mirror of
https://github.com/nillerusr/source-engine.git
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206 lines
5.4 KiB
C++
206 lines
5.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef FACEEDITSHEET_H
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#define FACEEDITSHEET_H
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#pragma once
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#include <afxtempl.h>
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#include "FaceEdit_MaterialPage.h"
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#include "FaceEdit_DispPage.h"
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class CMapFace;
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class CMapSolid;
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//=============================================================================
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//
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// Face Edit Sheet
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//
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class CFaceEditSheet : public CPropertySheet
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{
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DECLARE_DYNAMIC( CFaceEditSheet )
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public:
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// solid/face selection structure
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typedef struct
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{
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CMapDoc *pMapDoc; // From whence it came, so if we close the CMapDoc we can unselect it.
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CMapFace *pMapFace;
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CMapSolid *pMapSolid;
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} StoredFace_t;
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//=========================================================================
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//
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// Creation/Destruction
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//
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CFaceEditSheet( LPCTSTR pszCaption, CWnd *pParentWnd = NULL, UINT iSelectPage = 0 );
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virtual ~CFaceEditSheet();
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BOOL Create( CWnd *pParentWnd );
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void Setup( void );
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//=========================================================================
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//
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// Update
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//
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void SetVisibility( bool bVisible );
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inline void NotifyGraphicsChanged( void );
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void CloseAllPageDialogs( void );
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void UpdateControls( void );
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// Called when the CMapDoc goes away. Don't hang onto old face pointers that come from this doc.
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void ClearFaceListByMapDoc( CMapDoc *pDoc );
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//=========================================================================
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//
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// Selection
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//
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enum { FACE_LIST_SIZE = 32 };
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enum
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{
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id_SwitchModeStart = 0x100,
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ModeLiftSelect,
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ModeLift,
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ModeSelect,
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ModeApply,
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ModeApplyAll,
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ModeApplyLightmapScale,
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ModeAlignToView,
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id_SwitchModeEnd
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};
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enum
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{
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cfToggle = 0x01, // toggle - if selected, then unselect
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cfSelect = 0x02, // select
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cfUnselect = 0x04, // unselect
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cfClear = 0x08, // clear face list
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cfEdgeAlign = 0x10 // align face texture coordinates to 3d view alignment - should be here???
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};
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void ClickFace( CMapSolid *pSolid, int faceIndex, int cmd, int clickMode = -1 );
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inline void SetClickMode( int mode );
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inline int GetClickMode( void );
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void EnableUpdate( bool bEnable );
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inline bool HasUpdateEnabled( void );
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inline int GetFaceListCount( void );
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inline CMapFace *GetFaceListDataFace( int index );
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inline CMapSolid *GetFaceListDataSolid( int index );
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// Called when a new material is detected.
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void NotifyNewMaterial( IEditorTexture *pTex );
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//=========================================================================
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//
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// Virtual Overrides
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//
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//{{AFX_VIRTUAL( CFaceEditSheet )
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virtual BOOL PreTranslateMessage( MSG *pMsg );
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//}}AFX_VIRTUAL
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CFaceEditMaterialPage m_MaterialPage; // material "page"
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CFaceEditDispPage m_DispPage; // displacement "page"
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protected:
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CUtlVector<StoredFace_t> m_Faces; // face list
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// CFaceEditMaterialPage m_MaterialPage; // material "page"
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// CFaceEditDispPage m_DispPage; // displacement "page"
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int m_ClickMode; // lame this is here!!!! -- see CMapDoc (SelectFace)
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bool m_bEnableUpdate; // update the dialog (true/false)
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//=========================================================================
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//
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// Creation/Destruction
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//
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void SetupPages( void );
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void SetupButtons( void );
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//=========================================================================
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//
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// Selection
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//
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void ClearFaceList( void );
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int FindFaceInList( CMapFace *pFace );
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//=========================================================================
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//
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// Message Map
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//
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//{{AFX_MSG( CFaceEditSheet )
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afx_msg void OnClose( void );
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CFaceEditSheet::NotifyGraphicsChanged( void )
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{
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m_MaterialPage.NotifyGraphicsChanged();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline void CFaceEditSheet::SetClickMode( int mode )
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{
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m_ClickMode = mode;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline int CFaceEditSheet::GetClickMode( void )
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{
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return m_ClickMode;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline int CFaceEditSheet::GetFaceListCount( void )
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{
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return m_Faces.Count();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline CMapFace *CFaceEditSheet::GetFaceListDataFace( int index )
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{
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return m_Faces[index].pMapFace;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline CMapSolid *CFaceEditSheet::GetFaceListDataSolid( int index )
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{
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return m_Faces[index].pMapSolid;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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inline bool CFaceEditSheet::HasUpdateEnabled( void )
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{
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return m_bEnableUpdate;
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}
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#endif // FACEEDITSHEET_H
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