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55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose: CTF AmmoPack.
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//
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//=============================================================================//
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#ifndef ENTITY_AMMOPACK_H
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#define ENTITY_AMMOPACK_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_powerup.h"
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//=============================================================================
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//
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// CTF AmmoPack class.
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//
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class CAmmoPack : public CTFPowerup
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{
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public:
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DECLARE_CLASS( CAmmoPack, CTFPowerup );
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void Spawn( void );
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void Precache( void );
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bool MyTouch( CBasePlayer *pPlayer );
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powerupsize_t GetPowerupSize( void ) { return POWERUP_FULL; }
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virtual const char *GetPowerupModel( void ) { return "models/items/ammopack_large.mdl"; }
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};
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class CAmmoPackSmall : public CAmmoPack
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{
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public:
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DECLARE_CLASS( CAmmoPackSmall, CAmmoPack );
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powerupsize_t GetPowerupSize( void ) { return POWERUP_SMALL; }
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virtual const char *GetPowerupModel( void ) { return "models/items/ammopack_small.mdl"; }
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};
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class CAmmoPackMedium : public CAmmoPack
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{
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public:
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DECLARE_CLASS( CAmmoPackMedium, CAmmoPack );
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powerupsize_t GetPowerupSize( void ) { return POWERUP_MEDIUM; }
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virtual const char *GetPowerupModel( void ) { return "models/items/ammopack_medium.mdl"; }
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};
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#endif // ENTITY_AMMOPACK_H
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