mirror of
https://github.com/nillerusr/source-engine.git
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323 lines
7.2 KiB
C++
323 lines
7.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hud.h"
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#include "text_message.h"
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#include "hud_macros.h"
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#include "iclientmode.h"
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#include "view.h"
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#include <KeyValues.h>
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#include <vgui/ISurface.h>
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#include <vgui_controls/Panel.h>
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#include "VGuiMatSurface/IMatSystemSurface.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imesh.h"
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#include "materialsystem/imaterialvar.h"
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#include "IEffects.h"
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#include "hudelement.h"
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using namespace vgui;
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define DMG_IMAGE_LIFE 2 // seconds that image is up
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#define NUM_DMG_TYPES 8
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typedef struct
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{
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float flExpire;
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float flBaseline;
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int x;
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int y;
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CHudTexture *icon;
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long fFlags;
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} damagetile_t;
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//-----------------------------------------------------------------------------
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// Purpose: HDU Damage type tiles
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//-----------------------------------------------------------------------------
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class CHudDamageTiles : public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CHudDamageTiles, vgui::Panel );
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public:
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CHudDamageTiles( const char *pElementName );
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void Init( void );
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void VidInit( void );
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void Reset( void );
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bool ShouldDraw( void );
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// Handler for our message
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void MsgFunc_Damage(bf_read &msg);
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private:
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void Paint();
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void ApplySchemeSettings(vgui::IScheme *pScheme);
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private:
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CHudTexture *DamageTileIcon( int i );
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long DamageTileFlags( int i );
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void UpdateTiles( long bits );
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private:
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long m_bitsDamage;
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damagetile_t m_dmgTileInfo[ NUM_DMG_TYPES ];
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};
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DECLARE_HUDELEMENT( CHudDamageTiles );
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DECLARE_HUD_MESSAGE( CHudDamageTiles, Damage );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CHudDamageTiles::CHudDamageTiles( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudDamageTiles")
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT );
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}
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void CHudDamageTiles::Init( void )
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{
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HOOK_HUD_MESSAGE( CHudDamageTiles, Damage );
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}
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void CHudDamageTiles::VidInit( void )
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{
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudDamageTiles::Reset( void )
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{
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m_bitsDamage = 0;
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for ( int i = 0; i < NUM_DMG_TYPES; i++ )
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{
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m_dmgTileInfo[ i ].flExpire = 0;
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m_dmgTileInfo[ i ].flBaseline = 0;
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m_dmgTileInfo[ i ].x = 0;
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m_dmgTileInfo[ i ].y = 0;
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m_dmgTileInfo[ i ].icon = DamageTileIcon( i );
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m_dmgTileInfo[ i ].fFlags = DamageTileFlags( i );
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}
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}
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CHudTexture *CHudDamageTiles::DamageTileIcon( int i )
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{
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switch ( i )
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{
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case 0:
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default:
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return gHUD.GetIcon( "dmg_poison" );
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break;
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case 1:
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return gHUD.GetIcon( "dmg_chem" );
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break;
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case 2:
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return gHUD.GetIcon( "dmg_cold" );
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break;
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case 3:
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return gHUD.GetIcon( "dmg_drown" );
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break;
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case 4:
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return gHUD.GetIcon( "dmg_heat" );
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break;
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case 5:
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return gHUD.GetIcon( "dmg_gas" );
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break;
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case 6:
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return gHUD.GetIcon( "dmg_rad" );
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break;
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case 7:
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return gHUD.GetIcon( "dmg_shock" );
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break;
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}
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}
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long CHudDamageTiles::DamageTileFlags( int i )
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{
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switch ( i )
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{
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case 0:
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default:
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return DMG_POISON;
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case 1:
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return DMG_ACID;
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case 2:
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// HL2 hijacked DMG_FREEZE and made it DMG_VEHICLE
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// HL2 hijacked DMG_SLOWFREEZE and made it DMG_DISSOLVE
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// return DMG_FREEZE | DMG_SLOWFREEZE;
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return DMG_VEHICLE | DMG_DISSOLVE;
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case 3:
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return DMG_DROWN;
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case 4:
