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https://github.com/nillerusr/source-engine.git
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60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef ICLIENTENGINETOOLS_H
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#define ICLIENTENGINETOOLS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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#include "toolframework/itoolentity.h" // HTOOLHANDLE
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class KeyValues;
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struct AudioState_t;
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//-----------------------------------------------------------------------------
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// Purpose: Exported from engine to client .dll to marshall tool framework calls
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// into IToolSystems
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//-----------------------------------------------------------------------------
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class IClientEngineTools : public IBaseInterface
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{
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public:
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// Level init, shutdown
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virtual void LevelInitPreEntityAllTools() = 0;
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// entities are created / spawned / precached here
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virtual void LevelInitPostEntityAllTools() = 0;
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virtual void LevelShutdownPreEntityAllTools() = 0;
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// Entities are deleted / released here...
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virtual void LevelShutdownPostEntityAllTools() = 0;
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virtual void PreRenderAllTools() = 0;
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virtual void PostRenderAllTools() = 0;
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virtual void PostToolMessage( HTOOLHANDLE hEntity, KeyValues *msg ) = 0;
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virtual void AdjustEngineViewport( int& x, int& y, int& width, int& height ) = 0;
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virtual bool SetupEngineView( Vector &origin, QAngle &angles, float &fov ) = 0;
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virtual bool SetupAudioState( AudioState_t &audioState ) = 0;
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// Paintmode is an enum declared in ienginevgui.h
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virtual void VGui_PreRenderAllTools( int paintMode ) = 0;
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virtual void VGui_PostRenderAllTools( int paintMode ) = 0;
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virtual bool IsThirdPersonCamera( ) = 0;
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virtual bool InToolMode() = 0;
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};
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#define VCLIENTENGINETOOLS_INTERFACE_VERSION "VCLIENTENGINETOOLS001"
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#endif // ICLIENTENGINETOOLS_H
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