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62 lines
1.6 KiB
C
62 lines
1.6 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SND_ENV_FX_H
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#define SND_ENV_FX_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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//=====================================================================
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// FX presets
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//=====================================================================
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#define SXROOM_OFF 0
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#define SXROOM_GENERIC 1 // general, low reflective, diffuse room
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#define SXROOM_METALIC_S 2 // highly reflective, parallel surfaces
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#define SXROOM_METALIC_M 3
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#define SXROOM_METALIC_L 4
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#define SXROOM_TUNNEL_S 5 // resonant reflective, long surfaces
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#define SXROOM_TUNNEL_M 6
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#define SXROOM_TUNNEL_L 7
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#define SXROOM_CHAMBER_S 8 // diffuse, moderately reflective surfaces
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#define SXROOM_CHAMBER_M 9
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#define SXROOM_CHAMBER_L 10
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#define SXROOM_BRITE_S 11 // diffuse, highly reflective
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#define SXROOM_BRITE_M 12
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#define SXROOM_BRITE_L 13
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#define SXROOM_WATER1 14 // underwater fx
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#define SXROOM_WATER2 15
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#define SXROOM_WATER3 16
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#define SXROOM_CONCRETE_S 17 // bare, reflective, parallel surfaces
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#define SXROOM_CONCRETE_M 18
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#define SXROOM_CONCRETE_L 19
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#define SXROOM_OUTSIDE1 20 // echoing, moderately reflective
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#define SXROOM_OUTSIDE2 21 // echoing, dull
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#define SXROOM_OUTSIDE3 22 // echoing, very dull
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#define SXROOM_CAVERN_S 23 // large, echoing area
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#define SXROOM_CAVERN_M 24
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#define SXROOM_CAVERN_L 25
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#define SXROOM_WEIRDO1 26
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#define SXROOM_WEIRDO2 27
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#define SXROOM_WEIRDO3 28
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#define CSXROOM 29
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#endif // SND_ENV_FX_H
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