mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
343 lines
9.0 KiB
C++
343 lines
9.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: .360 file creation of miscellaneous resource and data files
|
|
//
|
|
//=====================================================================================//
|
|
|
|
#include "MakeGameData.h"
|
|
#include "captioncompiler.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Generate .360 compiled caption files
|
|
//-----------------------------------------------------------------------------
|
|
bool CreateTargetFile_CCDAT( const char *pSourceName, const char *pTargetName, bool bWriteToZip )
|
|
{
|
|
CUtlBuffer targetBuffer;
|
|
bool bOk = false;
|
|
|
|
if ( !scriptlib->ReadFileToBuffer( pSourceName, targetBuffer ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( SwapClosecaptionFile( targetBuffer.Base() ) )
|
|
{
|
|
bOk = WriteBufferToFile( pTargetName, targetBuffer, bWriteToZip, g_WriteModeForConversions );
|
|
}
|
|
|
|
return bOk;
|
|
}
|
|
|
|
static bool ReslistLessFunc( CUtlString const &pLHS, CUtlString const &pRHS )
|
|
{
|
|
return CaselessStringLessThan( pLHS.Get(), pRHS.Get() );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Find or Add, prevents duplicates. Returns TRUE if found.
|
|
//-----------------------------------------------------------------------------
|
|
bool FindOrAddFileToResourceList( const char *pFilename, CUtlRBTree< CUtlString, int > *pTree, bool bAdd = true )
|
|
{
|
|
char szOutName[MAX_PATH];
|
|
char *pOutName;
|
|
V_strncpy( szOutName, pFilename, sizeof( szOutName ) );
|
|
V_FixSlashes( szOutName );
|
|
V_RemoveDotSlashes( szOutName );
|
|
V_strlower( szOutName );
|
|
pOutName = szOutName;
|
|
|
|
// strip any prefixed game name
|
|
for ( int i = 0; g_GameNames[i] != NULL; i++ )
|
|
{
|
|
size_t len = strlen( g_GameNames[i] );
|
|
if ( !V_strnicmp( pOutName, g_GameNames[i], len ) && pOutName[len] == '\\' )
|
|
{
|
|
// skip past game name and slash
|
|
pOutName += len+1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( pTree->Find( pOutName ) != pTree->InvalidIndex() )
|
|
{
|
|
// found
|
|
return true;
|
|
}
|
|
|
|
if ( bAdd )
|
|
{
|
|
pTree->Insert( pOutName );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Remove entry from dictionary, Returns TRUE if removed.
|
|
//-----------------------------------------------------------------------------
|
|
bool RemoveFileFromResourceList( const char *pFilename, CUtlRBTree< CUtlString, int > *pTree )
|
|
{
|
|
char szOutName[MAX_PATH];
|
|
char *pOutName;
|
|
V_strncpy( szOutName, pFilename, sizeof( szOutName ) );
|
|
V_FixSlashes( szOutName );
|
|
V_RemoveDotSlashes( szOutName );
|
|
V_strlower( szOutName );
|
|
pOutName = szOutName;
|
|
|
|
// strip any prefixed game name
|
|
for ( int i = 0; g_GameNames[i] != NULL; i++ )
|
|
{
|
|
size_t len = strlen( g_GameNames[i] );
|
|
if ( !V_strnicmp( pOutName, g_GameNames[i], len ) && pOutName[len] == '\\' )
|
|
{
|
|
// skip past game name and slash
|
|
pOutName += len+1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( pTree->Find( pOutName ) != pTree->InvalidIndex() )
|
|
{
|
|
pTree->Remove( pOutName );
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Generate a tree containing files from a reslist. Returns TRUE if successful.
