source-engine/materialsystem/stdshaders/writez_dx6.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

42 lines
764 B
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "shaderlib/cshader.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DEFINE_FALLBACK_SHADER( WriteZ, WriteZ_DX6 )
BEGIN_SHADER_FLAGS( WriteZ_DX6, "Help for WriteZ_DX6", SHADER_NOT_EDITABLE )
BEGIN_SHADER_PARAMS
END_SHADER_PARAMS
SHADER_INIT_PARAMS()
{
}
SHADER_INIT
{
}
SHADER_DRAW
{
SHADOW_STATE
{
pShaderShadow->EnableColorWrites( false );
pShaderShadow->EnableAlphaWrites( false );
pShaderShadow->DrawFlags( SHADER_DRAW_POSITION );
}
DYNAMIC_STATE
{
}
Draw();
}
END_SHADER