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520 lines
19 KiB
C++
520 lines
19 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ITEM_MODEL_PANEL_H
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#define ITEM_MODEL_PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/Tooltip.h>
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#include "basemodel_panel.h"
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#include "basemodelpanel.h"
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#include "econ_controls.h"
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#define ITEM_MODEL_IMAGE_CACHE_SIZE 3
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#define ATTRIB_LABEL_INDENT XRES(5)
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class CEconItemView;
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class CItemModelPanel;
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class CItemMaterialCustomizationIconPanel;
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class CIconRenderReceiver;
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class CEmbeddedItemModelPanel;
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enum itempanel_tooltippos_t
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{
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IPTTP_LEFT,
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IPTTP_RIGHT,
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IPTTP_LEFT_CENTERED,
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IPTTP_RIGHT_CENTERED,
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IPTTP_ABOVE,
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IPTTP_BELOW,
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NUM_POSITIONS_PER_STRATEGY
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};
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enum itempanel_tooltip_strategies_t
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{
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IPTTP_LEFT_SIDE,
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IPTTP_RIGHT_SIDE,
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IPTTP_TOP_SIDE,
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IPTTP_BOTTOM_SIDE,
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NUM_IPTTP_STRATEGIES,
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};
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extern itempanel_tooltippos_t g_iTooltipStrategies[NUM_IPTTP_STRATEGIES][NUM_POSITIONS_PER_STRATEGY];
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struct item_model_cache_t
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{
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item_model_cache_t()
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{
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Clear();
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}
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void Clear()
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{
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iItemID = INVALID_ITEM_ID;
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iItemDefinitionIndex = INVALID_ITEM_DEF_INDEX;
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iWidth = 0;
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iHeight = 0;
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m_hModelPanelLock = NULL;
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}
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itemid_t iItemID;
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item_definition_index_t iItemDefinitionIndex;
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int iWidth;
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int iHeight;
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vgui::DHANDLE<CEmbeddedItemModelPanel> m_hModelPanelLock;
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};
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class CItemMaterialCustomizationIconPanel : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CItemMaterialCustomizationIconPanel, vgui::Panel );
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public:
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CItemMaterialCustomizationIconPanel( vgui::Panel *pParent, const char *pName );
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virtual ~CItemMaterialCustomizationIconPanel();
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// Custom painting
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virtual void PaintBackground( void );
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void DrawQuad( int iSubtileIndex, int iSubtileCount );
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int m_iPaintSplat;
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// UGC file of custom texture we are using. 0 in the more common case of none.
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uint64 m_hUGCId;
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// Paint color.
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CUtlVector<Color> m_colPaintColors;
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};
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//-----------------------------------------------------------------------------
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// Purpose: The model panel that's embedded inside the CItemModelPanel vgui panel
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//-----------------------------------------------------------------------------
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class CEmbeddedItemModelPanel : public CBaseModelPanel
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{
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DECLARE_CLASS_SIMPLE( CEmbeddedItemModelPanel, CBaseModelPanel );
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public:
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CEmbeddedItemModelPanel( vgui::Panel *pParent, const char *pName );
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virtual ~CEmbeddedItemModelPanel();
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virtual void PerformLayout( void ) OVERRIDE;
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virtual void Paint( void );
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virtual void RenderingRootModel( IMatRenderContext *pRenderContext, CStudioHdr *pStudioHdr, MDLHandle_t mdlHandle, matrix3x4_t *pWorldMatrix ) OVERRIDE;
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virtual IMaterial *GetOverrideMaterial( MDLHandle_t mdlHandle ) OVERRIDE;
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CEconItemView* GetItem() const { return m_pItem; }
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void SetItem( CEconItemView *pItem );
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bool IsForcingModelUsage( void ) { return m_bForceUseModel; }
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void SetForceModelUsage( bool bUseModel ) { m_bForceUseModel = bUseModel; }
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bool IsImageNotLoaded( void ) const;
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bool IsLoadingWeaponSkin( void ) const;
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enum InventoryImageType_t
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{
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IMAGETYPE_SMALL,
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IMAGETYPE_LARGE,
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IMAGETYPE_DETAILED, // show in detailed view if present -- defaults to "large" image if not
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};
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InventoryImageType_t GetInventoryImageType() const { return static_cast<InventoryImageType_t>( m_iInventoryImageType ); }
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void SetInventoryImageType( InventoryImageType_t eNewImageType ) { m_iInventoryImageType = (int)eNewImageType; }
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void LoadInventoryImage();
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void SetGreyedOut( bool bGreyedOut ) { m_bGreyedOut = bGreyedOut; }
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void SetModelHidden( bool bModelHidden ) { m_bModelIsHidden = bModelHidden; }
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ITexture *GetCachedGeneratedIcon();
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bool m_bOfflineIconGeneration;
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private:
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bool UseRenderTargetAsIcon() const { return m_bUseRenderTargetAsIcon || m_bUseItemRenderTarget; }
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CEconItemView *m_pItem; // For directly specifying the item associated with this panel.
