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70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: For the slow removing of the CBaseToggle entity
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// only old entities that need it for backwards-compatibility should
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// include this file
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//=============================================================================//
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#ifndef BASETOGGLE_H
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#define BASETOGGLE_H
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#pragma once
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#include "baseentity.h"
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class CBaseToggle : public CBaseEntity
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{
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DECLARE_CLASS( CBaseToggle, CBaseEntity );
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public:
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CBaseToggle();
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virtual bool KeyValue( const char *szKeyName, const char *szValue );
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virtual bool KeyValue( const char *szKeyName, Vector vec ) { return BaseClass::KeyValue( szKeyName, vec ); };
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virtual bool KeyValue( const char *szKeyName, float flValue ) { return BaseClass::KeyValue( szKeyName, flValue ); };
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TOGGLE_STATE m_toggle_state;
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float m_flMoveDistance;// how far a door should slide or rotate
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float m_flWait;
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float m_flLip;
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Vector m_vecPosition1;
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Vector m_vecPosition2;
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QAngle m_vecMoveAng;
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QAngle m_vecAngle1;
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QAngle m_vecAngle2;
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float m_flHeight;
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EHANDLE m_hActivator;
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Vector m_vecFinalDest;
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QAngle m_vecFinalAngle;
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int m_movementType;
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DECLARE_DATADESC();
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virtual float GetDelay( void ) { return m_flWait; }
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// common member functions
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void LinearMove( const Vector &vecDest, float flSpeed );
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void LinearMoveDone( void );
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void AngularMove( const QAngle &vecDestAngle, float flSpeed );
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void AngularMoveDone( void );
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bool IsLockedByMaster( void );
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virtual void MoveDone( void );
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static float AxisValue( int flags, const QAngle &angles );
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void AxisDir( void );
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static float AxisDelta( int flags, const QAngle &angle1, const QAngle &angle2 );
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string_t m_sMaster; // If this button has a master switch, this is the targetname.
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// A master switch must be of the multisource type. If all
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// of the switches in the multisource have been triggered, then
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// the button will be allowed to operate. Otherwise, it will be
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// deactivated.
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};
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#endif // BASETOGGLE_H
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