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https://github.com/nillerusr/source-engine.git
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340 lines
11 KiB
C++
340 lines
11 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "dmecommentarynodeentity.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "toolframework/itoolentity.h"
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#include "materialsystem/imesh.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialsystem.h"
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#include "engine/iclientleafsystem.h"
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#include "toolutils/enginetools_int.h"
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#include "commedittool.h"
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#include "KeyValues.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define SPHERE_RADIUS 16
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeCommentaryNodeEntity, CDmeCommentaryNodeEntity );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeCommentaryNodeEntity::OnConstruction()
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{
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m_ClassName.InitAndSet( this, "classname", false, FATTRIB_HAS_CALLBACK );
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m_TargetName.Init( this, "targetname" );
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m_bIsPlaceholder.InitAndSet( this, "_placeholder", false, FATTRIB_DONTSAVE );
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m_vecLocalOrigin.Init( this, "origin" );
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m_vecLocalAngles.Init( this, "angles" );
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// Used to make sure these aren't saved if they aren't changed
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m_TargetName.GetAttribute()->AddFlag( FATTRIB_DONTSAVE | FATTRIB_HAS_CALLBACK );
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m_vecLocalAngles.GetAttribute()->AddFlag( FATTRIB_DONTSAVE | FATTRIB_HAS_CALLBACK );
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m_bInfoTarget = false;
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m_bIsDirty = false;
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m_hEngineEntity = HTOOLHANDLE_INVALID;
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KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
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pVMTKeyValues->SetString( "$basetexture", "editor/info_target" );
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pVMTKeyValues->SetInt( "$nocull", 1 );
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pVMTKeyValues->SetInt( "$vertexcolor", 1 );
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pVMTKeyValues->SetInt( "$vertexalpha", 1 );
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pVMTKeyValues->SetInt( "$no_fullbright", 1 );
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pVMTKeyValues->SetInt( "$translucent", 1 );
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m_InfoTargetSprite.Init( "__commentary_info_target", pVMTKeyValues );
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pVMTKeyValues = new KeyValues( "UnlitGeneric" );
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pVMTKeyValues->SetInt( "$nocull", 1 );
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pVMTKeyValues->SetString( "$color", "{255 0 0}" );
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pVMTKeyValues->SetInt( "$vertexalpha", 1 );
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pVMTKeyValues->SetInt( "$no_fullbright", 1 );
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pVMTKeyValues->SetInt( "$additive", 1 );
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m_SelectedInfoTarget.Init( "__selected_commentary_info_target", pVMTKeyValues );
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}
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void CDmeCommentaryNodeEntity::OnDestruction()
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{
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// Unhook it from the engine
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AttachToEngineEntity( HTOOLHANDLE_INVALID );
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m_SelectedInfoTarget.Shutdown();
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m_InfoTargetSprite.Shutdown();
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}
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//-----------------------------------------------------------------------------
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// Called whem attributes change
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//-----------------------------------------------------------------------------
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void CDmeCommentaryNodeEntity::OnAttributeChanged( CDmAttribute *pAttribute )
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{
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BaseClass::OnAttributeChanged( pAttribute );
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// Once these have changed, then save them out, and don't bother calling back
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if ( pAttribute == m_TargetName.GetAttribute() ||
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pAttribute == m_vecLocalAngles.GetAttribute() )
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{
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pAttribute->RemoveFlag( FATTRIB_DONTSAVE | FATTRIB_HAS_CALLBACK );
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return;
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}
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if ( pAttribute == m_ClassName.GetAttribute() )
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{
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m_bInfoTarget = !Q_strncmp( m_ClassName, "info_target", 11 );
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if ( !Q_stricmp( m_ClassName, "point_commentary_node" ) )
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{
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SetModelName( "models/extras/info_speech.mdl" );
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GetMDL()->m_flPlaybackRate = 0.0f;
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}
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else
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{
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SetModelName( NULL );
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}
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return;
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}
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}
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//-----------------------------------------------------------------------------
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// Returns the entity ID
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//-----------------------------------------------------------------------------
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int CDmeCommentaryNodeEntity::GetEntityId() const
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{
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return atoi( GetName() );
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}
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//-----------------------------------------------------------------------------
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// Mark the entity as being dirty
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//-----------------------------------------------------------------------------
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void CDmeCommentaryNodeEntity::MarkDirty( bool bDirty )
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{
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m_bIsDirty = bDirty;
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}
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//-----------------------------------------------------------------------------
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// Is the renderable transparent?
