mirror of
https://github.com/nillerusr/source-engine.git
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1430 lines
47 KiB
C++
1430 lines
47 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Code to support the uploading of user submitted items
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//
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//=============================================================================
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#ifndef itemtest_H
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#define itemtest_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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// Valve includes
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#include "tier1/fmtstr.h"
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#include "tier1/KeyValues.h"
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#include "tier1/utlmap.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/utlstring.h"
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#include "tier1/utlvector.h"
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#include "tier1/refcount.h"
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#include "tier1/smartptr.h"
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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class CDmeDag;
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class CDmElement;
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class CDmeMaterial;
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class CDmeModel;
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class CItemTestManifest;
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class CTargetVMT;
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class CTargetQC;
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class CTargetMDL;
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#ifdef DECLARE_LOGGING_CHANNEL
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DECLARE_LOGGING_CHANNEL( LOG_ITEMTEST );
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#endif
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enum ItemtestLogLevel_t
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{
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kItemtest_Log_Info,
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kItemtest_Log_Warning,
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kItemtest_Log_Error,
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};
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//=============================================================================
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//
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//=============================================================================
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class CItemLog
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{
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public:
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CItemLog( CItemLog *pItemLog = NULL ) : m_pItemLog( pItemLog ) { }
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void SetItemLog( CItemLog *pItemLog ) { m_pItemLog = pItemLog; }
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void Msg( const char *pszFormat, ... ) const;
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void Warning( const char *pszFormat, ... ) const;
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void Error( const char *pszFormat, ... ) const;
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virtual void Log( ItemtestLogLevel_t nLogLevel, const char *pszMessage ) const;
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public:
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CItemLog *m_pItemLog;
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};
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//=============================================================================
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//
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//=============================================================================
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class CItemUpload
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{
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public:
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// Returns the Steam AccountID as an 0x prefixed hex string, true on success, false on failure
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static bool GetSteamId( CUtlString &sSteamId );
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// Returns $VPROJECT, true on success, false on failure
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static bool GetVProjectDir( CUtlString &sVProjectDir );
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// Returns FileName( GetVProjectDir() ), true on success, false on failure
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static bool GetVMod( CUtlString &sVMod );
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// Returns $SOURCESDK_content/GetVMod(), true on success, false on failure
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static bool GetContentDir( CUtlString &sSDKContentDir );
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// Gets the SourceSDK path from the path of the executable
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static bool GetSourceSDKFromExe( CUtlString &sSourceSDK, CUtlString &sSourceSDKBin );
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static bool GetBinDirectory( CUtlString &sSDKBinDir );
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static bool RunCommandLine( const char *pszCmdLine, const char *pszWorkingDir, CItemLog *pLog );
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static bool FileExists( const char *pszFilename );
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static bool CopyFiles( const char *pszSourceDir, const char *pszPattern, const char *pszDestDir );
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static bool CopyFile( const char *pszSourceFile, const char *pszDestFile );
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static bool CreateDirectory( const char *pszDirectory );
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static bool GetDevMode() { return m_bDev; }
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static void SetDevMode( bool bDev ) { m_bDev = bDev; }
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static bool IgnoreEnvironmentVariables() { return m_bIgnoreEnvVars; }
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static void SetIgnoreEnvironmentVariables( bool bIgnore ) { m_bIgnoreEnvVars = bIgnore; }
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static void ForceSteamID( const char *pszSteamID ) { m_szForcedSteamID = pszSteamID; }
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static const char *GetForcedSteamID( void ) { return m_szForcedSteamID; }
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static bool GetP4() { return m_bP4; }
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static void SetP4( bool bP4 ) { m_bP4 = bP4; }
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static bool IsSameFile( const char *szPath1, const char *szPath2 );
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static bool GetCurrentExecutableFileName( CUtlString &sCurrentExecutableFileName );
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static bool GetSteamAppInstallLocation( CUtlString &sSteamAppInstallLocation, int nAppId );
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static bool InitManifest( void );
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static CItemTestManifest *Manifest( void ) { return m_pItemTestManifest; }
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// Remove punctuation and other special characters from an item name
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static bool SanitizeName( const char *pszName, CUtlString &sCleanName );
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protected:
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static bool m_bDev;
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static bool m_bIgnoreEnvVars;
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static bool m_bP4;
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static CUtlString m_szForcedSteamID;
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static CItemTestManifest *m_pItemTestManifest;
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};
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int GetClassCount();
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const char *GetClassString( int i );
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const char *GetClassString( const char *pszClassString );
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int GetClassIndex( const char *pszClassString );
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typedef CUtlVector< CUtlString > ExtensionList;
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//=============================================================================
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//
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//=============================================================================
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class CItemTestManifest
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{
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public:
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CItemTestManifest( const char *pszManifestFile, CItemLog *pItemLog );
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bool IsValid( void ) { return m_pManifestKV != NULL; }
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int GetNumClasses( void ) { return m_vecClasses.Count(); }
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const char *GetClass( int nClass ) { return (nClass >= 0 && nClass < m_vecClasses.Count()) ? m_vecClasses[nClass].Get() : NULL; }
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const char *GetClassVMTTemplate( int nClass ) { return (nClass >= 0 && nClass < m_vecClassTemplates.Count()) ? m_vecClassTemplates[nClass] : NULL; }
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bool HasClassVMTTemplates() { return m_vecClassTemplates.Count() > 0; }
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int GetNumMaterialTypes( void ) { return m_vecMaterialTypes.Count(); }
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const char *GetMaterialType( int nMaterial ) { return (nMaterial >= 0 && nMaterial < m_vecMaterialTypes.Count()) ? m_vecMaterialTypes[nMaterial].pszMaterialType : NULL; }
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int GetMaterialType( const char *pszMaterialType );
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int GetDefaultMaterialType( void ) { return m_nDefaultMaterialType; }
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int GetNumMaterialSkins( void ) { return max(m_vecMaterialSkins.Count(), 1); }
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const char *GetMaterialSkin( int nMaterial ) { return (nMaterial >= 0 && nMaterial < m_vecMaterialSkins.Count()) ? m_vecMaterialSkins[nMaterial].pszMaterialSkin : NULL; }
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int GetMaterialSkin( const char *pszMaterialSkin );
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const char *GetMaterialSkinFilenameAppend( int nMaterial ) { return (nMaterial >= 0 && nMaterial < m_vecMaterialSkins.Count()) ? m_vecMaterialSkins[nMaterial].pszFilenameAppend : ""; }
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int GetDefaultMaterialSkin( void ) { return m_nDefaultMaterialSkin; }
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int GetNumTextureTypes( void ) { return m_vecTextureTypes.Count(); }
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const char *GetTextureType( int nTexture ) { return (nTexture >= 0 && nTexture < m_vecTextureTypes.Count()) ? m_vecTextureTypes[nTexture].pszTextureType : NULL; }
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bool IsTextureTypeRequired( int nTexture ) { return (nTexture >= 0 && nTexture < m_vecTextureTypes.Count()) ? !m_vecTextureTypes[nTexture].bOptional : false; }
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int GetTextureType( const char *pszTextureType );
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KeyValues *GetTextureAddToVTEXConfig( const char *pszTextureType );
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int GetNumIconTypes( void ) { return m_vecIconTypes.Count(); }
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const char *GetIconType( int nIcon ) { return (nIcon >= 0 && nIcon < m_vecIconTypes.Count()) ? m_vecIconTypes[nIcon].pszIconType : NULL; }
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int GetIconType( const char *pszIconType );
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const char *GetIconFilenameAppend( int nIcon ) { return (nIcon >= 0 && nIcon < m_vecIconTypes.Count()) ? m_vecIconTypes[nIcon].pszFilenameAppend : ""; }
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bool GetIconDimensions( int nIcon, int &nWidth, int &nHeight );
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KeyValues *GetIconAddToVTEXConfig( int nIcon ) { return (nIcon >= 0 && nIcon < m_vecIconTypes.Count()) ? m_vecIconTypes[nIcon].pkvAddToVTEXConfig : NULL; }
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KeyValues *GetIconVMTTemplate( int nIcon ) { return (nIcon >= 0 && nIcon < m_vecIconTypes.Count()) ? m_vecIconTypes[nIcon].pkvVMTTemplate : NULL; }
