source-engine/game/server/portal2/paint_sprayer.cpp
tupoy-ya e4f6f07185
chore(Paint): Added paint files that don't work.
refatcor(env_portal_laser): More source accurate lasers, doesn't work now.
2023-09-23 16:15:28 +05:00

389 lines
10 KiB
C++

//========= Copyright 1996-2009, Valve Corporation, All rights reserved. ============//
//
//=============================================================================//
#include "cbase.h"
#include "paint_sprayer.h"
#include "soundenvelope.h"
#include "paint_stream_manager.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern ConVar max_noisy_blobs_per_second;
extern ConVar blobs_paused;
extern void SendProxy_Origin( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
extern void SendProxy_Angles( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
IMPLEMENT_SERVERCLASS_ST( CPaintSprayer, DT_PaintSprayer )
SendPropVector( SENDINFO( m_vecOrigin ), -1, SPROP_COORD | SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_Origin ),
SendPropEHandle(SENDINFO_NAME( m_hMoveParent, moveparent ) ),
SendPropQAngles( SENDINFO( m_angRotation ), 13, SPROP_CHANGES_OFTEN, SendProxy_Angles ),
SendPropBool( SENDINFO( m_bActive ) ),
SendPropBool( SENDINFO( m_bSilent ) ),
SendPropBool( SENDINFO( m_bDrawOnly ) ),
SendPropInt( SENDINFO( m_nBlobRandomSeed ) ),
SendPropInt( SENDINFO( m_PaintPowerType ) ),
SendPropInt( SENDINFO( m_nMaxBlobCount ), 0, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO( m_flBlobsPerSecond ) ),
SendPropFloat( SENDINFO( m_flMinSpeed ) ),
SendPropFloat( SENDINFO( m_flMaxSpeed ) ),
SendPropFloat( SENDINFO( m_flBlobSpreadRadius ) ),
SendPropFloat( SENDINFO( m_flBlobSpreadAngle ) ),
SendPropFloat( SENDINFO( m_flStreakPercentage ) ),
SendPropFloat( SENDINFO( m_flMinStreakTime ) ),
SendPropFloat( SENDINFO( m_flMaxStreakTime ) ),
SendPropFloat( SENDINFO( m_flMinStreakSpeedDampen ) ),
SendPropFloat( SENDINFO( m_flMaxStreakSpeedDampen ) ),
SendPropFloat( SENDINFO( m_flStartTime ) ),
SendPropEHandle( SENDINFO( m_hPaintStream ) ),
SendPropFloat( SENDINFO( m_flNoisyBlobPercentage ) ),
SendPropFloat( SENDINFO( m_flPercentageSinceLastNoisyBlob ) )
END_SEND_TABLE()
BEGIN_DATADESC( CPaintSprayer )
DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ),
DEFINE_FIELD( m_hPaintStream, FIELD_EHANDLE ),
DEFINE_FIELD( m_nBlobRandomSeed, FIELD_INTEGER ),
DEFINE_KEYFIELD( m_bSilent, FIELD_BOOLEAN, "Silent" ),
DEFINE_KEYFIELD( m_bStartActive, FIELD_BOOLEAN, "start_active" ),
DEFINE_KEYFIELD( m_bDrawOnly, FIELD_BOOLEAN, "DrawOnly" ),
DEFINE_KEYFIELD( m_PaintPowerType, FIELD_INTEGER, "PaintType" ),
DEFINE_KEYFIELD( m_nMaxBlobCount, FIELD_INTEGER, "maxblobcount" ),
DEFINE_KEYFIELD( m_flBlobsPerSecond, FIELD_FLOAT, "blobs_per_second" ),
DEFINE_KEYFIELD( m_flMinSpeed, FIELD_FLOAT, "min_speed" ),
DEFINE_KEYFIELD( m_flMaxSpeed, FIELD_FLOAT, "max_speed" ),
