mirror of
https://github.com/nillerusr/source-engine.git
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668 lines
19 KiB
C++
668 lines
19 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "dod_hud_freezepanel.h"
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#include "vgui_controls/AnimationController.h"
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#include "iclientmode.h"
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#include "c_dod_player.h"
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#include "c_dod_playerresource.h"
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#include <vgui_controls/Label.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include "fmtstr.h"
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#include "dod_gamerules.h"
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#include "view.h"
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#include "ivieweffects.h"
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#include "viewrender.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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DECLARE_HUDELEMENT_DEPTH( CDODFreezePanel, 1 );
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#define CALLOUT_WIDE (XRES(100))
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#define CALLOUT_TALL (XRES(50))
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extern float g_flFreezeFlash;
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ConVar cl_dod_freezecam( "cl_dod_freezecam", "1", FCVAR_ARCHIVE, "Client option to not show freeze camera on death" );
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#define FREEZECAM_SCREENSHOT_STRING "is looking good!"
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bool IsTakingAFreezecamScreenshot( void )
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{
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// Don't draw in freezecam, or when the game's not running
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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bool bInFreezeCam = ( pPlayer && pPlayer->GetObserverMode() == OBS_MODE_FREEZECAM );
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if ( bInFreezeCam == true && engine->IsTakingScreenshot() )
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return true;
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CDODFreezePanel *pPanel = GET_HUDELEMENT( CDODFreezePanel );
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if ( pPanel )
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{
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if ( pPanel->IsHoldingAfterScreenShot() )
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CDODFreezePanel::CDODFreezePanel( const char *pElementName )
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: EditablePanel( NULL, "FreezePanel" ), CHudElement( pElementName )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetVisible( false );
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SetScheme( "ClientScheme" );
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m_iKillerIndex = 0;
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m_iShowNemesisPanel = SHOW_NO_NEMESIS;
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m_iYBase = -1;
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m_flShowCalloutsAt = 0;
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m_iBasePanelOriginalX = -1;
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m_iBasePanelOriginalY = -1;
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RegisterForRenderGroup( "winpanel" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODFreezePanel::Reset()
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{
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Hide();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODFreezePanel::Init()
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{
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// listen for events
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ListenForGameEvent( "show_freezepanel" );
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ListenForGameEvent( "hide_freezepanel" );
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ListenForGameEvent( "freezecam_started" );
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ListenForGameEvent( "player_death" );
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ListenForGameEvent( "dod_win_panel" );
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Hide();
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CHudElement::Init();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Applies scheme settings
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//-----------------------------------------------------------------------------
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void CDODFreezePanel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "resource/UI/FreezePanel_Basic.res" );
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m_pBasePanel = dynamic_cast<EditablePanel *>( FindChildByName("FreezePanelBase") );
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Assert( m_pBasePanel );
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if ( m_pBasePanel )
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{
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m_pFreezeLabel = dynamic_cast<Label *>( m_pBasePanel->FindChildByName("FreezeLabel") );
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m_pFreezePanelBG = m_pBasePanel->FindChildByName( "FreezePanelBG" );
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m_pNemesisSubPanel = dynamic_cast<EditablePanel *>( m_pBasePanel->FindChildByName( "NemesisSubPanel" ) );
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m_pHealthStatus = dynamic_cast<CDoDHudHealth *>( m_pBasePanel->FindChildByName( "PlayerStatusHealth" ) );
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m_pAvatar = dynamic_cast<CAvatarImagePanel *>( m_pBasePanel->FindChildByName("AvatarImage") );
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if ( m_pAvatar )
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{
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m_pAvatar->SetShouldScaleImage( true );
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m_pAvatar->SetShouldDrawFriendIcon( false );
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}
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}
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m_pScreenshotPanel = dynamic_cast<EditablePanel *>( FindChildByName( "ScreenshotPanel" ) );
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Assert( m_pScreenshotPanel );
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// Move killer panels when the win panel is up
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int xp,yp;
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GetPos( xp, yp );
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m_iYBase = yp;
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int w, h;
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m_pBasePanel->GetBounds( m_iBasePanelOriginalX, m_iBasePanelOriginalY, w, h );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODFreezePanel::FireGameEvent( IGameEvent * event )
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{
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if ( !cl_dod_freezecam.GetBool() )
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{
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if ( IsVisible() )
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{
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Hide();
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}
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return;
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}
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const char *pEventName = event->GetName();
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if ( Q_strcmp( "player_death", pEventName ) == 0 )
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{
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// see if the local player died
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int iPlayerIndexVictim = engine->GetPlayerForUserID( event->GetInt( "userid" ) );
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C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( pLocalPlayer && iPlayerIndexVictim == pLocalPlayer->entindex() )
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{