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ExtensionList *GetMDLExtensions( void ) { return &m_vecMDLExtensions; }
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ExtensionList *GetAnimationMDLExtentions( void ) { return &m_vecAnimationMDLExtensions; }
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const char *GetVMTVarForTextureType( const char *pszTexture );
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const char *GetItemDirectory( void ) { return m_strItemDirectoryOverride.IsEmpty() ? m_pItemDirectory : m_strItemDirectoryOverride.String(); }
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const char *GetAnimationDirectory( void ) { return m_strAnimationDirectoryOverride.IsEmpty() ? m_pAnimationDirectory : m_strAnimationDirectoryOverride.String(); }
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const char *GetIconDirectory( void ) { return m_strIconDirectoryOverride.IsEmpty() ? m_pIconDirectory : m_strIconDirectoryOverride.String(); }
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const char *GetZipSourceDirectory( void ) { return m_pZipSourceDirectory; }
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const char *GetZipOutputDirectory( void ) { return m_pZipOutputDirectory; }
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const char *GetQCTemplate( void ) const { return m_pQCTemplate; }
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const char *GetQCITemplate( void ) const { return m_pQCITemplate; }
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int GetQCLODDistance( int nLOD ) { return (nLOD > 0 && nLOD <= m_vecQCLODDistances.Count()) ? m_vecQCLODDistances[nLOD-1] : nLOD; }
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bool UseTerseMessages( void ) { return m_bTerseMessages; }
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bool GetItemPathUsesSteamId( void ) { return m_bItemPathUsesSteamId; }
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void SetItemDirectoryOverride( const char *pszItemDirOverride ) { m_strItemDirectoryOverride = pszItemDirOverride; }
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void SetAnimationDirectoryOverride( const char *pszAnimationDirOverride ) { m_strAnimationDirectoryOverride = pszAnimationDirOverride; }
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void SetIconDirectoryOverride( const char *pszIconDirOverride ) { m_strIconDirectoryOverride = pszIconDirOverride; }
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private:
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bool ParseStringsFromManifest( KeyValues *pKV, const char *pszKeyName, CUtlVector< CUtlString > &vecList );
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private:
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CItemLog *m_pItemLog;
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KeyValues *m_pManifestKV;
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struct material_type_manifest_t
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{
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const char *pszMaterialType;
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};
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struct material_skin_manifest_t
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{
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const char *pszMaterialSkin;
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const char *pszFilenameAppend;
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};
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struct texture_type_manifest_t
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{
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const char *pszTextureType;
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KeyValues *pkvAddToVTEXConfig;
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bool bOptional;
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};
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struct icon_type_manifest_t
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{
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const char *pszIconType;
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const char *pszFilenameAppend;
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int nWidth;
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int nHeight;
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KeyValues *pkvAddToVTEXConfig;
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KeyValues *pkvVMTTemplate;
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};
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CUtlString m_strItemDirectoryOverride;
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CUtlString m_strAnimationDirectoryOverride;
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CUtlString m_strIconDirectoryOverride;
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const char *m_pItemDirectory;
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const char *m_pAnimationDirectory;
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const char *m_pIconDirectory;
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const char *m_pZipSourceDirectory;
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const char *m_pZipOutputDirectory;
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const char *m_pQCTemplate;
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const char *m_pQCITemplate;
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CUtlVector< int > m_vecQCLODDistances;
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CUtlVector< CUtlString > m_vecClasses;
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CUtlVector<material_type_manifest_t> m_vecMaterialTypes;
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CUtlVector<material_skin_manifest_t> m_vecMaterialSkins;
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CUtlVector<texture_type_manifest_t> m_vecTextureTypes;
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CUtlVector<icon_type_manifest_t> m_vecIconTypes;
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CUtlVector<const char *> m_vecClassTemplates;
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CUtlMap< CUtlString, CUtlString > m_vecVMTTextureRemaps;
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ExtensionList m_vecMDLExtensions;
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ExtensionList m_vecAnimationMDLExtensions;
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bool m_bTerseMessages;
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bool m_bItemPathUsesSteamId;
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int m_nDefaultMaterialType;
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int m_nDefaultMaterialSkin;
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};
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//=============================================================================
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//
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//=============================================================================
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template < class T >
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class CItemUploadGame : public CItemUpload
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{
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public:
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static const Vector &GetBipHead( int i );
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static const RadianEuler &GetBipHeadRotation( int i );
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static const Vector s_vBipHead[];
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static const RadianEuler s_eBipHead[];
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};
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//=============================================================================
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// See: http://en.wikipedia.org/wiki/Curiously_recurring_template_pattern
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//=============================================================================
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class CItemUploadTF : public CItemUploadGame< CItemUploadTF >
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{
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public:
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// These map to indices in s_szClassStrings
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enum ClassType_t
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{
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kDemo,
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kEngineer,
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kHeavy,
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kMedic,
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kPyro,
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kScout,
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kSniper,
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kSoldier,
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kSpy,
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kClassCount
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};
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};
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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class CAsset;
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//=============================================================================
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//
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//=============================================================================
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class CTargetBase : public CItemLog
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{
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public:
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virtual ~CTargetBase() {}
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// Is this target valid? A target is valid if all of it's inputs are valid and the settings make sense
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// This function can do any sort of validity checking required. Not called IsValid to avoid confusion
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// with CSmartPtr::IsValid which most CTargetBase items are wrapped in. If returns true, sMsg
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// string is unchanged, if returns false, sMsg contains description of first encountered problem.
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virtual bool IsOk( CUtlString &sMsg ) const = 0;
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// Does the output of this go into the content tree or the game tree
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virtual bool IsContent() const { return false; }
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// Does the output of this go under the "models" path
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virtual bool IsModelPath() const { return true; }
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// Get item directory path for this target
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virtual const char *GetItemDirectory() const;
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// Returns a string indicating the type of target, i.e. MDL, QC, DMX, VMT, VTF, TGA, etc...
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virtual const char *GetTypeString() const = 0;
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// Return the number of files that are output from this CTarget, essentially the number of extensions defined
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int GetOutputCount() const;
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// Flags specifying how a path should be returned. See flag usage below.
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enum PathFlags
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{
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PATH_FLAG_FILE = 0x20, // If set the filename is included in the returned path
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PATH_FLAG_EXTENSION = 0x10, // If set and PATH_FLAG_FILE, the returned path will include the extension on the filename
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PATH_FLAG_PATH = 0x08, // If set the pathname is included in the returned path
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PATH_FLAG_ABSOLUTE = 0x04, // If set and PATH_FLAG_PATH, the returned path will be absolute (default relative)
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PATH_FLAG_MODELS = 0x02, // if not set and PATH_FLAG_PATH & !PATH_FLAG_ABSOLUTE, the returned path will include the 'models' prefix, !MODELS implies !PREFIX
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PATH_FLAG_PREFIX = 0x01, // If not set and PATH_FLAG_PATH & !PATH_FLAG_ABSOLUTE, the returned path will include the prefix (materials | materialsrc)
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PATH_FLAG_ALL = 0x0ffff,
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PATH_FLAG_ZIP = 0x10000
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};
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// Gets the specified output path with the specified flags. See flag usage below. sOutputPath cleared on error.
