mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: The UI for simple map compiles.
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "stdafx.h"
|
|
#include "hammer.h"
|
|
#include "RunMap.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include <tier0/memdbgon.h>
|
|
|
|
|
|
static LPCTSTR pszSection = "Run Map";
|
|
|
|
|
|
CRunMap::CRunMap(CWnd* pParent /*=NULL*/)
|
|
: CDialog(CRunMap::IDD, pParent)
|
|
{
|
|
m_bSwitchMode = FALSE;
|
|
|
|
//{{AFX_DATA_INIT(CRunMap)
|
|
m_iVis = -1;
|
|
m_bNoQuake = FALSE;
|
|
m_strQuakeParms = _T("");
|
|
m_iLight = -1;
|
|
m_iQBSP = -1;
|
|
m_bHDRLight = FALSE;
|
|
//}}AFX_DATA_INIT
|
|
|
|
// read from ini
|
|
CWinApp *App = AfxGetApp();
|
|
m_iQBSP = App->GetProfileInt(pszSection, "QBSP", 1);
|
|
|
|
m_iVis = App->GetProfileInt(pszSection, "Vis", 1);
|
|
m_iLight = App->GetProfileInt(pszSection, "Light", 1);
|
|
m_bHDRLight = App->GetProfileInt(pszSection, "HDRLight", 0);
|
|
m_bNoQuake = App->GetProfileInt(pszSection, "No Game", 0);
|
|
m_strQuakeParms = App->GetProfileString(pszSection, "Game Parms", "");
|
|
}
|
|
|
|
|
|
void CRunMap::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(CRunMap)
|
|
DDX_Check(pDX, IDC_NOQUAKE, m_bNoQuake);
|
|
DDX_Text(pDX, IDC_QUAKEPARMS, m_strQuakeParms);
|
|
DDX_Radio(pDX, IDC_BSP0, m_iQBSP);
|
|
DDX_Radio(pDX, IDC_VIS0, m_iVis);
|
|
DDX_Radio(pDX, IDC_RAD0, m_iLight);
|
|
DDX_Check(pDX, IDC_RAD_HDR, m_bHDRLight);
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
|
|
void CRunMap::SaveToIni(void)
|
|
{
|
|
CWinApp *App = AfxGetApp();
|
|
App->WriteProfileInt(pszSection, "QBSP", m_iQBSP);
|
|
App->WriteProfileInt(pszSection, "Vis", m_iVis);
|
|
App->WriteProfileInt(pszSection, "Light", m_iLight);
|
|
App->WriteProfileInt(pszSection, "HDRLight", m_bHDRLight);
|
|
App->WriteProfileInt(pszSection, "No Game", m_bNoQuake);
|
|
App->WriteProfileString(pszSection, "Game Parms", m_strQuakeParms);
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CRunMap, CDialog)
|
|
//{{AFX_MSG_MAP(CRunMap)
|
|
ON_BN_CLICKED(IDC_EXPERT, OnExpert)
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CRunMap message handlers
|
|
|
|
void CRunMap::OnExpert()
|
|
{
|
|
m_bSwitchMode = TRUE;
|
|
EndDialog(IDOK);
|
|
}
|
|
|
|
BOOL CRunMap::OnInitDialog()
|
|
{
|
|
CDialog::OnInitDialog();
|
|
return TRUE;
|
|
}
|