|
|
//-----------------------------------------------------------------------------
|
|
bool LoadReslist( const char *pReslistName, CUtlRBTree< CUtlString, int > *pTree )
|
|
{
|
|
CUtlBuffer buffer;
|
|
if ( !scriptlib->ReadFileToBuffer( pReslistName, buffer, true ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
char szBasename[MAX_PATH];
|
|
V_FileBase( pReslistName, szBasename, sizeof( szBasename ) );
|
|
|
|
characterset_t breakSet;
|
|
CharacterSetBuild( &breakSet, "" );
|
|
|
|
// parse reslist
|
|
char szToken[MAX_PATH];
|
|
char szBspName[MAX_PATH];
|
|
szBspName[0] = '\0';
|
|
for ( ;; )
|
|
{
|
|
int nTokenSize = buffer.ParseToken( &breakSet, szToken, sizeof( szToken ) );
|
|
if ( nTokenSize <= 0 )
|
|
{
|
|
break;
|
|
}
|
|
|
|
// reslists are pc built, filenames can be sloppy
|
|
V_strlower( szToken );
|
|
V_FixSlashes( szToken );
|
|
V_RemoveDotSlashes( szToken );
|
|
|
|
// can safely cull filetypes that are ignored by queued loader at runtime
|
|
bool bKeep = false;
|
|
const char *pExt = V_GetFileExtension( szToken );
|
|
if ( !pExt )
|
|
{
|
|
// unknown
|
|
continue;
|
|
}
|
|
else if ( !V_stricmp( pExt, "vmt" ) ||
|
|
!V_stricmp( pExt, "vhv" ) ||
|
|
!V_stricmp( pExt, "mdl" ) ||
|
|
!V_stricmp( pExt, "raw" ) ||
|
|
!V_stricmp( pExt, "wav" ) )
|
|
{
|
|
bKeep = true;
|
|
}
|
|
else if ( !V_stricmp( pExt, "mp3" ) )
|
|
{
|
|
// change to .wav
|
|
V_SetExtension( szToken, ".wav", sizeof( szToken ) );
|
|
bKeep = true;
|
|
}
|
|
else if ( !V_stricmp( pExt, "bsp" ) )
|
|
{
|
|
// reslists erroneously have multiple bsps
|
|
if ( !V_stristr( szToken, szBasename ) )
|
|
{
|
|
// wrong one, cull it
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// right one, save it
|
|
strcpy( szBspName, szToken );
|
|
bKeep = true;
|
|
}
|
|
}
|
|
|
|
if ( bKeep )
|
|
{
|
|
FindOrAddFileToResourceList( szToken, pTree );
|
|
}
|
|
}
|
|
|
|
if ( !szBspName[0] )
|
|
{
|
|
// reslist is not bsp derived, nothing more to do
|
|
return true;
|
|
}
|
|
|
|
CUtlVector< CUtlString > bspList;
|
|
bool bOK = GetDependants_BSP( szBspName, &bspList );
|
|
if ( !bOK )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// add all the bsp dependants to the resource list
|
|
for ( int i=0; i<bspList.Count(); i++ )
|
|
{
|
|
FindOrAddFileToResourceList( bspList[i].String(), pTree );
|
|
}
|
|
|
|
// iterate all the models in the resource list, get all their dependents
|
|
CUtlVector< CUtlString > modelList;
|
|
for ( int i = pTree->FirstInorder(); i != pTree->InvalidIndex(); i = pTree->NextInorder( i ) )
|
|
{
|
|
const char *pExt = V_GetFileExtension( pTree->Element( i ).String() );
|
|
if ( !pExt || V_stricmp( pExt, "mdl" ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ( !GetDependants_MDL( pTree->Element( i ).String(), &modelList ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// add all the model dependents to the resource list
|
|
for ( int i=0; i<modelList.Count(); i++ )
|
|
{
|
|
FindOrAddFileToResourceList( modelList[i].String(), pTree );
|
|
}
|
|
|
|
// check for optional commentary, include wav dependencies
|
|
char szCommentaryName[MAX_PATH];
|
|
V_ComposeFileName( g_szGamePath, szBspName, szCommentaryName, sizeof( szCommentaryName ) );
|
|