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bool GetOutputPath( CUtlString &sOutputPath, int nIndex = 0, uint nPathFlags = PATH_FLAG_ALL ) const;
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// Appends all output paths to the passed array with the specified flags. See flag usage below. If bRecurse is true, calls it for each output CTargetBase as well
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bool GetOutputPaths( CUtlVector< CUtlString > &sOutputPaths, uint nPathFlags = PATH_FLAG_ALL, bool bRecurse = false ) const;
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// First compile all inputs and then compile this target which produces the expected output files
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// Can do all sorts of things, like load and save files or call vtex, studiomdl, etc...
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virtual bool Compile();
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// Returns the output filenames for this target and optionally for all inputs recursively, either relative or absolute
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bool GetOutputPaths( CUtlVector< CUtlString > &sOutputPaths, bool bRelative, bool bRecurse, bool bExtension, bool bPrefix = true ) const;
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// Returns the input filenames for this target and optionally for all inputs recursively, either relative or absolute
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virtual bool GetInputPaths( CUtlVector< CUtlString > &sInputPaths, bool bRelative = true, bool bRecurse = true, bool bExtension = true );
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// Gets all of the CTargetBase inputs for this CTargetBase
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virtual bool GetInputs( CUtlVector< CTargetBase * > &inputs ) const
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{
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AssertMsg( 0, "Implement CTargetBase::GetInputs for derived class\n" );
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return false;
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}
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// Returns the extensions for the outputs of this CTargetBase. Extensions should include the .
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virtual const ExtensionList *GetExtensionsAndCount( void ) const
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{
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return NULL;
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}
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// Returns a prefix between the mod directory and the relative path, used for 'materials' & 'materialsrc'
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virtual const char *GetPrefix() const { return NULL; }
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// The name of this target without any extension, i.e. the filename where it should be written
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virtual void GetName( CUtlString &sName ) const;
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void SetCustomOutputName( const char *pszCustomOutputName ) { m_strCustomOutputName = pszCustomOutputName; }
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const CUtlString &GetCustomOutputName() const { return m_strCustomOutputName; }
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virtual void SetNameSuffix( const char *pszSuffix ) { m_sNameSuffix = pszSuffix; }
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virtual const char *GetNameSuffix() const { return m_sNameSuffix.Get(); }
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virtual void SetCustomRelativeDir( const char *pszCustomRelativeDir ) { m_sCustomRelativeDir = pszCustomRelativeDir; }
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virtual const char *GetCustomRelativeDir() const { return m_sCustomRelativeDir.IsEmpty() ? NULL : m_sCustomRelativeDir.Get(); }
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// The name of the asset that owns this target
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virtual const CUtlString &GetAssetName() const;
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// The asset that owns this target
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CAsset *Asset() const;
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virtual void UpdateManifest( KeyValues *pKv ) = 0;
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void SetIgnoreP4( bool bIgnoreP4 ) { m_bIgnoreP4 = bIgnoreP4; }
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KeyValues *GetCustomKeyValues() { return m_kvCustomKeys; }
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void SetCustomModPath( const char *pszCustomModPath ) { m_sCustomModPath = pszCustomModPath; }
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const char *GetCustomModPath() const { return m_sCustomModPath.IsEmpty() ? NULL : m_sCustomModPath.String(); }
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protected:
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friend class CAsset;
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friend class CRefCountAccessor;
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CTargetBase( CAsset *pAsset, const CTargetBase *pTargetParent );
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void AddRef()
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{
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++m_nRefCount;
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}
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void Release()
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{
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Assert( m_nRefCount > 0 );
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--m_nRefCount;
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if ( m_nRefCount == 0 )
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{
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delete this;
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}
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}
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virtual bool CheckFile( const char *pszFilename ) const;
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// Gets the directory name for this asset. See PathFlags_t above.
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// PATH_FLAG_FILE & PATH_FLAG_EXTENSION are not meaningful for this function
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virtual bool GetDirName( CUtlString &sDirName, uint nPathFlags = PATH_FLAG_ALL ) const;
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// Create the output directory for this target if necessary
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bool CreateOutputDirectory() const;
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void AddOrEditP4File( const char *pszFilePath );
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private:
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CAsset *m_pAsset; // The asset that owns this target
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const CTargetBase *m_pTargetParent;
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CUtlString m_sNameSuffix;
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CUtlString m_sCustomRelativeDir;
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CUtlString m_strCustomOutputName; // Name of output file
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int m_nRefCount;
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bool m_bIgnoreP4;
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KeyValuesAD m_kvCustomKeys;
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CUtlString m_sCustomModPath;
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};
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//=============================================================================
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//
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//=============================================================================
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class CTargetTGA : public CTargetBase
|
|
{
|
|
public:
|
|
virtual ~CTargetTGA();
|
|
|
|
// From CTargetBase
|
|
virtual bool IsOk( CUtlString &sMsg ) const;
|
|
|
|
virtual bool IsContent() const { return true; }
|
|
virtual bool IsModelPath() const;
|
|
|
|
virtual const char *GetTypeString() const { return "TGA"; }
|
|
|
|
virtual bool Compile();
|
|
|
|
virtual bool GetInputPaths( CUtlVector< CUtlString > &sInputPaths, bool bRelative = true, bool bRecurse = true, bool bExtension = true );
|
|
|
|
// No CTargetBase inputs for CTargetTGA
|
|
virtual bool GetInputs( CUtlVector< CTargetBase * > &inputs ) const { return true; }
|
|
|
|
virtual const ExtensionList *GetExtensionsAndCount( void ) const;
|
|
|
|
virtual const char *GetPrefix() const;
|
|
virtual void GetName( CUtlString &sName ) const;
|
|
|
|
void Clear();
|
|
|
|
// An input texture file... TGA, PSD... something else?
