source-engine/materialsystem/shaderapidx9
2022-03-28 00:45:52 +03:00
..
xbox
colorformatdx8.cpp
colorformatdx8.h
cvballoctracker.cpp
d3d_async.cpp
d3d_async.h
dx9hook.h
dynamicib.h
dynamicvb.h
gpubufferallocator.cpp
gpubufferallocator.h
hardwareconfig.cpp
hardwareconfig.h
imeshdx8.h
inputlayoutdx10.cpp
inputlayoutdx10.h
ivertexbufferdx8.h
locald3dtypes.h
meshbase.cpp
meshbase.h
meshdx8.cpp
meshdx10.cpp
meshdx10.h
recording.cpp
recording.h
shaderapi_global.h
shaderapibase.cpp
shaderapibase.h
shaderapidx8_global.h
shaderapidx8.cpp Revert "materialsystem/shaderapidx9: restore shaders from source-sdk-2013" 2022-03-28 00:45:52 +03:00
shaderapidx8.h
shaderapidx9.vpc
shaderapidx10_global.h
shaderapidx10.cpp
shaderapidx10.h
shaderapidx10.vpc
shaderdevicebase.cpp
shaderdevicebase.h
shaderdevicedx8.cpp engine: hdr to ldr conversion for HDR_TYPE_NONE 2022-03-26 03:24:41 +03:00
shaderdevicedx8.h
shaderdevicedx10.cpp
shaderdevicedx10.h
shadershadowdx8.cpp
shadershadowdx8.h
shadershadowdx10.cpp
ShaderShadowDx10.h
stubd3ddevice.h
texturedx8.cpp
texturedx8.h
textureheap.cpp
textureheap.h
TransitionTable.cpp
TransitionTable.h
vertexdecl.cpp
vertexdecl.h
vertexshaderdx8.cpp add more custom screen resolutions, fix build 2022-01-25 00:14:29 +03:00
vertexshaderdx8.h
winutils.cpp
winutils.h
wmi.cpp
wmi.h
wscript Initial android support (#17) 2021-09-02 20:33:03 +03:00