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// the local player is dead, see if this is a new nemesis or a revenge
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if ( event->GetInt( "dominated" ) > 0 )
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{
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m_iShowNemesisPanel = SHOW_NEW_NEMESIS;
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}
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else if ( event->GetInt( "revenge" ) > 0 )
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{
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m_iShowNemesisPanel = SHOW_REVENGE;
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}
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else
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{
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m_iShowNemesisPanel = SHOW_NO_NEMESIS;
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}
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}
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}
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else if ( Q_strcmp( "hide_freezepanel", pEventName ) == 0 )
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{
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Hide();
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}
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else if ( Q_strcmp( "freezecam_started", pEventName ) == 0 )
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{
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ShowCalloutsIn( 1.0 );
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ShowSnapshotPanelIn( 1.0 );
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}
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else if ( Q_strcmp( "dod_win_panel", pEventName ) == 0 )
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{
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Hide();
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}
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else if ( Q_strcmp( "show_freezepanel", pEventName ) == 0 )
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{
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C_DOD_PlayerResource *tf_PR = dynamic_cast<C_DOD_PlayerResource *>(g_PR);
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if ( !tf_PR )
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{
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m_pNemesisSubPanel->SetDialogVariable( "nemesisname", 0 );
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return;
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}
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Show();
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ShowSnapshotPanel( false );
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m_bHoldingAfterScreenshot = false;
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if ( m_iBasePanelOriginalX > -1 && m_iBasePanelOriginalY > -1 )
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{
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m_pBasePanel->SetPos( m_iBasePanelOriginalX, m_iBasePanelOriginalY );
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}
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// Get the entity who killed us
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m_iKillerIndex = event->GetInt( "killer" );
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C_BaseEntity *pKiller = ClientEntityList().GetBaseEntity( m_iKillerIndex );
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int xp,yp;
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GetPos( xp, yp );
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SetPos( xp, m_iYBase );
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bool bShowHealth = pKiller && pKiller->IsPlayer();
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m_pHealthStatus->SetVisible( bShowHealth );
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if ( bShowHealth )
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{
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m_pHealthStatus->SetHealthDelegatePlayer( ToDODPlayer(pKiller) );
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}
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if ( pKiller )
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{
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if ( pKiller->IsPlayer() )
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{
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C_DODPlayer *pVictim = C_DODPlayer::GetLocalDODPlayer();
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C_DODPlayer *pDODKiller = ToDODPlayer( pKiller );
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//If this was just a regular kill but this guy is our nemesis then just show it.
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if ( pVictim && pDODKiller && pDODKiller->m_Shared.IsPlayerDominated( pVictim->entindex() ) )
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{
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if ( !pKiller->IsAlive() )
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{
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m_pFreezeLabel->SetText( "#FreezePanel_Nemesis_Dead" );
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}
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else
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{
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m_pFreezeLabel->SetText( "#FreezePanel_Nemesis" );
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}
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}
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else
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{
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if ( !pKiller->IsAlive() )
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{
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m_pFreezeLabel->SetText( "#FreezePanel_Killer_Dead" );
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}
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else
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{
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m_pFreezeLabel->SetText( "#FreezePanel_Killer" );
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}
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}
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m_pBasePanel->SetDialogVariable( "killername", g_PR->GetPlayerName( m_iKillerIndex ) );
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if ( m_pAvatar )
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{
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m_pAvatar->SetPlayer( (C_BasePlayer*)pKiller );
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}
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}
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else if ( m_pFreezeLabel )
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{
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if ( !pKiller->IsAlive() )
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{
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m_pFreezeLabel->SetText( "#FreezePanel_Killer_Dead" );
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}
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else
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{
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m_pFreezeLabel->SetText( "#FreezePanel_Killer" );
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}
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}
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}
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// see if we should show nemesis panel
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const wchar_t *pchNemesisText = NULL;
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switch ( m_iShowNemesisPanel )
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{
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case SHOW_NO_NEMESIS:
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{
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C_DODPlayer *pVictim = C_DODPlayer::GetLocalDODPlayer();
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C_DODPlayer *pTFKiller = ToDODPlayer( pKiller );
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//If this was just a regular kill but this guy is our nemesis then just show it.