|
|
bool SetInputFile( const char *pszFilename );
|
|
|
|
const CUtlString &GetInputFile() const;
|
|
|
|
int GetWidth() const { return m_nWidth; }
|
|
int GetHeight() const { return m_nHeight; }
|
|
int GetChannelCount() const { return m_nChannelCount; }
|
|
bool HasAlpha() const { return m_bAlpha; }
|
|
|
|
virtual void UpdateManifest( KeyValues *pKv );
|
|
|
|
void SetNoNiceFiltering( bool bNoNice ) { m_bNoNiceFiltering = bNoNice; }
|
|
void SetChannelCount( int nChannels ) { m_nChannelCount = nChannels; }
|
|
|
|
protected:
|
|
friend class CAsset;
|
|
friend class CTargetVMT;
|
|
|
|
public:
|
|
// Made public so we can load and validate assets before building them
|
|
CTargetTGA( CAsset *pAsset, const CTargetVMT *pTargetVMT );
|
|
protected:
|
|
|
|
template < class T > static T NearestPowerOfTwo( T nVal );
|
|
|
|
CUtlString m_sInputFile; // Arbitrary input file
|
|
CUtlString m_sFileBase; // Name of file without extension or path
|
|
CUtlString m_sExtension; // Extension of m_sInputFile
|
|
|
|
mutable CUtlString m_sPrefix;
|
|
|
|
enum {
|
|
IMAGE_FILE_UNKNOWN,
|
|
IMAGE_FILE_TGA,
|
|
IMAGE_FILE_PSD,
|
|
IMAGE_FILE_VTF
|
|
} m_nSrcImageType;
|
|
int m_nWidth;
|
|
int m_nHeight;
|
|
int m_nChannelCount;
|
|
bool m_bNoNiceFiltering;
|
|
bool m_bAlpha;
|
|
bool m_bPowerOfTwo;
|
|
|
|
const CTargetVMT *m_pTargetVMT;
|
|
|
|
};
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//=============================================================================
|
|
class CTargetVTF : public CTargetBase
|
|
{
|
|
public:
|
|
virtual ~CTargetVTF();
|
|
|
|
// From CTargetBase
|
|
virtual bool IsOk( CUtlString &sMsg ) const { return m_pTargetTGA->IsOk( sMsg ); }
|
|
|
|
virtual bool IsContent() const { return false; }
|
|
virtual bool IsModelPath() const;
|
|
|
|
virtual const char *GetTypeString() const { return "VTF"; }
|
|
|
|
virtual bool Compile();
|
|
|
|
virtual bool GetInputs( CUtlVector< CTargetBase * > &inputs ) const;
|
|
|
|
virtual const ExtensionList *GetExtensionsAndCount( void ) const;
|
|
|
|
virtual const char *GetPrefix() const;
|
|
|
|
virtual void GetName( CUtlString &sName ) const;
|
|
|
|
virtual void SetNameSuffix( const char *pszSuffix ) { m_pTargetTGA->SetNameSuffix( pszSuffix ); }
|
|
virtual const char *GetNameSuffix() const { return m_pTargetTGA->GetNameSuffix(); }
|
|
|
|
bool SetInputFile( const char *pszFilename ) { return m_pTargetTGA->SetInputFile( pszFilename ); }
|
|
|
|
const CUtlString &GetInputFile() const { return m_pTargetTGA->GetInputFile(); }
|
|
|
|
bool HasAlpha() const { return m_pTargetTGA->HasAlpha(); }
|
|
|
|
virtual void UpdateManifest( KeyValues *pKV )
|
|
{
|
|
m_pTargetTGA->UpdateManifest( pKV );
|
|
}
|
|
|
|
CTargetTGA *GetTargetTGA( void ) const { return m_pTargetTGA.IsValid() ? m_pTargetTGA.GetObject() : NULL; }
|
|
|
|
protected:
|
|
friend class CAsset;
|
|
|
|
CTargetVTF( CAsset *pAsset, const CTargetVMT *pTargetVMT );
|
|
|
|
const CTargetVMT *m_pTargetVMT;
|
|
CSmartPtr< CTargetTGA > m_pTargetTGA;
|
|
};
|
|
|
|
#define kInvalidMaterialType -1
|
|
#define kInvalidMaterialSkin -1
|
|
#define LEGACY_MATERIALTYPE_PRIMARY 1
|
|
#define LEGACY_MATERIALTYPE_SECONDARY 2
|
|
|
|
//=============================================================================
|
|
//
|
|
//=============================================================================
|
|
class CTargetVMT : public CTargetBase
|
|
{
|
|
public:
|
|
enum ColorAlpha_t
|
|
{
|
|
kNoColorAlpha,
|
|
kTransparency,
|
|
kPaintable,
|
|
kColorSpecPhong
|
|
};
|
|
|
|
static const char *ColorAlphaTypeToString( ColorAlpha_t nColorAlphaType )
|
|
{
|
|
static const char *pszColorAlphaTypeStr[] = {
|
|
"NoColorAlpha",
|
|
"Transparency",
|
|
"Paintable",
|
|
"ColorSpecPhong"
|
|
};
|
|
|
|
if ( nColorAlphaType < 0 || nColorAlphaType >= ARRAYSIZE( pszColorAlphaTypeStr ) )
|
|
{
|
|
return "Unknown";
|
|
}
|
|
|
|
return pszColorAlphaTypeStr[ nColorAlphaType ];
|
|
}
|
|
|
|
static ColorAlpha_t StringToColorAlphaType( const char *pszUserData )
|
|
{
|
|
if ( StringHasPrefix( pszUserData, "T" ) )
|
|
return CTargetVMT::kTransparency;
|
|
|
|
if ( StringHasPrefix( pszUserData, "P" ) )
|
|
return CTargetVMT::kPaintable;
|
|
|
|
if ( StringHasPrefix( pszUserData, "S" ) )
|
|
return CTargetVMT::kColorSpecPhong;
|
|
|
|
return CTargetVMT::kNoColorAlpha;
|
|
}
|
|
|
|
enum NormalAlpha_t
|
|
{
|
|
kNoNormalAlpha,
|
|
kNormalSpecPhong
|
|
};
|
|
|
|
static const char *NormalAlphaTypeToString( NormalAlpha_t nNormalAlphaType )
|
|
{
|
|
static const char *pszNormalAlphaTypeStr[] = {
|
|
"NoNormalAlpha",
|
|
"NormalSpecPhong"
|
|
};
|
|
|
|
if ( nNormalAlphaType < 0 || nNormalAlphaType >= ARRAYSIZE( pszNormalAlphaTypeStr ) )
|
|
{
|
|
return "Unknown";
|
|
}
|
|
|
|
return pszNormalAlphaTypeStr[ nNormalAlphaType ];
|
|
}
|
|
|
|
static NormalAlpha_t StringToNormalAlphaType( const char *pszUserData )
|
|
{
|
|
if ( StringHasPrefix( pszUserData, "N" ) )
|
|
return CTargetVMT::kNormalSpecPhong;
|
|
|
|
if ( StringHasPrefix( pszUserData, "S" ) )
|
|
return CTargetVMT::kNormalSpecPhong;
|
|
|
|
return CTargetVMT::kNoNormalAlpha;
|
|
}
|
|
|
|
const char *MaterialTypeToString( int nMaterialType );
|
|
static int StringToMaterialType( const char *pszUserData );
|
|
|
|
// From CTargetBase
|
|
virtual bool IsOk( CUtlString &sMsg ) const;
|
|
|
|
virtual bool IsContent() const { return false; }
|
|
|
|
virtual const char *GetTypeString() const { return "VMT"; }
|
|
|
|
virtual bool Compile();
|
|
|
|
virtual const ExtensionList *GetExtensionsAndCount( void ) const;
|
|
|
|
virtual bool GetInputs( CUtlVector< CTargetBase * > &inputs ) const;
|
|
|
|
virtual const char *GetPrefix() const { return "materials"; }
|
|
|
|
virtual void GetName( CUtlString &sName ) const;
|
|
|
|
void SetMaterialId( const char *pszMaterialId );
|
|
|
|
virtual void GetMaterialId( CUtlString &sMaterialId ) const { sMaterialId = m_sMaterialId; }
|
|
const CUtlString &GetMaterialId() const { return m_sMaterialId; }
|
|
|
|
bool SetTargetVTF( const char *pszTextureType, const char *pszFilename, int nSkinIndex = CItemUpload::Manifest()->GetDefaultMaterialSkin() );
|
|
|
|
void SetColorAlphaType( ColorAlpha_t nColorAlphaType ) { m_nColorAlphaType = nColorAlphaType; }
