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67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef SV_RECORDINGSESSION_H
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#define SV_RECORDINGSESSION_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "baserecordingsession.h"
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#include "basethinker.h"
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#include "utlbuffer.h"
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#include "sv_filepublish.h"
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#include "replay/replaytime.h"
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#include "sessioninfoheader.h"
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//----------------------------------------------------------------------------------------
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class IFilePublisher;
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//----------------------------------------------------------------------------------------
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class CServerRecordingSession : public CBaseRecordingSession
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{
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typedef CBaseRecordingSession BaseClass;
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public:
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CServerRecordingSession( IReplayContext *pContext );
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~CServerRecordingSession();
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virtual bool Read( KeyValues *pIn );
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virtual void Write( KeyValues *pOut );
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virtual void OnDelete();
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virtual void SetLocked( bool bLocked );
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virtual void PopulateWithRecordingData( int nCurrentRecordingStartTick );
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void NotifyReplayRequested() { m_bReplaysRequested = true; }
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double GetSecondsToExpiration() const;
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bool SessionExpired() const;
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#ifdef _DEBUG
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void VerifyLocks();
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#endif
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private:
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virtual bool ShouldDitchSession() const;
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bool m_bReplaysRequested;
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int m_nLifeSpan;
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CReplayTime m_RecordTime;
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};
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//----------------------------------------------------------------------------------------
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inline CServerRecordingSession *SV_CastSession( CBaseRecordingSession *pSession )
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{
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return static_cast< CServerRecordingSession * >( pSession );
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}
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//----------------------------------------------------------------------------------------
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#endif // SV_RECORDINGSESSION_H
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