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return DMG_BURN | DMG_SLOWBURN;
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case 5:
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return DMG_NERVEGAS;
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case 6:
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return DMG_RADIATION;
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case 7:
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return DMG_SHOCK;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Message handler for Damage message
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//-----------------------------------------------------------------------------
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void CHudDamageTiles::MsgFunc_Damage( bf_read &msg )
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{
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msg.ReadByte(); // armor
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msg.ReadByte(); // health
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long bitsDamage = msg.ReadLong(); // damage bits, ignore
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UpdateTiles( bitsDamage );
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}
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bool CHudDamageTiles::ShouldDraw( void )
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{
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if ( !CHudElement::ShouldDraw() )
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return false;
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if ( !m_bitsDamage )
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return false;
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return true;
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}
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void CHudDamageTiles::Paint( void )
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{
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int r, g, b, a, nUnused;
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damagetile_t *pDmgTile;
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Color clrTile;
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(gHUD.m_clrYellowish).GetColor( r, g, b, nUnused );
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a = (int)( fabs( sin( gpGlobals->curtime * 2 ) ) * 256.0 );
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clrTile.SetColor( r, g, b, a );
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int i;
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// Draw all the items
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for ( i = 0; i < NUM_DMG_TYPES; i++ )
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{
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pDmgTile = &m_dmgTileInfo[ i ];
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if ( m_bitsDamage & pDmgTile->fFlags )
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{
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if ( pDmgTile->icon )
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{
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( pDmgTile->icon )->DrawSelf( pDmgTile->x, pDmgTile->y, clrTile );
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}
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}
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}
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// check for bits that should be expired
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for ( i = 0; i < NUM_DMG_TYPES; i++ )
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{
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pDmgTile = &m_dmgTileInfo[ i ];
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if ( m_bitsDamage & pDmgTile->fFlags )
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{
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pDmgTile->flExpire = MIN( gpGlobals->curtime + DMG_IMAGE_LIFE, pDmgTile->flExpire );
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if ( pDmgTile->flExpire <= gpGlobals->curtime // when the time has expired
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&& a < 40 ) // and the flash is at the low point of the cycle
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{
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pDmgTile->flExpire = 0;
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int y = pDmgTile->y;
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pDmgTile->x = 0;
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pDmgTile->y = 0;
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m_bitsDamage &= ~pDmgTile->fFlags; // clear the bits
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// move everyone above down
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for ( int j = 0; j < NUM_DMG_TYPES; j++ )
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{
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damagetile_t *pDmgTileIter = &m_dmgTileInfo[ j ];
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if ( ( pDmgTileIter->y ) && ( pDmgTileIter->y < y ) && ( pDmgTileIter->icon ) )
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pDmgTileIter->y += ( pDmgTileIter->icon )->Height();
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}
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}
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}
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}
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}
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void CHudDamageTiles::UpdateTiles( long bitsDamage )
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{
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damagetile_t *pDmgTile;
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// Which types are new?
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long bitsOn = ~m_bitsDamage & bitsDamage;
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for ( int i = 0; i < NUM_DMG_TYPES; i++ )
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{
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pDmgTile = &m_dmgTileInfo[ i ];
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// Is this one already on?
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if ( m_bitsDamage & pDmgTile->fFlags )
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{
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pDmgTile->flExpire = gpGlobals->curtime + DMG_IMAGE_LIFE; // extend the duration
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if ( !pDmgTile->flBaseline )
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{
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pDmgTile->flBaseline = gpGlobals->curtime;
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}
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}
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// Are we just turning it on?
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if ( bitsOn & pDmgTile->fFlags )
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{
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// put this one at the bottom
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if ( pDmgTile->icon )
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{
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pDmgTile->x = ( pDmgTile->icon )->Width() / 8;
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pDmgTile->y = GetTall() - ( pDmgTile->icon )->Height() * 2;
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}
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pDmgTile->flExpire = gpGlobals->curtime + DMG_IMAGE_LIFE;
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// move everyone else up
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for ( int j = 0; j < NUM_DMG_TYPES; j++ )
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{
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if ( j == i )
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continue;
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pDmgTile = &m_dmgTileInfo[ j ];
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if ( pDmgTile->y && pDmgTile->icon )
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pDmgTile->y -= ( pDmgTile->icon )->Height();
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}
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pDmgTile = &m_dmgTileInfo[ i ];
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}
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}
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// damage bits are only turned on here; they are turned off when the draw time has expired (in Paint())
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m_bitsDamage |= bitsDamage;
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}
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void CHudDamageTiles::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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SetPaintBackgroundEnabled(false);
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}
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