mirror of
https://github.com/nillerusr/source-engine.git
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201 lines
3.6 KiB
C++
201 lines
3.6 KiB
C++
class vertexlitgeneric_vs11_Static_Index
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{
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private:
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int m_nHALF_LAMBERT;
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#ifdef _DEBUG
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bool m_bHALF_LAMBERT;
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#endif
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public:
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void SetHALF_LAMBERT( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nHALF_LAMBERT = i;
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#ifdef _DEBUG
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m_bHALF_LAMBERT = true;
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#endif
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}
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void SetHALF_LAMBERT( bool i )
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{
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m_nHALF_LAMBERT = i ? 1 : 0;
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#ifdef _DEBUG
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m_bHALF_LAMBERT = true;
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#endif
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}
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private:
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int m_nENVMAP;
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#ifdef _DEBUG
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bool m_bENVMAP;
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#endif
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public:
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void SetENVMAP( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nENVMAP = i;
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#ifdef _DEBUG
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m_bENVMAP = true;
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#endif
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}
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void SetENVMAP( bool i )
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{
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m_nENVMAP = i ? 1 : 0;
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#ifdef _DEBUG
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m_bENVMAP = true;
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#endif
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}
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private:
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int m_nENVMAPCAMERASPACE;
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#ifdef _DEBUG
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bool m_bENVMAPCAMERASPACE;
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#endif
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public:
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void SetENVMAPCAMERASPACE( int i )
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{
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}
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void SetENVMAPCAMERASPACE( bool i )
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{
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}
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private:
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int m_nENVMAPSPHERE;
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#ifdef _DEBUG
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bool m_bENVMAPSPHERE;
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#endif
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public:
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void SetENVMAPSPHERE( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nENVMAPSPHERE = i;
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#ifdef _DEBUG
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m_bENVMAPSPHERE = true;
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#endif
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}
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void SetENVMAPSPHERE( bool i )
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{
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m_nENVMAPSPHERE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bENVMAPSPHERE = true;
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#endif
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}
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public:
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vertexlitgeneric_vs11_Static_Index()
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{
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#ifdef _DEBUG
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m_bHALF_LAMBERT = false;
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#endif // _DEBUG
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m_nHALF_LAMBERT = 0;
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#ifdef _DEBUG
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m_bENVMAP = false;
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#endif // _DEBUG
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m_nENVMAP = 0;
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#ifdef _DEBUG
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m_bENVMAPCAMERASPACE = true;
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#endif // _DEBUG
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m_nENVMAPCAMERASPACE = 0;
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#ifdef _DEBUG
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m_bENVMAPSPHERE = false;
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#endif // _DEBUG
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m_nENVMAPSPHERE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bHALF_LAMBERT && m_bENVMAP && m_bENVMAPCAMERASPACE && m_bENVMAPSPHERE;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 88 * m_nHALF_LAMBERT ) + ( 176 * m_nENVMAP ) + ( 352 * m_nENVMAPCAMERASPACE ) + ( 352 * m_nENVMAPSPHERE ) + 0;
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}
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};
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class vertexlitgeneric_vs11_Dynamic_Index
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{
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private:
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int m_nDOWATERFOG;
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#ifdef _DEBUG
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bool m_bDOWATERFOG;
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#endif
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public:
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void SetDOWATERFOG( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nDOWATERFOG = i;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif
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}
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void SetDOWATERFOG( bool i )
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{
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m_nDOWATERFOG = i ? 1 : 0;
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#ifdef _DEBUG
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m_bDOWATERFOG = true;
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#endif
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}
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private:
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int m_nLIGHT_COMBO;
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#ifdef _DEBUG
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bool m_bLIGHT_COMBO;
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#endif
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public:
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void SetLIGHT_COMBO( int i )
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{
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Assert( i >= 0 && i <= 21 );
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m_nLIGHT_COMBO = i;
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#ifdef _DEBUG
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m_bLIGHT_COMBO = true;
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#endif
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}
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void SetLIGHT_COMBO( bool i )
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{
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m_nLIGHT_COMBO = i ? 1 : 0;
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#ifdef _DEBUG
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m_bLIGHT_COMBO = true;
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#endif
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}
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private:
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int m_nSKINNING;
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#ifdef _DEBUG
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bool m_bSKINNING;
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#endif
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public:
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void SetSKINNING( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nSKINNING = i;
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#ifdef _DEBUG
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m_bSKINNING = true;
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#endif
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}
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void SetSKINNING( bool i )
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{
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m_nSKINNING = i ? 1 : 0;
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#ifdef _DEBUG
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m_bSKINNING = true;
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#endif
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}
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public:
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vertexlitgeneric_vs11_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bDOWATERFOG = false;
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#endif // _DEBUG
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m_nDOWATERFOG = 0;
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#ifdef _DEBUG
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m_bLIGHT_COMBO = false;
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#endif // _DEBUG
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m_nLIGHT_COMBO = 0;
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#ifdef _DEBUG
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m_bSKINNING = false;
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#endif // _DEBUG
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m_nSKINNING = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bDOWATERFOG && m_bLIGHT_COMBO && m_bSKINNING;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nDOWATERFOG ) + ( 2 * m_nLIGHT_COMBO ) + ( 44 * m_nSKINNING ) + 0;
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}
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};
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