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57 lines
1.5 KiB
C
57 lines
1.5 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ADDONMESSAGES_H
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#define ADDONMESSAGES_H
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#pragma once
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enum GameMessageIDs
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{
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GAME_MSG_TEXT = 1, // text chat message
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GAME_MSG_DATA, // binary game data
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GAME_MSG_INVITE_REQUEST,
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GAME_MSG_INVITE_RESPONSE,
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GAME_MSG_REJOIN_REQUEST,
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GAME_MSG_REJOIN_RESPONSE,
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GAME_MSG_INVITE_PERMISSION, // ask permission to invite someone
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GAME_MSG_INVITE_NOTIFY, // tell everybody that we're inviting
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GAME_MSG_INVITE_DENIED,
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GAME_MSG_PLAYER_STATUS_UPDATE,
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GAME_MSG_SETUP_INFO, // when user joins a game, host send the setup information of who's in the game
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GAME_MSG_INVITE_CANCEL, // host has cancelled an invite
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GAME_MSG_GAME_START, // if a game has a setup phase, this tells everybody the game has started
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GAME_MSG_PLAYER_KICK, // player kicked from game
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GAME_MSG_UPDATING,
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GAME_MSG_UP_TO_DATE, // player is up to date and ready to get data
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GAME_MSG_STARTING_CARD_HAND = 300,
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GAME_MSG_STARTING_PLAYER,
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GAME_MSG_CARD_PLAY,
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GAME_MSG_CHEAT_POSSIBLE = 400, // when host detects a possible cheat
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GAME_MSG_MOVE = 500,
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GAME_MSG_COLOR_CHOICE,
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GAME_MSG_RECONNECT_DATA,
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GAME_MSG_QUIT,
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GAME_MSG_PASS,
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GAME_MSG_ABORT, // phase these out
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GAME_MSG_WAITING_ABORT,
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// GAME_MSG_CLOSE_WINDOW,
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// special individual game messages should take IDs 1000 and over
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};
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#endif // ADDONMESSAGES_H
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