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37 lines
952 B
C++
37 lines
952 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef WEAPON_INFILTRATOR_H
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#define WEAPON_INFILTRATOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_basecombatweapon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Infiltrator's weapon
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//-----------------------------------------------------------------------------
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class CWeaponInfiltrator : public CBaseTFCombatWeapon
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{
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DECLARE_CLASS( CWeaponInfiltrator, CBaseTFCombatWeapon );
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public:
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DECLARE_SERVERCLASS();
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CWeaponInfiltrator();
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virtual void Precache( void );
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virtual void PrimaryAttack( void );
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virtual bool ComputeEMPFireState( void );
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virtual bool Deploy( void );
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virtual void ItemPostFrame( void );
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CBaseTFPlayer *GetAssassinationTarget( void );
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};
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#endif // WEAPON_INFILTRATOR_H
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