|
|
ColorAlpha_t GetColorAlphaType() const { return m_nColorAlphaType; }
|
|
|
|
void SetNormalAlphaType( NormalAlpha_t nNormalAlphaType ) { m_nNormalAlphaType = nNormalAlphaType; }
|
|
NormalAlpha_t GetNormalAlphaType() const { return m_nNormalAlphaType; }
|
|
|
|
bool SetMaterialType( int nMaterialType );
|
|
int GetMaterialType() const;
|
|
|
|
void SetDuplicate( int nMaterialType );
|
|
bool GetDuplicate() const { return m_bDuplicate; }
|
|
|
|
void SetTargetResolution( int nWidth, int nHeight ) { m_nTargetWidth = nWidth; m_nTargetHeight = nHeight; }
|
|
int GetTargetWidth( void ) const { return m_nTargetWidth; }
|
|
int GetTargetHeight( void ) const { return m_nTargetHeight; }
|
|
|
|
int GetNumTargetVTFS( int nSkinIndex )
|
|
{
|
|
if ( nSkinIndex >= 0 && nSkinIndex < m_vecTargetVTFs.Count() )
|
|
{
|
|
return m_vecTargetVTFs[nSkinIndex].Count();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
CTargetVTF *GetTargetVTF( int iVTF, int nSkinIndex = 0 )
|
|
{
|
|
if ( nSkinIndex >= 0 && nSkinIndex < m_vecTargetVTFs.Count() )
|
|
{
|
|
if ( iVTF >= 0 && iVTF < m_vecTargetVTFs[nSkinIndex].Count() )
|
|
return m_vecTargetVTFs[nSkinIndex][iVTF].IsValid() ? m_vecTargetVTFs[nSkinIndex][iVTF].GetObject() : NULL;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
const char *GetTextureTypeForTGA( CTargetTGA *pTGA ) const
|
|
{
|
|
FOR_EACH_VEC( m_vecTargetVTFs, i )
|
|
{
|
|
FOR_EACH_VEC( m_vecTargetVTFs[i], j )
|
|
{
|
|
if ( m_vecTargetVTFs[i][j].IsValid() && m_vecTargetVTFs[i][j]->GetTargetTGA() == pTGA )
|
|
return CItemUpload::Manifest()->GetTextureType(j);
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
virtual KeyValues *GetTextureAddToVTEXConfigForTGA( CTargetTGA *pTGA ) const
|
|
{
|
|
const char *pszTextureType = GetTextureTypeForTGA( pTGA );
|
|
if ( pszTextureType )
|
|
{
|
|
return CItemUpload::Manifest()->GetTextureAddToVTEXConfig( pszTextureType );
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void SetVMTKV( const KeyValues *pKV, int nSkinIndex = 0 );
|
|
KeyValues *GetVMTKV( int nSkinIndex );
|
|
|
|
void CreateLegacyTemplate( KeyValues *pVMTKV );
|
|
|
|
virtual void UpdateManifest( KeyValues *pKV );
|
|
|
|
protected:
|
|
friend class CAsset;
|
|
|
|
CTargetVMT( CAsset *pAsset, const CTargetBase *pTargetParent );
|
|
|
|
virtual ~CTargetVMT();
|
|
|
|
KeyValues *m_pVMTKV;
|
|
|
|
mutable ExtensionList m_vecExtensions;
|
|
CUtlVector< CUtlVector< CSmartPtr< CTargetVTF > > > m_vecTargetVTFs;
|
|
ColorAlpha_t m_nColorAlphaType;
|
|
|
|
NormalAlpha_t m_nNormalAlphaType;
|
|
|
|
int m_nMaterialType;
|
|
bool m_bDuplicate;
|
|
|
|
int m_nTargetWidth;
|
|
int m_nTargetHeight;
|
|
|
|
CUtlString m_sMaterialId;
|
|
|
|
bool SetTargetVTF( CSmartPtr< CTargetVTF > &pTargetVTF, const char *pszFilename, const char *pszSuffix ) const;
|
|
};
|
|
|
|
//=============================================================================
|
|
//
|
|
//=============================================================================
|
|
class CTargetIcon : public CTargetVMT
|
|
{
|
|
public:
|
|
virtual bool IsModelPath() const { return false; }
|
|
|
|
virtual const char *GetItemDirectory() const { return CItemUpload::Manifest()->GetIconDirectory(); }
|
|
|
|
virtual KeyValues *GetTextureAddToVTEXConfigForTGA( CTargetTGA *pTGA ) const { return CItemUpload::Manifest()->GetIconAddToVTEXConfig( m_nIconType ); }
|
|
|
|
bool SetTargetVTF( const char *pszFilename );
|
|
|
|
protected:
|
|
friend class CAsset;
|
|
|
|
CTargetIcon( CAsset *pAsset, int nIconType );
|
|
|
|
int m_nIconType;
|
|
};
|
|
|
|
|
|
//=============================================================================
|
|
// Inputs OBJ, SMD, DMX -> Outputs DMX in proper place with proper name
|
|
//=============================================================================
|
|
class CTargetDMX : public CTargetBase
|
|
{
|
|
public:
|
|
virtual ~CTargetDMX();
|
|
|
|
// From CItemBase
|
|
virtual bool IsOk( CUtlString &sMsg ) const;
|
|
|
|
virtual const char *GetItemDirectory() const
|
|
{
|
|
return m_strQCITemplate.IsEmpty() ? CItemUpload::Manifest()->GetItemDirectory() : CItemUpload::Manifest()->GetAnimationDirectory();
|
|
}
|
|
|
|
virtual bool IsContent() const { return true; }
|
|
|
|
virtual const char *GetTypeString() const { return "DMX"; }
|
|
|
|
virtual bool Compile();
|
|
|
|
virtual const ExtensionList *GetExtensionsAndCount( void ) const;
|
|
|
|
virtual bool GetInputPaths( CUtlVector< CUtlString > &sInputPaths, bool bRelative = true, bool bRecurse = true, bool bExtension = true );
|
|
|
|
// No CTargetBase inputs for this target
|
|
virtual bool GetInputs( CUtlVector< CTargetBase * > &inputs ) const { return true; }
|
|
|
|
virtual void GetName( CUtlString &sName ) const;
|
|
|
|
int GetPolyCount() const;
|
|
int GetTriangleCount() const;
|
|
int GetVertexCount() const;
|
|
|
|
bool GetAnimationFrameInfo( float& flFrameRate, int& nFrameCount ) const;
|
|
|
|
bool AreAllMeshesSkinned() const;
|
|
|
|
const CUtlString &GetInputFile() const;
|
|
|
|
void SetLod( int nLod ) { m_nLod = nLod; }
|
|
int GetLod() const { return m_nLod; }
|
|
|
|
void SetQCITemplate( const char *pszQCITemplate ) { m_strQCITemplate = pszQCITemplate; }
|
|
|
|
virtual void UpdateManifest( KeyValues *pKV )
|
|
{
|
|
CFmtStr sTmp;
|
|
sTmp.sprintf( "lod%d", GetLod() );
|
|
KeyValues *pLodSubKey = new KeyValues( sTmp.Access() );
|
|
pKV->AddSubKey( pLodSubKey );
|
|
pLodSubKey->SetString( "filename", GetInputFile().Get() );
|
|
CUtlString sOutName;
|
|
if ( GetOutputPath( sOutName, 0, PATH_FLAG_PATH | PATH_FLAG_FILE | PATH_FLAG_PREFIX | PATH_FLAG_MODELS | PATH_FLAG_EXTENSION ) )
|
|
{
|
|
pLodSubKey->SetString( "out_filename", sOutName );
|
|
}
|
|
pLodSubKey->SetInt( "polyCount", GetPolyCount() );
|
|
pLodSubKey->SetInt( "vertexCount", GetVertexCount() );
|
|
}
|
|
|
|
void SetSoundScriptFilePath( const char *pszSoundScriptFile ) { m_strSoundScriptFile = pszSoundScriptFile; }
|
|
const char *GetSoundScriptFilePath() const { return m_strSoundScriptFile.String(); }
|
|
bool WriteVCD( CUtlBuffer &vcdBuf );
|
|
void SetAnimationLoopStartTime( float flStartTime ) { m_flAnimationLoopStartTime = flStartTime; }