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//-----------------------------------------------------------------------------
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bool CDmeCommentaryNodeEntity::IsTransparent( void )
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{
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return m_bIsDirty || m_bInfoTarget || BaseClass::IsTransparent();
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}
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//-----------------------------------------------------------------------------
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// Entity Key iteration
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//-----------------------------------------------------------------------------
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bool CDmeCommentaryNodeEntity::IsEntityKey( CDmAttribute *pEntityKey )
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{
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return pEntityKey->IsFlagSet( FATTRIB_USERDEFINED );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CDmAttribute *CDmeCommentaryNodeEntity::FirstEntityKey()
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{
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for ( CDmAttribute *pAttribute = FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
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{
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if ( IsEntityKey( pAttribute ) )
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return pAttribute;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CDmAttribute *CDmeCommentaryNodeEntity::NextEntityKey( CDmAttribute *pEntityKey )
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{
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if ( !pEntityKey )
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return NULL;
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for ( CDmAttribute *pAttribute = pEntityKey->NextAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
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{
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if ( IsEntityKey( pAttribute ) )
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return pAttribute;
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Attach/detach from an engine entity with the same editor index
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//-----------------------------------------------------------------------------
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void CDmeCommentaryNodeEntity::AttachToEngineEntity( HTOOLHANDLE hToolHandle )
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{
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if ( m_hEngineEntity != HTOOLHANDLE_INVALID )
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{
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clienttools->SetEnabled( m_hEngineEntity, true );
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}
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m_hEngineEntity = hToolHandle;
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if ( m_hEngineEntity != HTOOLHANDLE_INVALID )
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{
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clienttools->SetEnabled( m_hEngineEntity, false );
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}
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}
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//-----------------------------------------------------------------------------
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// Position and bounds for the model
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//-----------------------------------------------------------------------------
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const Vector &CDmeCommentaryNodeEntity::GetRenderOrigin( void )
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{
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return m_vecLocalOrigin;
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}
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const QAngle &CDmeCommentaryNodeEntity::GetRenderAngles( void )
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{
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return *(QAngle*)(&m_vecLocalAngles.Get());
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}
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//-----------------------------------------------------------------------------
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// Draws the helper for the entity
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//-----------------------------------------------------------------------------
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void CDmeCommentaryNodeEntity::DrawSprite( IMaterial *pMaterial )
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{
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float t = 0.5f * sin( Plat_FloatTime() * M_PI / 1.0f ) + 0.5f;
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CMatRenderContextPtr pRenderContext( materials );
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pRenderContext->Bind( pMaterial );
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IMesh* pMesh = pRenderContext->GetDynamicMesh();
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CMeshBuilder meshBuilder;
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meshBuilder.Begin( pMesh, MATERIAL_TRIANGLE_STRIP, 4, 4 );
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unsigned char nBaseR = 255;
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unsigned char nBaseG = 255;
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unsigned char nBaseB = 255;
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unsigned char nAlpha = m_bIsDirty ? (unsigned char)(255 * t) : 255;
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meshBuilder.Position3f( -SPHERE_RADIUS, -SPHERE_RADIUS, 0.0f );
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meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
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meshBuilder.TexCoord2f( 0, 0.0f, 1.0f );
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meshBuilder.AdvanceVertex();
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meshBuilder.Position3f( SPHERE_RADIUS, -SPHERE_RADIUS, 0.0f );
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meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
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meshBuilder.TexCoord2f( 0, 1.0f, 1.0f );
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meshBuilder.AdvanceVertex();
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meshBuilder.Position3f( SPHERE_RADIUS, SPHERE_RADIUS, 0.0f );
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meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
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meshBuilder.TexCoord2f( 0, 1.0f, 0.0f );
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meshBuilder.AdvanceVertex();
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meshBuilder.Position3f( -SPHERE_RADIUS, SPHERE_RADIUS, 0.0f );
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meshBuilder.Color4ub( nBaseR, nBaseG, nBaseB, nAlpha );
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meshBuilder.TexCoord2f( 0, 0.0f, 0.0f );
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meshBuilder.AdvanceVertex();
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meshBuilder.FastIndex( 0 );
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meshBuilder.FastIndex( 1 );
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meshBuilder.FastIndex( 3 );
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meshBuilder.FastIndex( 2 );
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meshBuilder.End();
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pMesh->Draw();
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}
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//-----------------------------------------------------------------------------
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// Draws the helper for the entity
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//-----------------------------------------------------------------------------
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int CDmeCommentaryNodeEntity::DrawModel( int flags )
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{
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bool bSelected = ( g_pCommEditTool->GetCurrentEntity().Get() == this );
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if ( !m_bInfoTarget )
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{
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// If we have a visible engine entity, we don't need to draw it here
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// info targets always draw though, because they have no visible model.