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if ( pTFKiller && pTFKiller->m_Shared.IsPlayerDominated( pVictim->entindex() ) )
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{
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pchNemesisText = g_pVGuiLocalize->Find( "#FreezePanel_FreezeNemesis" );
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}
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}
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break;
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case SHOW_NEW_NEMESIS:
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{
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C_DODPlayer *pVictim = C_DODPlayer::GetLocalDODPlayer();
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C_DODPlayer *pTFKiller = ToDODPlayer( pKiller );
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// check to see if killer is still the nemesis of victim; victim may have managed to kill him after victim's
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// death by grenade or some such, extracting revenge and clearing nemesis condition
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if ( pTFKiller && pTFKiller->m_Shared.IsPlayerDominated( pVictim->entindex() ) )
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{
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pchNemesisText = g_pVGuiLocalize->Find( "#FreezePanel_NewNemesis" );
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}
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}
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break;
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case SHOW_REVENGE:
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pchNemesisText = g_pVGuiLocalize->Find( "#FreezePanel_GotRevenge" );
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break;
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default:
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Assert( false ); // invalid value
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break;
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}
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m_pNemesisSubPanel->SetDialogVariable( "nemesisname", pchNemesisText );
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ShowNemesisPanel( NULL != pchNemesisText );
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m_iShowNemesisPanel = SHOW_NO_NEMESIS;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODFreezePanel::ShowCalloutsIn( float flTime )
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{
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m_flShowCalloutsAt = gpGlobals->curtime + flTime;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CDODFreezePanelCallout *CDODFreezePanel::TestAndAddCallout( Vector &origin, Vector &vMins, Vector &vMaxs, CUtlVector<Vector> *vecCalloutsTL,
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CUtlVector<Vector> *vecCalloutsBR, Vector &vecFreezeTL, Vector &vecFreezeBR, Vector &vecStatTL, Vector &vecStatBR, int *iX, int *iY )
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{
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// This is the offset from the topleft of the callout to the arrow tip
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const int iXOffset = XRES(25);
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const int iYOffset = YRES(50);
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//if ( engine->IsBoxInViewCluster( vMins + origin, vMaxs + origin) && !engine->CullBox( vMins + origin, vMaxs + origin ) )
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{
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if ( GetVectorInHudSpace( origin, *iX, *iY ) ) // TODO: GetVectorInHudSpace or GetVectorInScreenSpace?
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{
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*iX -= iXOffset;
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*iY -= iYOffset;
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int iRight = *iX + CALLOUT_WIDE;
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int iBottom = *iY + CALLOUT_TALL;
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if ( *iX > 0 && *iY > 0 && (iRight < ScreenWidth()) && (iBottom < (ScreenHeight()-YRES(40))) )
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{
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// Make sure it wouldn't be over the top of the freezepanel or statpanel
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Vector vecCalloutTL( *iX, *iY, 0 );
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Vector vecCalloutBR( iRight, iBottom, 1 );
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if ( !QuickBoxIntersectTest( vecCalloutTL, vecCalloutBR, vecFreezeTL, vecFreezeBR ) &&
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!QuickBoxIntersectTest( vecCalloutTL, vecCalloutBR, vecStatTL, vecStatBR ) )
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{
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// Make sure it doesn't intersect any other callouts
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bool bClear = true;
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for ( int iCall = 0; iCall < vecCalloutsTL->Count(); iCall++ )
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{
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if ( QuickBoxIntersectTest( vecCalloutTL, vecCalloutBR, vecCalloutsTL->Element(iCall), vecCalloutsBR->Element(iCall) ) )
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{
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bClear = false;
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break;
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}
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}
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if ( bClear )
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{
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// Verify that we have LOS to the gib
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trace_t tr;
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UTIL_TraceLine( origin, MainViewOrigin(), MASK_OPAQUE, NULL, COLLISION_GROUP_NONE, &tr );
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bClear = ( tr.fraction >= 1.0f );
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}
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if ( bClear )
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{
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CDODFreezePanelCallout *pCallout = new CDODFreezePanelCallout( g_pClientMode->GetViewport(), "FreezePanelCallout" );
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m_pCalloutPanels.AddToTail( vgui::SETUP_PANEL(pCallout) );
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vecCalloutsTL->AddToTail( vecCalloutTL );
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vecCalloutsBR->AddToTail( vecCalloutBR );
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pCallout->SetVisible( true );
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pCallout->SetBounds( *iX, *iY, CALLOUT_WIDE, CALLOUT_TALL );
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return pCallout;
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}
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}
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}
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}
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODFreezePanel::UpdateCallout( void )
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{
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CDODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( !pPlayer )
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return;
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// Abort early if we have no ragdoll
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IRagdoll *pRagdoll = pPlayer->GetRepresentativeRagdoll();
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if ( !pRagdoll )
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return;
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if ( m_pFreezePanelBG == NULL )
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return;
