mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
24 lines
638 B
Plaintext
24 lines
638 B
Plaintext
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
|
|
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
|
|
|
|
#define HDRTYPE HDR_TYPE_NONE
|
|
#include "common_ps_fxc.h"
|
|
|
|
struct PS_INPUT
|
|
{
|
|
float4 projPos : POSITION;
|
|
float3 zValue : TEXCOORD0;
|
|
};
|
|
|
|
const float3 g_ZFilter : register( c1 );
|
|
const float3 g_ModulationColor : register( c2 );
|
|
|
|
float4 main( PS_INPUT i ) : COLOR
|
|
{
|
|
float z = dot( i.zValue, g_ZFilter );
|
|
z = saturate( z );
|
|
float4 color = float4( z, z, z, 1.0f );
|
|
color.rgb *= g_ModulationColor;
|
|
return FinalOutput( color, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
|
|
}
|