|
|
|
|
protected:
|
|
friend class CAsset;
|
|
friend class CTargetQC;
|
|
|
|
CTargetDMX( CAsset *pAsset, const CTargetQC *pTargetQC );
|
|
|
|
void Clear();
|
|
|
|
// An input geometry file, SMD, OBJ or DMX
|
|
bool SetInputFile( const char *pszFilename );
|
|
|
|
// Reloads the existing file, called on compile in case user changed something
|
|
bool ReloadFile();
|
|
|
|
bool IsInputObj() const; // Simple test based on extension checking
|
|
bool IsInputSmd() const; // Simple test based on extension checking
|
|
bool IsInputDmx() const; // Simple test based on extension checking
|
|
bool IsInputFbx() const; // Simple test based on extension checking
|
|
|
|
CDmElement *LoadObj();
|
|
CDmElement *LoadSmd();
|
|
CDmElement *LoadDmx();
|
|
CDmElement *LoadFbx();
|
|
|
|
void ReplaceMaterials() const;
|
|
|
|
void SkinToBipHead();
|
|
|
|
void SkinToBipHead_R( CDmeModel *pDstModel, CDmeDag *pSrcDag, const Vector &vBipHead );
|
|
|
|
bool OutputQCIFile();
|
|
void OutputSounds( CUtlBuffer &buf, int nIndentLevel, CDmElement *pExportedSounds );
|
|
|
|
// Dependencies/Inputs
|
|
CUtlString m_sInputFile; // Arbitrary input file
|
|
CUtlString m_sExtension; // Extension of m_sInputFile
|
|
|
|
CDmElement *m_pDmRoot; // Root of loaded DMX file
|
|
|
|
CUtlVector< CSmartPtr< CTargetVMT > > m_targetVmtList;
|
|
|
|
int m_nLod; // The LOD index
|
|
CUtlString m_strQCITemplate; // QCI Template for Animation DMX
|
|
float m_flAnimationLoopStartTime;
|
|
CUtlString m_strSoundScriptFile;
|
|
};
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//=============================================================================
|
|
class CTargetVCD : public CTargetBase
|
|
{
|
|
public:
|
|
// From CTargetBase
|
|
virtual bool IsOk( CUtlString &sMsg ) const { return true; }
|
|
|
|
virtual bool IsContent() const { return false; }
|
|
|
|
virtual const char *GetTypeString() const { return "VCD"; }
|
|
|
|
virtual const char *GetPrefix() const { return "scenes"; }
|
|
|
|
virtual bool IsModelPath() const { return false; }
|
|
|
|
virtual bool Compile();
|
|
|
|
virtual const ExtensionList *GetExtensionsAndCount( void ) const;
|
|
|
|
virtual bool GetInputs( CUtlVector< CTargetBase * > &inputs ) const { return true; }
|
|
|
|
virtual void UpdateManifest( KeyValues *pKV ) {}
|
|
|
|
void SetInputFile( const char *pszVCD ) { m_strVCDPath = pszVCD; }
|
|
|
|
protected:
|
|
friend class CAsset;
|
|
|
|
CTargetVCD( CAsset *pAsset, const CTargetQC *pTargetQC );
|
|
const CTargetQC *m_pTargetQC;
|
|
CUtlString m_strVCDPath;
|
|
};
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//=============================================================================
|
|
class CTargetQC : public CTargetBase
|
|
{
|
|
public:
|
|
// From CTargetBase
|
|
virtual bool IsOk( CUtlString &sMsg ) const;
|
|
|
|
virtual bool IsContent() const { return true; }
|
|
|
|
virtual const char *GetTypeString() const { return "QC"; }
|
|
|
|
virtual bool Compile();
|
|
|
|
virtual const ExtensionList *GetExtensionsAndCount( void ) const;
|
|
|
|
virtual bool GetInputs( CUtlVector< CTargetBase * > &inputs ) const;
|
|
|
|
void SetQCTemplate( const char *pszQCTemplate );
|
|
const char *GetQCTemplate();
|
|
|
|
void SetQCITemplate( const char *pszQCITemplate ) { m_strQCITemplate = pszQCITemplate; }
|
|
const char *GetQCITemplate() { return m_strQCITemplate.IsEmpty() ? NULL : m_strQCITemplate.Get(); }
|
|
|
|
// Add a DMX Target to a QC which is a pathname to a geometry file (SMD, OBJ or DMX) in some arbitrary location
|
|
int TargetDMXCount() const;
|
|
int AddTargetDMX( const char *pszGeometryFile );
|
|
bool SetTargetDMX( int nLOD, const char *pszGeometryFile );
|
|
bool RemoveTargetDMX( int nLOD );
|
|
CSmartPtr< CTargetDMX > GetTargetDMX( int nLOD ) const;
|
|
|
|
// VCDs
|
|
CSmartPtr< CTargetVCD > GetTargetVCD();
|
|
|
|
virtual void UpdateManifest( KeyValues *pKV )
|
|
{
|
|
for ( int i = 0; i < TargetDMXCount(); ++i )
|
|
{
|
|
GetTargetDMX( i )->UpdateManifest( pKV );
|
|
}
|
|
}
|
|
|
|
protected:
|
|
friend class CAsset;
|
|
|
|
CTargetQC( CAsset *pAsset, const CTargetMDL *pTargetMDL );
|
|
|
|
enum
|
|
{
|
|
kATexture, // i.e. Red
|
|
kBTexture, // i.e. Blue
|
|
kCTexture, // i.e. Green
|
|
kDTexture, // i.e. Yellow
|
|
kCommonTexture,
|
|
kTextureCount
|
|
};
|
|
|
|
// Dependencies/Inputs
|
|
CUtlVector< CSmartPtr< CTargetDMX > > m_TargetDMXs; // 0 = LOD0, 1 = LOD1
|
|
CSmartPtr< CTargetVCD > m_TargetVCD;
|
|
|
|
CUtlBuffer m_QCTemplate;
|
|
CUtlString m_strQCITemplate;
|
|
};
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//=============================================================================
|
|
class CTargetMDL : public CTargetBase
|
|
{
|
|
public:
|
|
// From CTargetBase
|
|
virtual bool IsOk( CUtlString &sMsg ) const;
|
|
|
|
virtual bool IsContent() const { return false; }
|
|
|
|
virtual const char *GetTypeString() const { return "MDL"; }
|
|
|
|
virtual bool Compile();
|
|
|
|
virtual const ExtensionList *GetExtensionsAndCount( void ) const;
|
|
|
|
virtual bool GetInputs( CUtlVector< CTargetBase * > &inputs ) const;
|
|
|
|
CSmartPtr< CTargetQC > GetTargetQC() const { return m_pTargetQC; }
|
|
|
|
virtual void UpdateManifest( KeyValues *pKV )
|
|
{
|
|
GetTargetQC()->UpdateManifest( pKV );
|
|
}
|
|
|
|
protected:
|
|
friend class CAsset;
|
|
|
|
CTargetMDL( CAsset *pAsset, const CTargetBase *pTargetParent );
|
|
|
|
// Dependencies/Inputs
|
|
CSmartPtr< CTargetQC > m_pTargetQC;
|
|
};
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//=============================================================================
|
|
class CAsset : public CTargetBase
|
|
{
|
|
public:
|
|
CAsset();
|
|
|
|
CAsset( const char *pszName, bool *pbOk = NULL );
|
|
|
|
virtual ~CAsset();
|
|
|
|
// From CTargetBase
|
|
virtual bool IsOk( CUtlString &sMsg ) const;
|
|
|
|
virtual bool IsContent() const { return true; }
|
|
|
|
virtual const char *GetTypeString() const { return "ZIP"; }
|
|
|
|
// This compiles all the inputs but doesn't create the final archive
|
|
bool CompilePreview();
|
|
virtual bool PostCompilePreview();
|
|
|
|
virtual bool Compile();
|
|
virtual bool PostCompile();