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int m_iTextureID;
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CUtlMap<int, int> m_iOverlayTextureIDs;
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const char* m_pszToolTargetItemImage;
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int m_iToolTargetItemTextureID;
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Vector m_vecToolTargetItemImageOffset;
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bool m_bImageNotLoaded;
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bool m_bGreyedOut;
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bool m_bModelIsHidden;
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bool m_bUseRenderTargetAsIcon; // same as m_bUseItemRenderTarget but set by attribute instead of res file
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void CleanUpCachedWeaponIcon();
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bool m_bWeaponAllowInspect;
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int m_iCachedTextureID;
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CIconRenderReceiver *m_pCachedWeaponIcon;
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IMaterial *m_pCachedWeaponMaterial;
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MDLData_t m_ItemModel;
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int m_iPedestalAttachment;
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void UpdateCameraForIcon();
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int m_iCameraAttachment;
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bool RenderStatTrack( CStudioHdr *pStudioHdr, matrix3x4_t *pWorldMatrix );
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MDLData_t m_StatTrackModel;
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bool RenderAttachedModels( CStudioHdr *pStudioHdr, matrix3x4_t *pWorldMatrix );
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void LoadAttachedModel( attachedmodel_t *pModel );
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CUtlVector< MDLData_t > m_AttachedModels;
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float m_flStatTrackScale;
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CPanelAnimationVar( bool, m_bForceUseModel, "force_use_model", "0" );
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CPanelAnimationVar( bool, m_bUseItemRenderTarget, "use_item_rendertarget", "0" );
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CPanelAnimationVar( int, m_iInventoryImageType, "inventory_image_type", "0" );
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CPanelAnimationVar( bool, m_bForceSquareImage, "force_square_image", "0" );
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CPanelAnimationVar( float, m_flModelRotateYawSpeed, "model_rotate_yaw_speed", "0" );
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CPanelAnimationVar( bool, m_bUsePedestal, "use_pedestal", "0" );
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bool UpdateParticle(
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IMatRenderContext *pRenderContext,
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CStudioHdr *pStudioHdr,
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MDLHandle_t mdlHandle,
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matrix3x4_t *pWorldMatrix
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);
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particle_data_t *m_pItemParticle;
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#ifdef STAGING_ONLY
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double m_flStartUpdateTime;
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#endif // STAGING_ONLY
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};
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IMaterial* GetMaterialForImage( CEmbeddedItemModelPanel::InventoryImageType_t eImageType, const char* pszBaseName );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CItemModelPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CItemModelPanel, vgui::EditablePanel );
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public:
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CItemModelPanel( vgui::Panel *parent, const char *name );
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virtual ~CItemModelPanel( void );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) OVERRIDE;
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virtual void ApplySettings( KeyValues *inResourceData ) OVERRIDE;
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virtual void PerformLayout( void ) OVERRIDE;
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virtual void PaintTraverse( bool forceRepaint, bool allowForce ) OVERRIDE;
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virtual void OnSizeChanged( int newWide, int newTall );
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void ResizeLabels( void );
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virtual void SetItem( const CEconItemView *pItem );
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void SetEconItem( CEconItem* pItem );
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bool HasItem( void );
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CEconItemView *GetItem( void ) { return ( m_ItemData.IsValid() ? &m_ItemData : NULL ); }
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bool ModelIsHidden( void ) const { return m_bHideModel; }
