mirror of
https://github.com/nillerusr/source-engine.git
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182 lines
4.4 KiB
C++
182 lines
4.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Unit test program
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "unitlib/unitlib.h"
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#include "appframework/IAppSystemGroup.h"
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#include "appframework/AppFramework.h"
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#include "tier0/dbg.h"
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#include <stdio.h>
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#include "vstdlib/iprocessutils.h"
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#include "tier1/interface.h"
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#include "vstdlib/cvar.h"
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#if defined(POSIX)
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#include <dirent.h>
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#elif defined(WIN32)
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#pragma warning (disable:4100)
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#include <windows.h>
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#endif
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static int g_TestResult = 0;
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SpewRetval_t UnitTestSpew( SpewType_t type, char const *pMsg )
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{
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switch( type )
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{
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case SPEW_WARNING:
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printf( "UnitTest Warning:\n" );
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break;
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case SPEW_ASSERT:
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printf( "UnitTest Assert:\n" );
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g_TestResult = 1;
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break;
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case SPEW_ERROR:
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printf( "UnitTest Error:\n" );
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g_TestResult = 1;
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break;
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}
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printf( "%s", pMsg );
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fflush(stdout);
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if ( Sys_IsDebuggerPresent() )
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return ( type == SPEW_ASSERT || type == SPEW_ERROR ) ? SPEW_DEBUGGER : SPEW_CONTINUE;
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return SPEW_CONTINUE;
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}
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CUnitTestApp : public CDefaultAppSystemGroup<CSteamAppSystemGroup>
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{
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public:
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// Methods of IApplication
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virtual bool Create();
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virtual int Main();
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virtual void Destroy();
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private:
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};
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DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( CUnitTestApp );
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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bool CUnitTestApp::Create()
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{
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// Install a special Spew handler that ignores all assertions and lets us
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// run for as long as possible
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SpewOutputFunc( UnitTestSpew );
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// FIXME: This list of dlls should come from the unittests themselves
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AppSystemInfo_t appSystems[] =
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{
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// { "vstdlib.so", PROCESS_UTILS_INTERFACE_VERSION },
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{ "", "" } // Required to terminate the list
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};
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if ( !AddSystems( appSystems ) )
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return false;
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// Very simple... just iterate over all .DLLs in the current directory
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// see if they export UNITTEST_INTERFACE_VERSION. If not, then unload them
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// just as quick.
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// We may want to make this more sophisticated, giving it a search path,
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// or giving test DLLs special extensions, or statically linking the test DLLs
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// to this program.
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#ifdef WIN32
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WIN32_FIND_DATA findFileData;
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HANDLE hFind= FindFirstFile("tests/*.dll", &findFileData);
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while (hFind != INVALID_HANDLE_VALUE)
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{
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static char path[2048];
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snprintf(path, sizeof(path), "tests/%s", findFileData.cFileName);
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CSysModule* hLib = Sys_LoadModule(path);
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if ( hLib )
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{
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CreateInterfaceFn factory = Sys_GetFactory( hLib );
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if ( factory && factory( UNITTEST_INTERFACE_VERSION, NULL ) )
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{
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AppModule_t module = LoadModule( factory );
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AddSystem( module, UNITTEST_INTERFACE_VERSION );
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}
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else
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{
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Sys_UnloadModule( hLib );
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}
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}
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if (!FindNextFile( hFind, &findFileData ))
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break;
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}
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#elif POSIX
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DIR *d;
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struct dirent *dir;
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d = opendir("tests");
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if (d)
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{
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while ((dir = readdir(d)) != NULL)
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{
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int len = strlen(dir->d_name);
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if( len > 2 && strcmp(dir->d_name+len-3, ".so") == 0)
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{
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static char path[2048];
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snprintf(path, sizeof(path), "tests/%s", dir->d_name);
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CSysModule* hLib = Sys_LoadModule(path);
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if ( hLib )
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{
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CreateInterfaceFn factory = Sys_GetFactory( hLib );
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if ( factory && factory( UNITTEST_INTERFACE_VERSION, NULL ) )
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{
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AppModule_t module = LoadModule( factory );
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AddSystem( module, UNITTEST_INTERFACE_VERSION );
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}
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else
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{
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Sys_UnloadModule( hLib );
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}
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}
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}
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}
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closedir(d);
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}
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#else
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#error "Implement me!"
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#endif
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return true;
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}
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void CUnitTestApp::Destroy()
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{
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}
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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int CUnitTestApp::Main()
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{
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printf( "Valve Software - unittest (%s)\n", __DATE__ );
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int nTestCount = UnitTestCount();
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for ( int i = 0; i < nTestCount; ++i )
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{
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ITestCase* pTestCase = GetUnitTest(i);
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printf("Starting test %s....\n", pTestCase->GetName() );
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pTestCase->RunTest();
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}
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return g_TestResult;
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}
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