mirror of
https://github.com/nillerusr/source-engine.git
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70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef CS_HUD_FREEZEPANEL_H
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#define CS_HUD_FREEZEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <KeyValues.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <vgui/ISystem.h>
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#include <vgui_controls/AnimationController.h>
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#include <vgui_controls/EditablePanel.h>
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#include "vgui/ILocalize.h"
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#include "vgui_avatarimage.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "cs_hud_playerhealth.h"
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#include "cs_shareddefs.h"
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using namespace vgui;
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class HorizontalGauge;
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class BorderedPanel;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CCSFreezePanel : public EditablePanel, public CHudElement
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{
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private:
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DECLARE_CLASS_SIMPLE( CCSFreezePanel, EditablePanel );
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public:
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CCSFreezePanel( const char *pElementName );
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virtual void Reset();
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virtual void Init();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void FireGameEvent( IGameEvent * event );
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virtual bool ShouldDraw();
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virtual void OnScreenSizeChanged(int nOldWide, int nOldTall);
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virtual void SetActive( bool bActive );
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void InitLayout();
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void Show();
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void Hide();
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int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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protected:
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private:
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BorderedPanel* m_pBackgroundPanel;
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HorizontalGauge* m_pKillerHealth;
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CAvatarImagePanel* m_pAvatar;
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ImagePanel* m_pDominationIcon;
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bool m_bShouldBeVisible;
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};
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#endif //CS_HUD_FREEZEPANEL_H
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