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void SetModelIsHidden( bool bHideModel );
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virtual void OnTick() OVERRIDE;
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void SetNeedsToLoad();
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bool LoadData();
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void LoadDataCompleted();
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CExLabel *GetNameLabel( void ) { return m_pItemNameLabel; }
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// Functionality to allow custom blobs of text to be displayed
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void SetNoItemText( const char *pszText );
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void SetNoItemText( const wchar_t *pwszTitleOverride, const wchar_t *pwszAttribs = NULL, int iNegAttribsBegin = 0 );
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// Button functionality
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void SetActAsButton( bool bClickable, bool bMouseOver );
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virtual void NavigateTo();
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virtual void NavigateFrom();
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virtual void OnCursorEntered();
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virtual void OnCursorExited();
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virtual void OnMousePressed(vgui::MouseCode code);
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virtual void OnMouseDoublePressed(vgui::MouseCode code);
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virtual void OnMouseReleased(vgui::MouseCode code);
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virtual void OnKeyCodePressed( vgui::KeyCode code );
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MESSAGE_FUNC_INT_INT( OnCursorMoved, "OnCursorMoved", x, y );
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void SetSelected( bool bSelected ) { m_bSelected = bSelected; }
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bool IsSelected( void ) { return m_bSelected; }
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void SetAttribOnly( bool bAttribs ) { m_bAttribOnly = bAttribs; }
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void SetTextYPos( int iPos ) { m_iTextYPos = iPos; }
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bool IsEquipped( void );
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void SetShowEquipped( bool bShow ) { m_bShowEquipped = bShow; UpdateEquippedLabel(); }
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void SetForceShowEquipped( bool bForce ) { m_bForceShowEquipped = bForce; UpdateEquippedLabel(); }
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void SetGreyedOut( const char *pszGreyedOutReason ); // pass in NULL for "not greyed out"
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void SetShowGreyedOutTooltip( bool bShow ) { m_bShowGreyedOutTooltip = bShow; }
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bool IsGreyedOut( void ) const { return m_pszGreyedOutReason != NULL; }
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const char *GetGreyedOutReason( void ) const { return m_pszGreyedOutReason; }
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bool ShouldShowTooltip( void ) { return (!IsGreyedOut() || m_bShowGreyedOutTooltip); }
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void SetShowQuantity( bool bShow ) { m_bShowQuantity = bShow; }
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void UpdatePanels( void );
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void SendPanelEnterExits( bool bSend ) { m_bShouldSendPanelEnterExits = bSend; }
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void SetShouldShowOthersGiftWrappedItems( bool bShow ) { m_bShowOthersGiftWrappedItems = bShow; }
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void Dragged( bool bDragging );
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void HideContainedItemPanel();
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void ShowContainedItemPanel( const CEconItemView *pItem );
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bool IsContainedItem() { return m_bContainedItem; }
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void SetContainedItem( bool bVal ) { m_bContainedItem = bVal; }
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void SetSkin( int iSkin );
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void SetItemStyle( style_index_t unStyle ) { m_ItemData.SetItemStyleOverride( unStyle ); }
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void SetNameOnly( bool bNameOnly ) { m_bNameOnly = bNameOnly; }
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void SetSpecialAttributesOnly( bool bSpecialOnly ) { m_bSpecialAttributesOnly = bSpecialOnly; }
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CEmbeddedItemModelPanel::InventoryImageType_t GetInventoryImageType() /*const*/ { return m_pModelPanel->GetInventoryImageType(); }
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void SetInventoryImageType( CEmbeddedItemModelPanel::InventoryImageType_t eNewImageType ) { m_pModelPanel->SetInventoryImageType( eNewImageType ); }
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void UpdateDescription();
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void DirtyDescription();
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virtual void OnCommand( const char *command ) OVERRIDE;
