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111 lines
2.9 KiB
C++
111 lines
2.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef MAPPLAYERHULLHANDLE_H
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#define MAPPLAYERHULLHANDLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "MapHelper.h"
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#include "ToolInterface.h"
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class CHelperInfo;
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class CRender2D;
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class CRender3D;
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class CMapPlayerHullHandle;
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#define MAX_KEYNAME_SIZE 32
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class CMapPlayerHullHandle : public CMapHelper
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{
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friend class CMapAxisHandle;
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friend class CMapSweptPlayerHull;
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public:
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DECLARE_MAPCLASS(CMapPlayerHullHandle,CMapHelper)
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//
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// Factory for building from a list of string parameters.
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//
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static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent);
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void Attach( CMapSweptPlayerHull *pOwner );
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inline int GetRadius(void);
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//
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// Construction/destruction:
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//
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CMapPlayerHullHandle(void);
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CMapPlayerHullHandle(const char *pszKey, bool bDrawLineToParent);
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~CMapPlayerHullHandle(void);
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void CalcBounds(BOOL bFullUpdate = FALSE);
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virtual CMapClass *Copy(bool bUpdateDependencies);
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virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
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virtual void Render2D(CRender2D *pRender);
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virtual void Render3D(CRender3D *pRender);
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virtual int SerializeRMF(std::fstream &File, BOOL bRMF);
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virtual int SerializeMAP(std::fstream &File, BOOL bRMF);
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// Overridden because origin helpers don't take the color of their parent entity.
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virtual void SetRenderColor(unsigned char red, unsigned char green, unsigned char blue);
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virtual void SetRenderColor(color32 rgbColor);
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virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData);
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virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode);
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virtual bool IsVisualElement(void) { return false; } // Only visible if our parent is selected.
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virtual bool IsClutter(void) { return true; }
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virtual bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs) { return false; } // We don't hide unless our parent hides.
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virtual const char* GetDescription() { return("Player hull handle"); }
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virtual void OnAddToWorld(CMapWorld *pWorld);
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virtual void OnParentKeyChanged(const char *key, const char *value);
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virtual void OnUndoRedo(void);
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virtual void PostloadWorld(CMapWorld *pWorld);
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protected:
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// Called by the point handle tool while dragging.
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void UpdateOrigin(const Vector &vecOrigin);
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// Overridden to update our parent's keyvalue when we move.
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virtual void DoTransform(const VMatrix &matrix);
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private:
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void Initialize(void);
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void UpdateParentKey(void);
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CMapSweptPlayerHull *m_pOwner; // The swept player hull that we belong to.
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char m_szKeyName[MAX_KEYNAME_SIZE];
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bool m_bDrawLineToParent;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CMapPlayerHullHandle::GetRadius(void)
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{
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return HANDLE_RADIUS;
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}
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#endif // MAPPLAYERHULLHANDLE_H
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