|
|
|
|
virtual bool GetInputs( CUtlVector< CTargetBase * > &inputs ) const;
|
|
|
|
virtual const ExtensionList *GetExtensionsAndCount( void ) const;
|
|
|
|
virtual const CUtlString &GetAssetName() const;
|
|
|
|
// Returns the
|
|
bool GetDirectory( CUtlString &sDirectory, const char *pszPrefix ) const;
|
|
|
|
// Returns <class>/<steamid>/<name>, false if there's something wrong
|
|
bool GetRelativeDir( CUtlString &sRelativeDir, const char *pszPrefix, const CTargetBase *pTarget ) const;
|
|
|
|
// Returns GetSDKContentDir()/GetRelativeDir() or GetVProjectDir()/GetRelativeDir()
|
|
bool GetAbsoluteDir( CUtlString &sAbsoluteDir, const char *pszPrefix, const CTargetBase *pTarget ) const;
|
|
|
|
// Get the files that were built during the compile process
|
|
const CUtlVector< CUtlString > &GetBuiltFiles() const { return m_sAbsPaths; }
|
|
const CUtlVector< CUtlString > &GetRelativePathBuiltFiles() const { return m_sRelPaths; }
|
|
const CUtlVector< CUtlString > &GetModFiles() const { return m_sModOutputs; }
|
|
void AddModOutput( const char *pszCustomModOutput ) { m_sModOutputs.AddToTail( pszCustomModOutput ); }
|
|
|
|
bool SetName( const char *pszName );
|
|
bool IsNameValid() const;
|
|
|
|
const char *GetSteamId() const;
|
|
bool IsSteamIdValid() const;
|
|
|
|
void SetSkinToBipHead( bool bSkinToBipHead ) { m_bSkinToBipHead = bSkinToBipHead; }
|
|
bool SkinToBipHead() const { return m_bSkinToBipHead; }
|
|
|
|
virtual const char *GetClass() const = 0;
|
|
virtual KeyValues *GetAdditionalManifestData( void ) = 0;
|
|
|
|
bool SetTargetIcon( int nIcon, const char *pszIconFile );
|
|
CSmartPtr< CTargetIcon > GetTargetIcon( int nIcon ) const { return m_vecTargetIcons[ nIcon ]; }
|
|
|
|
int AddModel();
|
|
int GetNumModels() const { return m_vecModels.Count(); }
|
|
int GetCurrentModel() const { return m_nCurrentModel; }
|
|
bool SetCurrentModel( int nModel );
|
|
void RemoveModels();
|
|
|
|
int TargetDMXCount() const;
|
|
int AddTargetDMX( const char *pszGeometryFile );
|
|
bool SetTargetDMX( int nLOD, const char *pszGeometryFile );
|
|
bool RemoveTargetDMX( int nLOD );
|
|
CSmartPtr< CTargetDMX > GetTargetDMX( int nLOD );
|
|
|
|
CSmartPtr< CTargetMDL > GetTargetMDL() const;
|
|
|
|
CSmartPtr< CTargetQC > GetTargetQC() const;
|
|
|
|
int GetTargetVMTCount() const;
|
|
CTargetVMT *GetTargetVMT( int nIndex ) const;
|
|
|
|
template < class T, class C > CSmartPtr< T > NewTarget( const C *pTargetParent )
|
|
{
|
|
return CSmartPtr< T >( new T( this, pTargetParent ) );
|
|
}
|
|
|
|
CSmartPtr< CTargetVMT > FindOrAddMaterial( const char *pszMaterial, int nMaterialType );
|
|
|
|
CSmartPtr< CTargetVMT > FindMaterial( const char *pszMaterial );
|
|
|
|
bool Mkdir( const char *pszPrefix, const CTargetBase *pTarget );
|
|
|
|
void CreateManifest( CUtlBuffer &manifestBuf );
|
|
|
|
virtual void UpdateManifest( KeyValues *pKV )
|
|
{
|
|
KeyValues *pkvAdditional = GetAdditionalManifestData();
|
|
if ( pkvAdditional )
|
|
{
|
|
pkvAdditional->CopySubkeys( pKV );
|
|
}
|
|
|
|
pKV->SetString( "name", GetAssetName().Get() );
|
|
pKV->SetString( "class", GetClass() );
|
|
pKV->SetString( "steamId", GetSteamId() );
|
|
|
|
for ( int i = 0; i < TargetDMXCount(); ++i )
|
|
{
|
|
GetTargetDMX( i )->UpdateManifest( pKV );
|
|
}
|
|
|
|
for ( int i = 0; i < GetTargetVMTCount(); ++i )
|
|
{
|
|
CFmtStr sTmp;
|
|
sTmp.sprintf( "vmt%d", i );
|
|
KeyValues *pSubKey = new KeyValues( sTmp.Access() );
|
|
pKV->AddSubKey( pSubKey );
|
|
GetTargetVMT( i )->UpdateManifest( pSubKey );
|
|
}
|
|
}
|
|
|
|
void SetArchivePath( const char *pszArchivePath ) { m_sArchivePath = pszArchivePath; }
|
|
const char *GetArchivePath() const { return m_sArchivePath; }
|
|
|
|
const char* CheckRedundantOutputFilePath( const char* pszInputFilePath, const char* pszVTEXConfig, const char* pszOutputFilePath );
|
|
|
|
void ExcludeFileExtension( const char *pszExtension ) { m_sExcludeFileExtensions.AddToTail( pszExtension ); }
|
|
|
|
void SetBuildScenesImage( bool bShouldBuildScenesImage ) { m_bShouldBuildScenesImage = bShouldBuildScenesImage; }
|
|
|
|
protected:
|
|
CUtlString m_sSteamId;
|
|
CUtlString m_sName;
|
|
bool m_bSkinToBipHead;
|
|
|
|
// build scenes.image
|
|
bool BuildScenesImage();
|
|
bool m_bShouldBuildScenesImage;
|
|
|
|
// Called only by CTargetVMT destructor
|
|
friend class CTargetVMT;
|
|
bool RemoveMaterial( const char *pszMaterial );
|
|
|
|
// This owns the pointers for all of the targets in the Asset
|
|
CUtlVector< CSmartPtr< CTargetBase > > m_targetStore;
|
|
|
|
// Dependencies/Inputs
|
|
CUtlVector< CSmartPtr< CTargetMDL > > m_vecModels;
|
|
int m_nCurrentModel;
|
|
|
|
CUtlMap< CUtlString, CTargetVMT * > m_vmtMap;
|
|
|
|
CUtlVector< CSmartPtr< CTargetIcon > > m_vecTargetIcons;
|
|
|
|
// The path to the ZIP archive
|
|
CUtlString m_sArchivePath;
|
|
|
|
// Files that were built during the compile process
|
|
CUtlVector< CUtlString > m_sAbsPaths;
|
|
CUtlVector< CUtlString > m_sRelPaths;
|
|
CUtlVector< CUtlString > m_sModOutputs;
|
|
|
|
// Sometime we don't want to include some extensions in the zip file
|
|
CUtlVector< CUtlString > m_sExcludeFileExtensions;
|
|
|
|
struct CompileOutputFile_t
|
|
{
|
|
CUtlString m_strInputFilePath;
|
|
CUtlString m_strVTEXConfig;
|
|
CUtlString m_strOutputFilePath;
|
|
};
|
|
CUtlVector< CompileOutputFile_t > m_CompileOutputFiles;
|
|
};
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// Instantiate a game specific asset class
|
|
//
|
|
// e.g.: typedef CAssetGame< CItemUploadTF > CAssetTF;
|
|
//
|
|
//=============================================================================
|
|
template < typename T >
|
|
class CAssetGame : public CAsset
|
|
{
|
|
typedef CAsset BaseClass;
|
|
|
|
public:
|
|
CAssetGame()
|
|
: CAsset()
|
|
{
|
|
m_sClass = GetClassString( "" );
|
|
m_pkvAdditionalManifestData = NULL;
|
|
}
|
|
|
|
CAssetGame( const char *pszClass, const char *pszName, bool *pbOk /* = NULL */ )
|
|
: CAsset( pszName, pbOk )
|
|
{
|
|
const char *pszSanitizedClass = GetClassString( pszClass );
|
|
if ( pszSanitizedClass )
|
|
{
|
|
m_sClass = pszSanitizedClass;
|
|
}
|
|
else
|
|
{
|
|
m_sClass = GetClassString( "" );
|
|
}
|
|
}
|
|
|
|