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void MakeFakeButton() { m_bFakeButton = true; }
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private:
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void UpdateEquippedLabel( void );
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void CleanupNoItemWChars( void );
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bool UpdateSeriesLabel();
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bool UpdateMatchesLabel();
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bool UpdateQuantityLabel();
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bool CheckRecipeMatches();
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int GetAttribWide( int iMaxWide ) { return (m_iTextWide ? m_iTextWide : (iMaxWide - (ATTRIB_LABEL_INDENT * 2))); }
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void LoadResFileForCurrentItem( bool bForceLoad );
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void HideAllModifierIcons();
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enum eLoadingType_t
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{
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LOADING_ICONS = 0,
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LOADING_DESCRIPTIONS,
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LOADING_RECIPE_MATCHES,
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NUM_LOADING_TYPES
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};
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enum eLoadedCollectionType_t
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{
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LOADED_COLLECTION_NONE,
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LOADED_COLLECTION_WEAPON,
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LOADED_COLLECTION_COSMETIC
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};
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vgui::DHANDLE<CEmbeddedItemModelPanel> m_pModelPanel;
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CExLabel *m_pItemNameLabel;
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vgui::Label *m_pItemAttribLabel;
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CExLabel *m_pItemCollectionNameLabel;
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vgui::Label *m_pItemCollectionListLabel;
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vgui::EditablePanel *m_pItemCollectionHighlight;
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eLoadedCollectionType_t m_nCollectionItemLoaded;
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vgui::Label *m_pItemEquippedLabel;
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vgui::Label *m_pItemQuantityLabel;
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vgui::ImagePanel *m_pVisionRestrictionImage;
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vgui::ImagePanel *m_pIsStrangeImage;
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vgui::ImagePanel *m_pIsUnusualImage;
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vgui::ImagePanel *m_pIsLoanerImage;
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vgui::Label *m_pSeriesLabel;
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vgui::Label *m_pMatchesLabel;
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vgui::EditablePanel *m_pMainContentContainer;
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vgui::ImagePanel *m_pLoadingSpinner;
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CEconItemView m_ItemData;
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vgui::HFont m_pFontNameSmallest;
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vgui::HFont m_pFontNameSmall;
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vgui::HFont m_pFontNameLarge;
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vgui::HFont m_pFontNameLarger;
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vgui::HFont m_pFontAttribSmallest;
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vgui::HFont m_pFontAttribSmall;
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vgui::HFont m_pFontAttribLarge;
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vgui::HFont m_pFontAttribLarger;
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const char *m_pszNoItemText;
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const wchar_t *m_pwcNoItemText;
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const wchar_t *m_pwcNoItemAttrib;
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Color m_NoItemTextColor;
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Color m_OrgItemTextColor;
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bool m_bClickable;
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bool m_bMouseOver;
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bool m_bSelected;
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bool m_bShowEquipped;
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bool m_bForceShowEquipped;
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const char *m_pszGreyedOutReason;
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bool m_bShowGreyedOutTooltip;
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bool m_bShouldSendPanelEnterExits;
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bool m_bShowQuantity;
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bool m_bContainedItem;
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bool m_bShowOthersGiftWrappedItems;
