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48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Defines a bunch of stuff that would be defined in Steam, but
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// isn't in Source.
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//
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//=============================================================================
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#ifndef GCSTEAMDEFINES_H
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#define GCSTEAMDEFINES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/memalloc.h"
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// steam defines some things that games don't
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#ifndef STEAM
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#define PvAlloc(x) malloc(x)
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#define PvRealloc(x, y) realloc(x, y)
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#define FreePv(x) free(x)
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// auto-lock class for read-write locks
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template< class T >
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class CRWLockAutoWrite
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{
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T &m_RWLock;
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public:
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CRWLockAutoWrite( T &RWLock ) : m_RWLock( RWLock )
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{
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m_RWLock.LockForWrite();
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}
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~CRWLockAutoWrite()
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{
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m_RWLock.UnlockWrite();
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}
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};
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#define AUTO_LOCK_WRITE( mutex ) CRWLockAutoWrite<CThreadRWLock> UNIQUE_ID( mutex )
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#define AUTO_LOCK_SPIN_WRITE( mutex ) CRWLockAutoWrite<CThreadSpinRWLock> UNIQUE_ID( mutex )
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inline void *MemAlloc_AllocAligned( size_t size, size_t align, bool bCanFail ) { return MemAlloc_AllocAligned( size, align ); }
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inline void MemAlloc_FreeAligned( void *pMemBlock, bool bOperatorNew ) { MemAlloc_FreeAligned( pMemBlock ); }
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#endif
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#endif // GCSTEAMDEFINES_H
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