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// Precalc the vectors of the freezepanel & statpanel
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int iX, iY;
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m_pFreezePanelBG->GetPos( iX, iY );
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Vector vecFreezeTL( iX, iY, 0 );
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Vector vecFreezeBR( iX + m_pFreezePanelBG->GetWide(), iY + m_pFreezePanelBG->GetTall(), 1 );
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CUtlVector<Vector> vecCalloutsTL;
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CUtlVector<Vector> vecCalloutsBR;
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Vector vecStatTL(0,0,0);
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Vector vecStatBR(0,0,1);
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Vector vMins, vMaxs;
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if ( pRagdoll )
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{
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Vector origin = pRagdoll->GetRagdollOrigin();
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pRagdoll->GetRagdollBounds( vMins, vMaxs );
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// Try and add the callout
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//CDODFreezePanelCallout *pCallout =
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TestAndAddCallout( origin, vMins, vMaxs, &vecCalloutsTL, &vecCalloutsBR,
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vecFreezeTL, vecFreezeBR, vecStatTL, vecStatBR, &iX, &iY );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODFreezePanel::Show()
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{
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m_flShowCalloutsAt = 0;
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SetVisible( true );
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int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "freezepanel" );
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if ( iRenderGroup >= 0 )
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{
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gHUD.LockRenderGroup( iRenderGroup );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODFreezePanel::Hide()
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{
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SetVisible( false );
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m_bHoldingAfterScreenshot = false;
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// Delete all our callout panels
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for ( int i = m_pCalloutPanels.Count()-1; i >= 0; i-- )
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{
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m_pCalloutPanels[i]->MarkForDeletion();
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}
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m_pCalloutPanels.RemoveAll();
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int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "winpanel" );
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if ( iRenderGroup >= 0 )
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{
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gHUD.UnlockRenderGroup( iRenderGroup );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CDODFreezePanel::ShouldDraw( void )
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{
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if ( !CHudElement::ShouldDraw() )
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return false;
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return ( IsVisible() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODFreezePanel::OnThink( void )
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{
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BaseClass::OnThink();
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if ( m_flShowCalloutsAt && m_flShowCalloutsAt < gpGlobals->curtime )
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{
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if ( ShouldDraw() )
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{
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UpdateCallout();
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}
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m_flShowCalloutsAt = 0;
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}
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if ( m_flShowSnapshotReminderAt && m_flShowSnapshotReminderAt < gpGlobals->curtime )
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{
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if ( ShouldDraw() )
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{
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ShowSnapshotPanel( true );
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}
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m_flShowSnapshotReminderAt = 0;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODFreezePanel::ShowSnapshotPanelIn( float flTime )
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{
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m_flShowSnapshotReminderAt = gpGlobals->curtime + flTime;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDODFreezePanel::ShowSnapshotPanel( bool bShow )
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{
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if ( !m_pScreenshotPanel )
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return;
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const char *key = engine->Key_LookupBinding( "screenshot" );
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if ( key == NULL || FStrEq( key, "(null)" ) )
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{
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bShow = false;
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key = " ";
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}
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if ( bShow )
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{
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char szKey[16];
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Q_snprintf( szKey, sizeof(szKey), "%s", key );
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wchar_t wKey[16];
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wchar_t wLabel[256];
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g_pVGuiLocalize->ConvertANSIToUnicode(szKey, wKey, sizeof(wKey));
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g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#TF_freezecam_snapshot" ), 1, wKey );
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m_pScreenshotPanel->SetDialogVariable( "text", wLabel );
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( this, "HudSnapShotReminderIn" );
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}
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m_pScreenshotPanel->SetVisible( bShow );
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}
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int CDODFreezePanel::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
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{
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if ( ShouldDraw() && pszCurrentBinding )
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{
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if ( FStrEq( pszCurrentBinding, "screenshot" ) || FStrEq( pszCurrentBinding, "jpeg" ) )
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{
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// move the target id to the corner
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if ( m_pBasePanel )
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{
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int w, h;
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m_pBasePanel->GetSize( w, h );
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m_pBasePanel->SetPos( ScreenWidth() - w, ScreenHeight() - h );
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}
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// Get the local player.
