source-engine/game/server/NextBot/NavMeshEntities/func_nav_prerequisite.h
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

57 lines
1.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
// NextBot paths that go through this entity must fulfill the given prerequisites to pass
// Michael Booth, August 2009
#ifndef FUNC_NAV_PREREQUISITE_H
#define FUNC_NAV_PREREQUISITE_H
#include "triggers.h"
/**
* NextBot paths that pass through this entity must fulfill the given prerequisites to pass
*/
DECLARE_AUTO_LIST( IFuncNavPrerequisiteAutoList );
class CFuncNavPrerequisite : public CBaseTrigger, public IFuncNavPrerequisiteAutoList
{
DECLARE_CLASS( CFuncNavPrerequisite, CBaseTrigger );
public:
CFuncNavPrerequisite();
DECLARE_DATADESC();
virtual void Spawn( void );
enum TaskType
{
TASK_NONE = 0,
TASK_DESTROY_ENTITY = 1,
TASK_MOVE_TO_ENTITY = 2,
TASK_WAIT = 3,
};
bool IsTask( TaskType type ) const;
CBaseEntity *GetTaskEntity( void );
float GetTaskValue( void ) const;
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
bool IsEnabled( void ) const { return !m_isDisabled; }
protected:
int m_task;
string_t m_taskEntityName;
float m_taskValue;
bool m_isDisabled;
EHANDLE m_hTaskEntity;
};
inline float CFuncNavPrerequisite::GetTaskValue( void ) const
{
return m_taskValue;
}
#endif // FUNC_NAV_PREREQUISITE_H