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CDisableUndoScopeGuard guard;
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float t = 0.5f * sin( Plat_FloatTime() * M_PI / 1.0f ) + 0.5f;
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unsigned char nAlpha = m_bIsDirty ? (unsigned char)(255 * t) : 255;
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if ( bSelected )
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{
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GetMDL()->m_Color.SetColor( 255, 64, 64, nAlpha );
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}
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else
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{
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GetMDL()->m_Color.SetColor( 255, 255, 255, nAlpha );
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}
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return BaseClass::DrawModel( flags );
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}
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Assert( IsDrawingInEngine() );
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CMatRenderContextPtr pRenderContext( materials );
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matrix3x4_t mat;
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VMatrix worldToCamera, cameraToWorld;
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pRenderContext->GetMatrix( MATERIAL_VIEW, &worldToCamera );
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MatrixInverseTR( worldToCamera, cameraToWorld );
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MatrixCopy( cameraToWorld.As3x4(), mat );
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MatrixSetColumn( m_vecLocalOrigin, 3, mat );
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pRenderContext->MatrixMode( MATERIAL_MODEL );
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pRenderContext->PushMatrix();
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pRenderContext->LoadMatrix( mat );
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pRenderContext->FogMode( MATERIAL_FOG_NONE );
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pRenderContext->SetNumBoneWeights( 0 );
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pRenderContext->CullMode( MATERIAL_CULLMODE_CW );
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DrawSprite( m_InfoTargetSprite );
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if ( bSelected )
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{
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DrawSprite( m_SelectedInfoTarget );
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}
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pRenderContext->CullMode( MATERIAL_CULLMODE_CCW );
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pRenderContext->MatrixMode( MATERIAL_MODEL );
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pRenderContext->PopMatrix();
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return 1;
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}
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//-----------------------------------------------------------------------------
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// Position and bounds for the model
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//-----------------------------------------------------------------------------
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void CDmeCommentaryNodeEntity::GetRenderBounds( Vector& mins, Vector& maxs )
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{
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if ( !m_bInfoTarget )
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{
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BaseClass::GetRenderBounds( mins, maxs );
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return;
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}
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mins.Init( -SPHERE_RADIUS, -SPHERE_RADIUS, -SPHERE_RADIUS );
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maxs.Init( SPHERE_RADIUS, SPHERE_RADIUS, SPHERE_RADIUS );
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}
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//-----------------------------------------------------------------------------
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// Update renderable position
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//-----------------------------------------------------------------------------
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void CDmeCommentaryNodeEntity::SetRenderOrigin( const Vector &vecOrigin )
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{
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m_vecLocalOrigin = vecOrigin;
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clienttools->MarkClientRenderableDirty( this );
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}
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void CDmeCommentaryNodeEntity::SetRenderAngles( const QAngle &angles )
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{
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m_vecLocalAngles = *(Vector*)&angles;
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clienttools->MarkClientRenderableDirty( this );
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}
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