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41 lines
864 B
Plaintext
41 lines
864 B
Plaintext
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "common_vs_fxc.h"
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struct VS_INPUT
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{
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float3 vPos : POSITION;
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float2 vBaseTexCoord : TEXCOORD0;
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};
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struct VS_OUTPUT
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{
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float4 projPos : POSITION;
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float2 coordTap0 : TEXCOORD0;
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float2 coordTap1 : TEXCOORD1;
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float2 coordTap2 : TEXCOORD2;
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float2 coordTap3 : TEXCOORD3;
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};
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float2 vsTapOffs[4] : register ( SHADER_SPECIFIC_CONST_0 );
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VS_OUTPUT main( const VS_INPUT v )
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{
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VS_OUTPUT o = ( VS_OUTPUT )0;
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o.projPos = float4( v.vPos, 1.0f );
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o.coordTap0 = v.vBaseTexCoord + vsTapOffs[0];
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o.coordTap1 = v.vBaseTexCoord + vsTapOffs[1];
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o.coordTap2 = v.vBaseTexCoord + vsTapOffs[2];
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o.coordTap3 = v.vBaseTexCoord + vsTapOffs[3];
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return o;
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}
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