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70 lines
2.7 KiB
C++
70 lines
2.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Interface to a Steam Add On
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//
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//=============================================================================//
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#ifndef ISTEAMADDON_H
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#define ISTEAMADDON_H
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#pragma once
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#include "interface.h"
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#include "AddOnTypes.h"
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#include <vgui_controls/Panel.h>
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class CUtlMsgBuffer;
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class ISteamAddOn : public IBaseInterface
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{
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public:
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// allows SteamAddOn to link to the core vgui factories
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virtual bool Initialize(CreateInterfaceFn *vguiFactories, int factoryCount) = 0;
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// allows SteamAddOns to link to all other modules
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virtual bool PostInitialize(CreateInterfaceFn *modules, int factoryCount) = 0;
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// when Friends closes down - all SteamAddOns are notified
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virtual void Deactivate() = 0;
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// notifies the addon who its VGUI parent panel is
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virtual void SetParent( vgui::Panel *parent ) = 0;
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// notifies the SteamAddOn of the user's ID and username.
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// Note: username can be set mulitple times due to changing of name
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virtual void SetUserID(unsigned int userID) = 0;
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virtual void SetUserName(const char *userName) = 0;
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// Query if there are any 'open' sessions - open meaning allowing new users to join the sessions
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virtual int QueryOpenSessionCount() = 0;
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// will be valid right after a call to QueryOpenInviteCount will set the addOnSessionID and hostname for
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// any open sessions for this addOn. Return true if it's a valid index
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virtual bool QueryOpenSessionInfo(int nOpenGameIndex, SessionInt64 &addOnSessionID, char *pszHostName) = 0;
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// returns true if this userID is involved in an addOnSession with this ID
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virtual bool QueryUserInvolved(SessionInt64 addOnSessionID, unsigned int userID) = 0;
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// if session doesn't exist, then the SteamAddOn body should deal with it
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virtual bool OnReceiveMsg(SessionInt64 addOnSessionID, CUtlMsgBuffer *msgBuffer) = 0;
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// Let's the SteamAddOn know when when any friend's status has changed
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virtual void OnFriendStatusChanged() = 0;
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// A request to start/join this AddOn with this user ID/name. addOnSessionID will be zero if it's a new session request
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virtual void OnInviteUser(unsigned int targetUserID, const char *username, SessionInt64 addOnSessionID) = 0;
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// user accepted this host's invite request
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virtual void OnAcceptInviteRequest(unsigned int hostID, const char *hostUserName, SessionInt64 addOnSessionID, const char *pAppData, int dataLen) = 0;
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// user accepted this host's rejoin request
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virtual void OnAcceptRejoinRequest(unsigned int hostID, const char *hostUserName, SessionInt64 addOnSessionID, const char *pAppData, int dataLen) = 0;
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// user starts this addOn from a menu
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virtual void StartAddOn() = 0;
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};
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#define STEAMADDON_INTERFACE_VERSION "SteamAddOn007"
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#endif // ISTEAMADDON_H
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