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65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef ANIMSETATTRIBUTEVALUE_H
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#define ANIMSETATTRIBUTEVALUE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utldict.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmAttribute;
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//-----------------------------------------------------------------------------
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// AnimationControlType
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//-----------------------------------------------------------------------------
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enum AnimationControlType_t
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{
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ANIM_CONTROL_INVALID = -1,
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ANIM_CONTROL_VALUE = 0,
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ANIM_CONTROL_BALANCE,
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ANIM_CONTROL_MULTILEVEL,
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ANIM_CONTROL_COUNT,
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};
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struct AttributeValue_t
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{
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AttributeValue_t()
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{
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// Default values
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m_pValue[ANIM_CONTROL_VALUE] = 0.0f;
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m_pValue[ANIM_CONTROL_BALANCE] = 0.5f;
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m_pValue[ANIM_CONTROL_MULTILEVEL] = 0.5f;
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}
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float m_pValue[ANIM_CONTROL_COUNT];
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};
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struct AnimationControlAttributes_t : public AttributeValue_t
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{
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AnimationControlAttributes_t()
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{
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// Default values
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m_pAttribute[ANIM_CONTROL_VALUE] = 0;
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m_pAttribute[ANIM_CONTROL_BALANCE] = 0;
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m_pAttribute[ANIM_CONTROL_MULTILEVEL] = 0;
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}
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CDmAttribute* m_pAttribute[ANIM_CONTROL_COUNT];
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};
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typedef CUtlDict< AnimationControlAttributes_t, unsigned short > AttributeDict_t;
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#endif // ANIMSETATTRIBUTEVALUE_H
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