DEFINE_KEYFIELD( m_flBlobSpreadRadius, FIELD_FLOAT, "blob_spread_radius" ),
DEFINE_KEYFIELD( m_flBlobSpreadAngle, FIELD_FLOAT, "blob_spread_angle" ),
DEFINE_KEYFIELD( m_flStreakPercentage, FIELD_FLOAT, "blob_streak_percentage" ),
DEFINE_KEYFIELD( m_flMinStreakTime, FIELD_FLOAT, "min_streak_time" ),
DEFINE_KEYFIELD( m_flMaxStreakTime, FIELD_FLOAT, "max_streak_time" ),
DEFINE_KEYFIELD( m_flMinStreakSpeedDampen, FIELD_FLOAT, "min_streak_speed_dampen" ),
DEFINE_KEYFIELD( m_flMaxStreakSpeedDampen, FIELD_FLOAT, "max_streak_speed_dampen" ),
DEFINE_KEYFIELD( m_nRenderMode, FIELD_INTEGER, "RenderMode" ),
DEFINE_KEYFIELD( m_nAmbientSound, FIELD_INTEGER, "AmbientSound" ),
DEFINE_KEYFIELD( m_strLightPositionName, FIELD_STRING, "light_position_name" ),
DEFINE_FIELD( m_hLightPositionEntity, FIELD_EHANDLE ),
DEFINE_INPUTFUNC( FIELD_VOID, "Start", InputStart ),
DEFINE_INPUTFUNC( FIELD_VOID, "Stop", InputStop ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "ChangePaintType", InputChangePaintType ),
DEFINE_THINKFUNC( PaintSprayerThink ),
DEFINE_FIELD( m_flNoisyBlobPercentage, FIELD_FLOAT ),
DEFINE_FIELD( m_flPercentageSinceLastNoisyBlob, FIELD_FLOAT ),
DEFINE_SOUNDPATCH( m_pFlowSoundLoop )
END_DATADESC()
LINK_ENTITY_TO_CLASS( info_paint_sprayer, CPaintSprayer );
CPaintSprayer::CPaintSprayer( void )
: m_flAccumulatedTime( 0.0f ),
m_bStartActive( false ),
m_bActive( false ),
m_flLastThinkTime( 0.0f ),
m_flStartTime( 0.0f ),
m_nAmbientSound( PAINT_SPRAYER_SOUND_NONE ),
m_nMaxBlobCount( 0 ),
m_pFlowSoundLoop( NULL ),
m_bDrawOnly( false ),
m_PaintPowerType( BOUNCE_POWER ), // bounce is default power in portal2.fgd
m_nRenderMode( BLOB_RENDER_BLOBULATOR )
{
}
CPaintSprayer::~CPaintSprayer( void )
{
if( m_pFlowSoundLoop )
{
CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
controller.Shutdown( m_pFlowSoundLoop );
controller.SoundDestroy( m_pFlowSoundLoop );
}
}
void CPaintSprayer::Precache( void )
{
PrecacheParticleSystem( "paint_splat_bounce_01" );
// FIXME: Bring back for DLC2
//PrecacheParticleSystem( "paint_splat_reflect_01" );
PrecacheParticleSystem( "paint_splat_speed_01" );
PrecacheParticleSystem( "paint_splat_erase_01" );
PrecacheScriptSound( "Paintblob.Inception" );
PrecacheScriptSound( "Paintblob.Impact" );
PrecacheScriptSound( "Paintblob.ImpactDrip" );
PrecacheScriptSound( "Paint.Drip" );
PrecacheScriptSound( "Paint.MediumFlow" );
PrecacheScriptSound( "Paint.HeavyFlow" );
BaseClass::Precache();
}
void CPaintSprayer::Spawn( void )
{
BaseClass::Spawn();
Precache();
SetThink( &CPaintSprayer::PaintSprayerThink );
SetNextThink( TICK_NEVER_THINK );
m_nBlobRandomSeed = RandomInt( -9999, 9999 );
if( m_bStartActive )
{
StartPaintSpray();
}
if ( m_nMaxBlobCount == 0 )
{
// It if was zero, this may be the default value, the corresponding may have not been rebuilt. Let's put a reasonable value.
