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https://github.com/nillerusr/source-engine.git
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73 lines
2.6 KiB
C++
73 lines
2.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Core Movie Maker UI API
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//
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//=============================================================================
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#include "toolutils/toolswitchmenubutton.h"
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#include "vgui_controls/panel.h"
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#include "toolutils/toolmenubutton.h"
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#include "toolutils/enginetools_int.h"
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#include "tier1/KeyValues.h"
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#include "vgui_controls/menu.h"
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#include "toolframework/ienginetool.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Menu to switch between tools
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//-----------------------------------------------------------------------------
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class CToolSwitchMenuButton : public CToolMenuButton
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{
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DECLARE_CLASS_SIMPLE( CToolSwitchMenuButton, CToolMenuButton );
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public:
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CToolSwitchMenuButton( vgui::Panel *parent, const char *panelName, const char *text, vgui::Panel *pActionTarget );
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virtual void OnShowMenu(vgui::Menu *menu);
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};
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//-----------------------------------------------------------------------------
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// Global function to create the switch menu
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//-----------------------------------------------------------------------------
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CToolMenuButton* CreateToolSwitchMenuButton( vgui::Panel *parent, const char *panelName, const char *text, vgui::Panel *pActionTarget )
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{
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return new CToolSwitchMenuButton( parent, panelName, text, pActionTarget );
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}
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CToolSwitchMenuButton::CToolSwitchMenuButton( vgui::Panel *parent, const char *panelName, const char *text, vgui::Panel *pActionTarget ) :
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BaseClass( parent, panelName, text, pActionTarget )
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{
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SetMenu(m_pMenu);
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}
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//-----------------------------------------------------------------------------
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// Is called when the menu is made visible
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//-----------------------------------------------------------------------------
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void CToolSwitchMenuButton::OnShowMenu(vgui::Menu *menu)
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{
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BaseClass::OnShowMenu( menu );
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Reset();
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int c = enginetools->GetToolCount();
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for ( int i = 0 ; i < c; ++i )
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{
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char const *toolname = enginetools->GetToolName( i );
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char toolcmd[ 32 ];
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Q_snprintf( toolcmd, sizeof( toolcmd ), "OnTool%i", i );
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int id = AddCheckableMenuItem( toolname, toolname, new KeyValues ( "Command", "command", toolcmd ), m_pActionTarget );
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m_pMenu->SetItemEnabled( id, true );
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m_pMenu->SetMenuItemChecked( id, enginetools->IsTopmostTool( enginetools->GetToolSystem( i ) ) );
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}
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}
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