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35 lines
678 B
C++
35 lines
678 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef BASE_GAMESTATS_PARSE_H
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#define BASE_GAMESTATS_PARSE_H
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#ifdef _WIN32
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#pragma once
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#endif
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enum CustomDataReturnCode
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{
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CUSTOMDATA_NONE = 0,
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CUSTOMDATA_FAILED,
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CUSTOMDATA_SUCCESS
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};
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class IMySQL;
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struct ParseContext_t
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{
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char const *file;
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char const *gamename;
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bool describeonly;
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IMySQL *mysql;
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int skipcount;
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bool bCustomDirectoryNotMade;
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};
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void ProcessPerfData( IMySQL *pSQL, time_t fileTime, char const *pGameName, char const *pPerfString );
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#endif // BASE_GAMESTATS_PARSE_H
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