mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
41 lines
1020 B
Plaintext
41 lines
1020 B
Plaintext
#include "common_vs_fxc.h"
|
|
|
|
const float4 cLightmapTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_0 );
|
|
|
|
struct VS_INPUT
|
|
{
|
|
float3 vPos : POSITION;
|
|
float2 vBaseTexCoord : TEXCOORD0;
|
|
float2 vLightmapTexCoord : TEXCOORD1;
|
|
};
|
|
|
|
struct VS_OUTPUT
|
|
{
|
|
float4 projPos : POSITION;
|
|
float2 baseTexCoord : TEXCOORD0;
|
|
};
|
|
|
|
|
|
VS_OUTPUT main( const VS_INPUT v )
|
|
{
|
|
VS_OUTPUT o = ( VS_OUTPUT )0;
|
|
|
|
float4 projPos;
|
|
float3 worldPos;
|
|
|
|
worldPos = mul4x3( float4( v.vPos, 1 ), cModel[0] );
|
|
projPos = mul( float4( worldPos, 1 ), cViewProj );
|
|
o.projPos = projPos;
|
|
|
|
o.baseTexCoord.x = dot( v.vLightmapTexCoord, cLightmapTexCoordTransform[0].xy ) + cLightmapTexCoordTransform[0].w;
|
|
o.baseTexCoord.y = dot( v.vLightmapTexCoord, cLightmapTexCoordTransform[1].xy ) + cLightmapTexCoordTransform[1].w;
|
|
|
|
#ifdef _PS3
|
|
// Account for OpenGL's flipped y coordinate and expanded z range [-1,1] instead of [0,1]
|
|
o.projPos.y = -o.projPos.y;
|
|
o.projPos.z = 2.0f * o.projPos.z - o.projPos.w;
|
|
#endif // _PS3
|
|
|
|
return o;
|
|
}
|