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67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Header: $
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// $NoKeywords: $
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//===========================================================================//
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#include "BaseVSShader.h"
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#include "particlelitgeneric_dx9_helper.h"
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BEGIN_VS_SHADER( ParticleLitGeneric_DX9,
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"Help for ParticleLitGeneric_DX9" )
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BEGIN_SHADER_PARAMS
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SHADER_PARAM( BUMPMAP, SHADER_PARAM_TYPE_TEXTURE, "models/shadertest/shader1_normal", "bump map" )
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SHADER_PARAM( BUMPFRAME, SHADER_PARAM_TYPE_INTEGER, "0", "frame number for $bumpmap" )
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SHADER_PARAM( BUMPTRANSFORM, SHADER_PARAM_TYPE_MATRIX, "center .5 .5 scale 1 1 rotate 0 translate 0 0", "$bumpmap texcoord transform" )
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END_SHADER_PARAMS
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void SetupVars( ParticleLitGeneric_DX9_Vars_t& info )
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{
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info.m_nBaseTexture = BASETEXTURE;
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info.m_nBaseTextureFrame = FRAME;
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info.m_nBaseTextureTransform = BASETEXTURETRANSFORM;
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info.m_nBumpmap = BUMPMAP;
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info.m_nBumpFrame = BUMPFRAME;
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info.m_nBumpTransform = BUMPTRANSFORM;
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info.m_nAlphaTestReference = -1;
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info.m_nFlashlightTexture = FLASHLIGHTTEXTURE;
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info.m_nFlashlightTextureFrame = FLASHLIGHTTEXTUREFRAME;
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}
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SHADER_INIT_PARAMS()
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{
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ParticleLitGeneric_DX9_Vars_t vars;
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SetupVars( vars );
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// InitParamsParticleLitGeneric_DX9( this, params, pMaterialName, vars );
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}
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SHADER_FALLBACK
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{
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if (g_pHardwareConfig->GetDXSupportLevel() < 70)
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return "ParticleLitGeneric_DX6";
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if (g_pHardwareConfig->GetDXSupportLevel() < 80)
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return "ParticleLitGeneric_DX7";
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return "ParticleLitGeneric_DX8";
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return 0;
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}
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SHADER_INIT
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{
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ParticleLitGeneric_DX9_Vars_t vars;
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SetupVars( vars );
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// InitParticleLitGeneric_DX9( this, params, vars );
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}
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SHADER_DRAW
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{
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ParticleLitGeneric_DX9_Vars_t vars;
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SetupVars( vars );
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// DrawParticleLitGeneric_DX9( this, params, pShaderAPI, pShaderShadow, vars );
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}
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END_SHADER
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