source-engine/tracker/AdminServer/rulesinfomsghandler.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

90 lines
2.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "RulesInfoMsgHandler.h"
#include "rulesinfo.h"
#include "info.h"
#include "proto_oob.h"
#include "DialogGameInfo.h"
#include "inetapi.h"
extern void v_strncpy(char *dest, const char *src, int bufsize);
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CRulesInfoMsgHandlerDetails::CRulesInfoMsgHandlerDetails( CRulesInfo *baseobject, HANDLERTYPE type, void *typeinfo /*= NULL*/ )
: CMsgHandler( type, typeinfo )
{
m_pRulesInfo = baseobject;
m_vRules = new CUtlVector<vgui::KeyValues *>();
}
//-----------------------------------------------------------------------------
// Purpose: Process cracked message
//-----------------------------------------------------------------------------
bool CRulesInfoMsgHandlerDetails::Process( netadr_t *from, CMsgBuffer *msg )
{
m_vRules->RemoveAll();
m_vRules->Purge();
// Check type of data.
if (msg->ReadByte() != S2A_RULES)
return false;
int pNumber;
pNumber = msg->ReadByte();
// there is a null string at the start of the rules...
msg->ReadString();
// Read the data
for (int i = 0; i < pNumber; i++)
{
vgui::KeyValues *kv=new vgui::KeyValues("rules");
char *cvar,*value;
cvar = new char[50];
value = new char[50];
v_strncpy(cvar,msg->ReadString(),50);
v_strncpy(value,msg->ReadString(),50);
kv->SetString("cvar",cvar);
kv->SetString("value",value);
m_vRules->AddToTail(kv);
}
/* serveritem_t server;
memset(&server, 0, sizeof(server));
netadr_t netaddr;
if (net->StringToAdr("192.168.1.66", &netaddr))
{
memcpy(server.ip,netaddr.ip,4);
}
server.port = 27015;
CDialogGameInfo *gameDialog = new CDialogGameInfo(NULL, 0,*((int *)server.ip),pNumber);
gameDialog->Run("Stuff");
*/
m_pRulesInfo->UpdateServer(from, m_vRules);
return true;
}