", GetAbsOrigin(), angles, NULL );
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}
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UTIL_Remove( this );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CGrenadeMP5::Precache( void )
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{
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BaseClass::Precache();
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PrecacheModel( "models/grenade.mdl" );
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PrecacheScriptSound( "GrenadeMP5.Detonate" );
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}
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