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( pPlayer )
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{
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//Do effects
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g_flFreezeFlash = gpGlobals->curtime + 0.75f;
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pPlayer->EmitSound( "Camera.SnapShot" );
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//Extend Freezecam by a couple more seconds.
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engine->ClientCmd( "extendfreeze" );
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view->FreezeFrame( 3.0f );
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//Hide the reminder panel
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m_flShowSnapshotReminderAt = 0;
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ShowSnapshotPanel( false );
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m_bHoldingAfterScreenshot = true;
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//Set the screenshot name
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if ( m_iKillerIndex <= MAX_PLAYERS )
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{
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const char *pszKillerName = g_PR->GetPlayerName( m_iKillerIndex );
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if ( pszKillerName )
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{
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ConVarRef cl_screenshotname( "cl_screenshotname" );
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if ( cl_screenshotname.IsValid() )
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{
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char szScreenShotName[512];
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Q_snprintf( szScreenShotName, sizeof( szScreenShotName ), "%s %s", pszKillerName, FREEZECAM_SCREENSHOT_STRING );
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cl_screenshotname.SetValue( szScreenShotName );
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}
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}
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}
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}
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}
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}
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Shows or hides the nemesis part of the panel
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//-----------------------------------------------------------------------------
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void CDODFreezePanel::ShowNemesisPanel( bool bShow )
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{
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m_pNemesisSubPanel->SetVisible( bShow );
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if ( bShow )
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{
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vgui::Label *pLabel = dynamic_cast< vgui::Label *>( m_pNemesisSubPanel->FindChildByName( "NemesisLabel" ) );
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vgui::Panel *pBG = m_pNemesisSubPanel->FindChildByName( "NemesisPanelBG" );
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vgui::ImagePanel *pIcon = dynamic_cast< vgui::ImagePanel *>( m_pNemesisSubPanel->FindChildByName( "NemesisIcon" ) );
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// check that our Nemesis panel and resize it to the length of the string (the right side is pinned and doesn't move)
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if ( pLabel && pBG && pIcon )
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{
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int wide, tall;
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pLabel->GetContentSize( wide, tall );
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int nDiff = wide - pLabel->GetWide();
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if ( nDiff != 0 )
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{
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int x, y, w, t;
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// move the icon
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pIcon->GetBounds( x, y, w, t );
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pIcon->SetBounds( x - nDiff, y, w, t );
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// move/resize the label
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pLabel->GetBounds( x, y, w, t );
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pLabel->SetBounds( x - nDiff, y, w + nDiff, t );
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// move/resize the background
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pBG->GetBounds( x, y, w, t );
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pBG->SetBounds( x - nDiff, y, w + nDiff, t );
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CDODFreezePanelCallout::CDODFreezePanelCallout( Panel *parent, const char *name ) : EditablePanel(parent,name)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Applies scheme settings
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//-----------------------------------------------------------------------------
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void CDODFreezePanelCallout::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "resource/UI/FreezePanelCallout.res" );
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}
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