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41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef GAMECONSOLEDIALOG_H
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#define GAMECONSOLEDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/consoledialog.h"
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#include <Color.h>
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#include "utlvector.h"
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#include "EngineInterface.h"
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#include "vgui_controls/Frame.h"
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//-----------------------------------------------------------------------------
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// Purpose: Game/dev console dialog
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//-----------------------------------------------------------------------------
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class CGameConsoleDialog : public vgui::CConsoleDialog
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{
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DECLARE_CLASS_SIMPLE( CGameConsoleDialog, vgui::CConsoleDialog );
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public:
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CGameConsoleDialog();
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private:
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MESSAGE_FUNC( OnClosedByHittingTilde, "ClosedByHittingTilde" );
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MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command );
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virtual void OnKeyCodeTyped( vgui::KeyCode code );
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virtual void OnCommand( const char *command );
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};
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#endif // GAMECONSOLEDIALOG_H
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