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bool m_bDescriptionDirty;
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int m_nRecipeMatchingIndex;
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static float sm_flLoadingTimeThisFrame;
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static int sm_nCurrentDecriptionUpdateFrame;
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static int sai_NumLoadingRequests[NUM_LOADING_TYPES];
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static eLoadingType_t se_CurrentLoadingTask;
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CUtlMap< attrib_definition_index_t, int > m_mapMatchingAttributes;
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CItemMaterialCustomizationIconPanel *m_pPaintIcon;
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vgui::ScalableImagePanel *m_pTF2Icon;
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CItemModelPanel *m_pContainedItemPanel;
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CPanelAnimationVar( bool, m_bSpecialAttributesOnly, "special_attributes_only", "0" );
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CPanelAnimationVarAliasType( int, m_iModelXPos, "model_xpos", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iModelYPos, "model_ypos", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iModelWide, "model_wide", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iModelTall, "model_tall", "0", "proportional_int" );
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CPanelAnimationVar( bool, m_bModelCenterX, "model_center_x", "0" );
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CPanelAnimationVar( bool, m_bModelCenterY, "model_center_y", "0" );
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CPanelAnimationVarAliasType( int, m_iTF2IconOffsetX, "tf2_icon_offset_x", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTF2IconOffsetY, "tf2_icon_offset_y", "0", "proportional_int" );
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CPanelAnimationVar( bool, m_bNoItemFullPanel, "noitem_use_fullpanel", "0" );
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CPanelAnimationVar( bool, m_bTextCenter, "text_center", "0" );
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CPanelAnimationVar( bool, m_bTextCenterX, "text_center_x", "0" );
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CPanelAnimationVar( bool, m_bUseItemSounds, "use_item_sounds", "0" );
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CPanelAnimationVar( bool, m_bNameOnly, "name_only", "0" );
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CPanelAnimationVar( bool, m_bAttribOnly, "attrib_only", "0" );
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CPanelAnimationVar( bool, m_bModelOnly, "model_only", "0" );
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CPanelAnimationVar( bool, m_bHideModelDefault, "model_hide", "0" );
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bool m_bHideModel;
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CPanelAnimationVar( bool, m_bHidePaintIcon, "paint_icon_hide", "0" );
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CPanelAnimationVar( bool, m_bResizeToText, "resize_to_text", "0" );
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CPanelAnimationVar( int, m_iNameLabelAlignment, "name_label_alignment", "4" /*a_center*/ );
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CPanelAnimationVarAliasType( int, m_iTextXPos, "text_xpos", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTextYPos, "text_ypos", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTextWide, "text_wide", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTextYOffset, "text_yoffset", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iHPadding, "padding_height", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iMaxTextHeight, "max_text_height", "0", "proportional_int" );
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CPanelAnimationVar( int, m_iForceTextSize, "text_forcesize", "0" );
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CPanelAnimationVarAliasType( int, m_iEquippedInsetX, "inset_eq_x", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iEquippedInsetY, "inset_eq_y", "0", "proportional_int" );
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CPanelAnimationVar( bool, m_bStandardTextColor, "standard_text_color", "0" );
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CPanelAnimationVar( bool, m_bIsMouseOverPanel, "is_mouseover", "0" );
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CPanelAnimationVarAliasType( int, m_iBaseWide, "wide", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iBaseTall, "tall", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iCollectionListXPos, "collection_list_xpos", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iTextXPosCollection, "text_xpos_collection", "0", "proportional_int" );
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CPanelAnimationVar( bool, m_bHideCollectionPanel, "hide_collection_panel", "0" );
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CPanelAnimationVar( bool, m_bHideModifierIcons, "hide_modifier_icons", "0" );
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bool m_bFakeButton;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Item model panel tooltip. Calls setvisible on the controlled panel
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// and positions it below/above the current panel.
