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42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef ATTRIBUTEELEMENTCHOICELIST_H
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#define ATTRIBUTEELEMENTCHOICELIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dme_controls/inotifyui.h"
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#include "datamodel/dmehandle.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmElement;
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//-----------------------------------------------------------------------------
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// returns the choice string that AddElementsRecursively would have returned
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//-----------------------------------------------------------------------------
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const char *GetChoiceString( CDmElement *pElement );
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//-----------------------------------------------------------------------------
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// Recursively adds all elements of the specified type under pElement into the choice list
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//-----------------------------------------------------------------------------
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void AddElementsRecursively( CDmElement *pElement, ElementChoiceList_t &list, const char *pElementType = NULL );
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//-----------------------------------------------------------------------------
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// Recursively adds all elements of the specified type under pElement into the vector
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//-----------------------------------------------------------------------------
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void AddElementsRecursively( CDmElement *pElement, DmeHandleVec_t &list, const char *pElementType = NULL );
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#endif // ATTRIBUTEELEMENTCHOICELIST_H
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