mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
78 lines
1.5 KiB
Batchfile
78 lines
1.5 KiB
Batchfile
@echo off
|
|
setlocal
|
|
|
|
set TTEXE=..\..\devtools\bin\timeprecise.exe
|
|
if not exist %TTEXE% goto no_ttexe
|
|
goto no_ttexe_end
|
|
|
|
:no_ttexe
|
|
set TTEXE=time /t
|
|
:no_ttexe_end
|
|
|
|
|
|
rem echo.
|
|
rem echo ~~~~~~ buildallshaders %* ~~~~~~
|
|
%TTEXE% -cur-Q
|
|
set tt_all_start=%ERRORLEVEL%
|
|
set tt_all_chkpt=%tt_start%
|
|
|
|
|
|
|
|
set sourcedir="shaders"
|
|
set targetdir="..\..\..\game\hl2\shaders"
|
|
|
|
set BUILD_SHADER=call buildshaders.bat
|
|
|
|
set ARG_X360=-x360
|
|
set ARG_EXTRA=
|
|
|
|
|
|
|
|
REM ****************
|
|
REM usage: buildallshaders [-pc | -x360]
|
|
REM ****************
|
|
set ALLSHADERS_CONFIG=pc
|
|
if /i "%1" == "-x360" goto shcfg_x360
|
|
goto shcfg_end
|
|
:shcfg_x360
|
|
set ALLSHADERS_CONFIG=x360
|
|
:shcfg_end
|
|
|
|
|
|
REM ****************
|
|
REM PC SHADERS
|
|
REM ****************
|
|
if /i "%ALLSHADERS_CONFIG%" == "pc" (
|
|
%BUILD_SHADER% stdshader_dx9_20b
|
|
%BUILD_SHADER% stdshader_dx9_20b_new -dx9_30
|
|
%BUILD_SHADER% stdshader_dx9_30 -dx9_30 -force30
|
|
rem %BUILD_SHADER% stdshader_dx10 -dx10
|
|
)
|
|
|
|
REM ****************
|
|
REM X360 SHADERS
|
|
REM ****************
|
|
if /i "%ALLSHADERS_CONFIG%" == "x360" (
|
|
%BUILD_SHADER% stdshader_dx9_20b %ARG_X360% %ARG_EXTRA%
|
|
%BUILD_SHADER% stdshader_dx9_20b_new %ARG_X360% %ARG_EXTRA%
|
|
rem %BUILD_SHADER% stdshader_dx9_30 %ARG_X360% %ARG_EXTRA%
|
|
rem %BUILD_SHADER% stdshader_dx10 %ARG_X360% %ARG_EXTRA%
|
|
)
|
|
|
|
REM ****************
|
|
REM END
|
|
REM ****************
|
|
:end
|
|
|
|
|
|
|
|
rem echo.
|
|
if not "%dynamic_shaders%" == "1" (
|
|
rem echo Finished full buildallshaders %*
|
|
) else (
|
|
rem echo Finished dynamic buildallshaders %*
|
|
)
|
|
|
|
rem %TTEXE% -diff %tt_all_start% -cur
|
|
rem echo.
|