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//-----------------------------------------------------------------------------
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class CItemModelPanelToolTip : public vgui::BaseTooltip
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{
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DECLARE_CLASS_SIMPLE( CItemModelPanelToolTip, vgui::BaseTooltip );
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public:
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CItemModelPanelToolTip(vgui::Panel *parent, const char *text = NULL);
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void SetText(const char *text) { return; }
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const char *GetText() { return NULL; }
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virtual void PerformLayout();
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virtual void ShowTooltip( vgui::Panel *currentPanel );
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virtual void HideTooltip();
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void SetupPanels( vgui::Panel *pParentPanel, CItemModelPanel *pMouseOverItemPanel ) { m_pParentPanel = pParentPanel; m_pMouseOverItemPanel = pMouseOverItemPanel; }
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void SetPositioningStrategy( itempanel_tooltip_strategies_t iStrat ) { m_iPositioningStrategy = iStrat; }
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private:
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void GetPosition( itempanel_tooltippos_t iTooltipPosition, CItemModelPanel *pItemPanel, int iItemX, int iItemY, int *iXPos, int *iYPos );
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bool ValidatePosition( CItemModelPanel *pItemPanel, int iItemX, int iItemY, int *iXPos, int *iYPos );
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private:
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CItemModelPanel *m_pMouseOverItemPanel; // This is the tooltip panel we make visible. Must be a CItemModelPanel.
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vgui::Panel *m_pParentPanel; // This is the panel that we send item entered/exited messages to
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vgui::DHANDLE<CItemModelPanel> m_hCurrentPanel;
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itempanel_tooltip_strategies_t m_iPositioningStrategy;
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bool m_bHorizontalPreferLeft;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Generate a list of items that can be equipped for a given set of
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// restrictions (class/slot/region/etc.) and other data (count of dupes, etc.).
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// Used for crafting, loadout selection, quickswitch, and elsewhere.
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//-----------------------------------------------------------------------------
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class CEquippableItemsForSlotGenerator
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{
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public:
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// Flags that control how the data is generated.
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enum
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{
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kSlotGenerator_None = 0x00,
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kSlotGenerator_ShowDuplicates = 0x01,
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kSlotGenerator_EquippedSpecialHandling = 0x02,
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};
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enum EItemDisplayType
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{
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kSlotDisplay_Normal,
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kSlotDisplay_Disabled_EquipRegionConflict,
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kSlotDisplay_Invalid, // just used to tag unitialized instances
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};
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struct CEquippableResult
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{
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CEquippableResult()
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: m_pEconItemView( NULL )
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, m_eDisplayType( kSlotDisplay_Invalid )
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{
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//
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}
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CEquippableResult( CEconItemView *pEconItemView, EItemDisplayType eDisplayType = kSlotDisplay_Normal )
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: m_pEconItemView( pEconItemView )
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, m_eDisplayType( eDisplayType )
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{
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//
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}
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// This only exists to support Find() and ignores display state.
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bool operator==( const CEquippableResult& other ) const
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{
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return m_pEconItemView == other.m_pEconItemView;
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}
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CEconItemView *m_pEconItemView;
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EItemDisplayType m_eDisplayType;
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};
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typedef CUtlMap<struct item_stack_type_t, int> DuplicateCountMap_t;
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typedef CUtlVector<CEquippableResult> EquippableResultsVec_t;
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CEquippableItemsForSlotGenerator( int iClass, int iSlot, equip_region_mask_t unUsedEquipRegionMask, unsigned int unFlags );
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const EquippableResultsVec_t& GetDisplayItems() const { return m_vecDisplayItems; }
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CEconItemView *GetEquippedItem() const { return m_pEquippedItemView; }
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const DuplicateCountMap_t& GetDuplicateCountMap() const { return m_DuplicateCountsMap; }
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private:
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EquippableResultsVec_t m_vecDisplayItems;
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DuplicateCountMap_t m_DuplicateCountsMap;
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CEconItemView *m_pEquippedItemView; // if kSlotGenerator_EquippedSpecialHandling is passed in, this will store our equipped item; otherwise NULL
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};
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#endif // ITEM_MODEL_PANEL_H
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