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https://github.com/nillerusr/source-engine.git
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167 lines
3.6 KiB
C++
167 lines
3.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// socket_tests.cpp : Defines the entry point for the console application.
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//
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#include "stdafx.h"
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#include <stdlib.h>
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#include "iphelpers.h"
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#include "tcpsocket.h"
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#include "utlvector.h"
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#include "fragment_channel.h"
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#include "reliable_channel.h"
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#include "tier0/fasttimer.h"
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#if defined( _DEBUG )
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#if defined( assert )
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#undef assert
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#endif
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#define assert(x) if ( !x ) __asm int 3;
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#else
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#define assert(x)
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#endif
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bool CompareArrays( const CUtlVector<unsigned char> &a1, const CUtlVector<unsigned char> &a2 )
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{
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if ( a1.Count() != a2.Count() )
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return false;
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for ( int i=0; i < a1.Count(); i++ )
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{
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if ( a1[i] != a2[i] )
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return false;
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}
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return true;
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}
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// Test two reliable channels that are hooked up to each other.
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void TestChannels( IChannel *pChannel1, IChannel *pChannel2, int maxPacketSize, int nTests )
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{
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for ( int iTest=0; iTest < nTests; iTest++ )
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{
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float t = (float)rand() / VALVE_RAND_MAX;
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int testSize = (int)( t * (maxPacketSize-1) ) + 1;
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CUtlVector<unsigned char> rnd1, rnd2;
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rnd1.SetSize( testSize );
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rnd2.SetSize( testSize );
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for ( int i=0; i < testSize; i++ )
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{
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rnd1[i] = rand();
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rnd2[i] = rand();
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}
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pChannel1->Send( rnd1.Base(), testSize );
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pChannel2->Send( rnd2.Base(), testSize );
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// Now wait for up to 5 seconds for the data to come in.
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CUtlVector<unsigned char> tmp;
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tmp.SetSize( testSize );
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CUtlVector<unsigned char> testVec;
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bool bReceived;
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if ( !( bReceived = pChannel1->Recv( testVec, 15 ) ) || !CompareArrays( testVec, rnd2 ) )
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{
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assert( false );
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}
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if ( !( bReceived = pChannel2->Recv( testVec, 15 ) ) || !CompareArrays( testVec, rnd1 ) )
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{
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assert( false );
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}
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}
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}
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template<class T>
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void TestChannels( T *pSock[2] )
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{
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int iPorts[2];
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for ( int iPort=0; iPort < 2; iPort++ )
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{
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int nTries = 150;
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for ( int iTry=0; iTry < nTries; iTry++ )
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{
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iPorts[iPort] = 27111 + iTry;
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if ( pSock[iPort]->BindToAny( iPorts[iPort] ) )
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break;
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}
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}
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// Bind them to random ports.
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pSock[0]->BeginListen();
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pSock[1]->BeginConnect( CIPAddr( 127, 0, 0, 1, iPorts[0] ) );
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while ( !pSock[0]->IsConnected() || !pSock[1]->IsConnected() )
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{
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CIPAddr remoteAddr;
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if ( !pSock[0]->IsConnected() )
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pSock[0]->UpdateListen( &remoteAddr );
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if ( !pSock[1]->IsConnected() )
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pSock[1]->UpdateConnect();
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}
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// Measure ping-pong time.
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__int64 totalMicroseconds = 0;
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int nTests = 1500;
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for ( int i=0; i < nTests; i++ )
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{
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char buf[2116];
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CFastTimer timer;
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timer.Start();
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pSock[0]->Send( buf, sizeof( buf ) );
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CUtlVector<unsigned char> recvBuf;
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pSock[1]->Recv( recvBuf );
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timer.End();
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totalMicroseconds += timer.GetDuration().GetMicroseconds();
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}
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// Now, test them with the fragmentation layer.
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IChannel *pFrag[2] = { CreateFragmentLayer( pSock[0] ), CreateFragmentLayer( pSock[1] ) };
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TestChannels( pFrag[0], pFrag[1], 1024*300, 5 );
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TestChannels( pSock[0], pSock[1], 1024, 1000 );
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}
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int main(int argc, char* argv[])
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{
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// First, test two TCP sockets.
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for ( int iChannelType=0; iChannelType < 2; iChannelType++ )
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{
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DWORD startTime = GetTickCount();
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srand( 0 );
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if ( iChannelType == 0 )
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{
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ITCPSocket *pTCPSockets[2] = { CreateTCPSocket(), CreateTCPSocket() };
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TestChannels( pTCPSockets );
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}
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else
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{
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IReliableChannel *pReliableChannels[2] = { CreateReliableChannel(), CreateReliableChannel() };
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TestChannels( pReliableChannels );
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}
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float flElapsed = (float)( GetTickCount() - startTime ) / 1000.0;
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}
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return 0;
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}
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