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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TF_HUD_TEAMSWITCH_H
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#define TF_HUD_TEAMSWITCH_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hudelement.h"
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#include <vgui_controls/EditablePanel.h>
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using namespace vgui;
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudTeamSwitch : public CHudElement, public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CHudTeamSwitch, EditablePanel );
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public:
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CHudTeamSwitch( const char *pElementName );
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virtual void Init( void );
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virtual void OnTick( void );
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virtual void LevelInit( void );
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virtual void ApplySchemeSettings( IScheme *scheme );
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virtual bool ShouldDraw( void );
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virtual void FireGameEvent( IGameEvent * event );
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void SetupSwitchPanel( int iNewTeam );
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private:
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Label *m_pBalanceLabel;
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float m_flHideAt;
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};
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#endif // TF_HUD_TEAMSWITCH_H
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