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45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PLAYERANDOBJECTENUMERATOR_H
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#define PLAYERANDOBJECTENUMERATOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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#include "ehandle.h"
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#include "ispatialpartition.h"
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class C_BaseEntity;
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class C_BasePlayer;
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// Enumator class for finding other players and objects close to the
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// local player
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class CPlayerAndObjectEnumerator : public IPartitionEnumerator
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{
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DECLARE_CLASS_NOBASE( CPlayerAndObjectEnumerator );
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public:
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//Forced constructor
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CPlayerAndObjectEnumerator( float radius );
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//Actual work code
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virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
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int GetObjectCount();
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C_BaseEntity *GetObject( int index );
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public:
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//Data members
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float m_flRadiusSquared;
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CUtlVector< CHandle< C_BaseEntity > > m_Objects;
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C_BasePlayer *m_pLocal;
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};
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#endif // PLAYERANDOBJECTENUMERATOR_H
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