V_StripExtension( szCommentaryName, szCommentaryName, sizeof( szCommentaryName ) );
|
|
V_strncat( szCommentaryName, "_commentary.txt", sizeof( szCommentaryName ) );
|
|
CUtlBuffer commentaryBuffer;
|
|
if ( ReadFileToBuffer( szCommentaryName, commentaryBuffer, true, true ) )
|
|
{
|
|
// any single token may be quite large to due to text
|
|
char szCommentaryToken[8192];
|
|
for ( ;; )
|
|
{
|
|
int nTokenSize = commentaryBuffer.ParseToken( &breakSet, szCommentaryToken, sizeof( szCommentaryToken ) );
|
|
if ( nTokenSize < 0 )
|
|
{
|
|
break;
|
|
}
|
|
if ( nTokenSize > 0 && !V_stricmp( szCommentaryToken, "commentaryfile" ) )
|
|
{
|
|
// get the commentary file
|
|
nTokenSize = commentaryBuffer.ParseToken( &breakSet, szCommentaryToken, sizeof( szCommentaryToken ) );
|
|
if ( nTokenSize > 0 )
|
|
{
|
|
// skip past sound chars
|
|
char *pName = szCommentaryToken;
|
|
while ( *pName && IsSoundChar( *pName ) )
|
|
{
|
|
pName++;
|
|
}
|
|
char szWavFile[MAX_PATH];
|
|
V_snprintf( szWavFile, sizeof( szWavFile ), "sound/%s", pName );
|
|
FindOrAddFileToResourceList( szWavFile, pTree );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// check for optional blacklist
|
|
char szBlacklist[MAX_PATH];
|
|
V_ComposeFileName( g_szGamePath, "reslistfixes_xbox.xsc", szBlacklist, sizeof( szBlacklist ) );
|
|
CUtlBuffer blacklistBuffer;
|
|
if ( ReadFileToBuffer( szBlacklist, blacklistBuffer, true, true ) )
|
|
{
|
|
for ( ;; )
|
|
{
|
|
int nTokenSize = blacklistBuffer.ParseToken( &breakSet, szToken, sizeof( szToken ) );
|
|
if ( nTokenSize <= 0 )
|
|
{
|
|
break;
|
|
}
|
|
|
|
bool bAdd;
|
|
if ( !V_stricmp( szToken, "-" ) )
|
|
{
|
|
bAdd = false;
|
|
}
|
|
else if ( !V_stricmp( szToken, "+" ) )
|
|
{
|
|
bAdd = true;
|
|
}
|
|
else
|
|
{
|
|
// bad syntax, skip line
|
|
Msg( "Bad Syntax, expecting '+' or '-' as first token in reslist fixup file '%s'.\n", szBlacklist );
|
|
continue;
|
|
}
|
|
|
|
// get entry
|
|
nTokenSize = blacklistBuffer.ParseToken( &breakSet, szToken, sizeof( szToken ) );
|
|
if ( nTokenSize <= 0 )
|
|
{
|
|
break;
|
|
}
|
|
|
|
if ( bAdd )
|
|
{
|
|
FindOrAddFileToResourceList( szToken, pTree );
|
|
}
|
|
else
|
|
{
|
|
RemoveFileFromResourceList( szToken, pTree );
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Generate .360 compiled reslist files
|
|
// Reslist files are processed for the unique consumption of Queued Loading.
|
|
//-----------------------------------------------------------------------------
|
|
bool CreateTargetFile_RESLST( const char *pSourceName, const char *pTargetName, bool bWriteToZip )
|
|
{
|
|
bool bOK = false;
|
|
|
|
// parse reslist
|
|
CUtlRBTree< CUtlString, int > rbTree( 0, 0, ReslistLessFunc );
|
|
if ( !LoadReslist( pSourceName, &rbTree ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
CUtlBuffer targetBuffer( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
|
for ( int iIndex = rbTree.FirstInorder(); iIndex != rbTree.InvalidIndex(); iIndex = rbTree.NextInorder( iIndex ) )
|
|
{
|
|
targetBuffer.PutChar( '\"' );
|
|
targetBuffer.PutString( rbTree[iIndex].String() );
|
|
targetBuffer.PutChar( '\"' );
|
|
targetBuffer.PutString( "\n" );
|
|
}
|
|
|
|
bOK = WriteBufferToFile( pTargetName, targetBuffer, bWriteToZip, g_WriteModeForConversions );
|
|
|
|
return bOK;
|
|
} |