m_nMaxBlobCount = 250;
}
m_hLightPositionEntity = gEntList.FindEntityByName( NULL, m_strLightPositionName );
if ( m_hPaintStream == NULL )
{
CPaintStream *pPaintStream = (CPaintStream*)CreateEntityByName( "paint_stream" );
if ( pPaintStream )
{
Vector vLightPosition = ( m_hLightPositionEntity.Get() == NULL ) ? vec3_origin : m_hLightPositionEntity->GetAbsOrigin();
pPaintStream->Init( vLightPosition, m_PaintPowerType, m_nRenderMode, m_nMaxBlobCount );
DispatchSpawn( pPaintStream );
m_hPaintStream = pPaintStream;
}
}
m_flNoisyBlobPercentage = max_noisy_blobs_per_second.GetFloat() / m_flBlobsPerSecond;
}
void CPaintSprayer::Activate( void )
{
BaseClass::Activate();
// when you restore the level, curtime could be big, so we hit the max blobs allocation
m_flLastThinkTime = gpGlobals->curtime;
if( m_bStartActive )
{
m_bStartActive = false;
StartPaintSpray();
}
}
void CPaintSprayer::UpdateOnRemove( void )
{
UTIL_Remove( m_hPaintStream );
BaseClass::UpdateOnRemove();
}
int CPaintSprayer::Save( ISave &save )
{
if ( !BaseClass::Save( save ) )
return 0;
save.StartBlock();
{
int count = m_hPaintStream->GetBlobsCount();
save.WriteInt( &count );
for ( int i=0; i<count; ++i )
{
CPaintBlob *pBlob = m_hPaintStream->GetBlob( i );
save.WriteVector( pBlob->GetPosition() );
save.WriteVector( pBlob->GetVelocity() );
float flMaxStreakTime = pBlob->GetStreakTime();
save.WriteFloat( &flMaxStreakTime );
float flStreakSpeedDampenRate = pBlob->GetStreakSpeedDampenRate();
save.WriteFloat( &flStreakSpeedDampenRate );
}
}
save.EndBlock();
return 1;
}
int CPaintSprayer::Restore( IRestore &restore )
{
if ( !BaseClass::Restore( restore ) )
return 0;
Assert( m_hPaintStream != NULL );
// temporary unpause so we can restore blobs
blobs_paused.SetValue( false );
restore.StartBlock();
{
int count = restore.ReadInt();
for ( int i=0; i<count; ++i )
{
Vector vPosition;
restore.ReadVector( &vPosition, 1 );
Vector vVelocity;
restore.ReadVector( &vVelocity, 1 );
float flStreakTime;
restore.ReadFloat( &flStreakTime );
float flStreakSpeedDampen;
restore.ReadFloat( &flStreakSpeedDampen );
CPaintBlob *pBlob = PaintStreamManager.AllocatePaintBlob();
if ( pBlob )
{
pBlob->Init( vPosition, vVelocity, m_PaintPowerType, flStreakTime, flStreakSpeedDampen, m_hPaintStream, m_bSilent, m_bDrawOnly );
m_hPaintStream->AddPaintBlob( pBlob );
}
}
}
restore.EndBlock();
blobs_paused.SetValue( true );
return 1;
}
void CPaintSprayer::SetPaintPowerType( PaintPowerType paintType )
{
m_PaintPowerType = paintType;
}
int CPaintSprayer::UpdateTransmitState( void )
{
if( m_bSilent )
{
return SetTransmitState( FL_EDICT_DONTSEND );
}
return SetTransmitState( FL_EDICT_ALWAYS );
}
void CPaintSprayer::PaintSprayerThink( void )
{
if( m_bActive )
{
float flDeltaTime = gpGlobals->curtime - m_flLastThinkTime;
m_flLastThinkTime = gpGlobals->curtime;
SprayPaint( flDeltaTime );
SetNextThink( gpGlobals->curtime );
}
}
void CPaintSprayer::InputStart( inputdata_t &inputData )
{
StartPaintSpray();
}
void CPaintSprayer::InputStop( inputdata_t &inputData )
{
StopPaintSpray();
}
void CPaintSprayer::InputChangePaintType( inputdata_t &inputData )
{
SetPaintPowerType( static_cast<PaintPowerType>( inputData.value.Int() ) );
}
void CPaintSprayer::StartPaintSpray( void )
{
if( m_bActive == false )
{
m_bActive = true;
m_flAccumulatedTime = 1.0f / m_flBlobsPerSecond;
if( m_bSilent == false )
{
char const* soundName = NULL;
switch( m_nAmbientSound )
{
case PAINT_SPRAYER_SOUND_MEDIUM_FLOW:
soundName = "Paint.MediumFlow";
break;
case PAINT_SPRAYER_SOUND_HEAVY_FLOW:
soundName = "Paint.HeavyFlow";
break;
}
CSoundParameters soundParams;
if( soundName != NULL && GetParametersForSound( soundName, soundParams, NULL ) )
{
CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
if( m_pFlowSoundLoop )
{
controller.Shutdown( m_pFlowSoundLoop );
controller.SoundDestroy( m_pFlowSoundLoop );
}
CBroadcastRecipientFilter filter;
EmitSound_t emitSoundParams( soundParams );
emitSoundParams.m_pSoundName = soundName;
emitSoundParams.m_pOrigin = &GetAbsOrigin();
m_pFlowSoundLoop = controller.SoundCreate( filter, entindex(), emitSoundParams );
controller.Play( m_pFlowSoundLoop, emitSoundParams.m_flVolume, emitSoundParams.m_nPitch );
}
}
m_flStartTime = gpGlobals->curtime;
m_flLastThinkTime = gpGlobals->curtime;
SetNextThink( gpGlobals->curtime );
}
}
void CPaintSprayer::StopPaintSpray( void )
{
m_bActive = false;
if( m_pFlowSoundLoop != NULL )
{
CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
controller.Shutdown( m_pFlowSoundLoop );
controller.SoundDestroy( m_pFlowSoundLoop );
m_pFlowSoundLoop = NULL;
}
SetNextThink( TICK_NEVER_THINK );
}