bool SetClass( const char *pszClass )
|
|
{
|
|
const char *pszRealClass = GetClassString( pszClass );
|
|
|
|
if ( pszRealClass )
|
|
{
|
|
m_sClass = pszRealClass;
|
|
}
|
|
else
|
|
{
|
|
m_sClass = pszClass;
|
|
Assert( !IsClassValid() );
|
|
}
|
|
|
|
return IsClassValid();
|
|
}
|
|
|
|
virtual const char *GetClass() const { return m_sClass.Get(); }
|
|
|
|
bool IsClassValid() const
|
|
{
|
|
if ( m_sClass.Length() <= 0 || GetClassString( m_sClass ) == NULL )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void SetAdditionalManifestData( KeyValues *pKV )
|
|
{
|
|
if ( m_pkvAdditionalManifestData )
|
|
{
|
|
m_pkvAdditionalManifestData->deleteThis();
|
|
m_pkvAdditionalManifestData = NULL;
|
|
}
|
|
|
|
m_pkvAdditionalManifestData = pKV->MakeCopy();
|
|
}
|
|
|
|
KeyValues *GetAdditionalManifestData( void )
|
|
{
|
|
return m_pkvAdditionalManifestData;
|
|
}
|
|
|
|
virtual bool IsOk( CUtlString &sMsg ) const
|
|
{
|
|
if ( !IsClassValid() )
|
|
{
|
|
sMsg = "Invalid Class";
|
|
return false;
|
|
}
|
|
|
|
return BaseClass::IsOk( sMsg );
|
|
}
|
|
|
|
const Vector &GetBipHead() const
|
|
{
|
|
const int nClassIndex = GetClassIndex( m_sClass );
|
|
return CItemUploadGame< T >::GetBipHead( nClassIndex );
|
|
}
|
|
|
|
const RadianEuler &GetBipHeadRotation() const
|
|
{
|
|
const int nClassIndex = GetClassIndex( m_sClass );
|
|
return CItemUploadGame< T >::GetBipHeadRotation( nClassIndex );
|
|
}
|
|
|
|
protected:
|
|
CUtlString m_sClass;
|
|
KeyValues *m_pkvAdditionalManifestData;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
typedef CAssetGame< CItemUploadTF > CAssetTF;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Get[Input|Output]Path(s) flag usage
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Get the name of the nth output file
|
|
// For example:
|
|
//
|
|
// FILE EXTEN PATH ABS MODELS PREFIX OutputName
|
|
// true true true true true true d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo/foo.vmt
|
|
// true true true true true false d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo/foo.vmt
|
|
// true true true true false true d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo/foo.vmt
|
|
// true true true true false false d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo/foo.vmt
|
|
//
|
|
// true true true false true true materials/models/player/items/pyro/0x00017714/foo/foo.vmt
|
|
// true true true false true false models/player/items/pyro/0x00017714/foo/foo.vmt
|
|
// true true true false false true player/items/pyro/0x00017714/foo/foo.vmt
|
|
// true true true false false false player/items/pyro/0x00017714/foo/foo.vmt
|
|
//
|
|
// true true false true true true foo.vmt
|
|
// true true false true true false foo.vmt
|
|
// true true false true false true foo.vmt
|
|
// true true false true false false foo.vmt
|
|
//
|
|
// true true false false true true foo.vmt
|
|
// true true false false true false foo.vmt
|
|
// true true false false false true foo.vmt
|
|
// true true false false false false foo.vmt
|
|
//
|
|
// true false true true true true d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo/foo
|
|
// true false true true true false d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo/foo
|
|
// true false true true false true d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo/foo
|
|
// true false true true false false d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo/foo
|
|
//
|
|
// true false true false true true materials/models/player/items/pyro/0x00017714/foo/foo
|
|
// true false true false true false models/player/items/pyro/0x00017714/foo/foo
|
|
// true false true false false true player/items/pyro/0x00017714/foo/foo
|
|
// true false true false false false player/items/pyro/0x00017714/foo/foo
|
|
//
|
|
// true false false true true true foo
|
|
// true false false true true false foo
|
|
// true false false true false true foo
|
|
// true false false true false false foo
|
|
//
|
|
// true false false false true true foo
|
|
// true false false false true false foo
|
|
// true false false false false true foo
|
|
// true false false false false false foo
|
|
//
|
|
// false true true true true true d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo
|
|
// false true true true true false d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo
|
|
// false true true true false true d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo
|
|
// false true true true false false d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo
|
|
//
|
|
// false true true false true true materials/models/player/items/pyro/0x00017714/foo
|
|
// false true true false true false models/player/items/pyro/0x00017714/foo
|
|
// false true true false false true player/items/pyro/0x00017714/foo
|
|
// false true true false false false player/items/pyro/0x00017714/foo
|
|
//
|
|
// false true false true true true - FAILURE -
|
|
// false true false true true false - FAILURE -
|
|
// false true false true false true - FAILURE -
|
|
// false true false true false false - FAILURE -
|
|
//
|
|
// false true false false true true - FAILURE -
|
|
// false true false false true false - FAILURE -
|
|
// false true false false false true - FAILURE -
|
|
// false true false false false false - FAILURE -
|
|
//
|
|
// false false true true true true d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo/foo
|
|
// false false true true true false d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo/foo
|
|
// false false true true false true d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo/foo
|
|
// false false true true false false d:/dev/main/game/tf/materials/models/player/items/pyro/0x00017714/foo/foo
|
|
//
|
|
// false false true false true true materials/models/player/items/pyro/0x00017714/foo/foo
|
|
// false false true false true false models/player/items/pyro/0x00017714/foo/foo
|
|
// false false true false false true player/items/pyro/0x00017714/foo/foo
|
|
// false false true false false false player/items/pyro/0x00017714/foo/foo
|
|
//
|
|
// false false false true true true - FAILURE -
|
|
// false false false true true false - FAILURE -
|
|
// false false false true false true - FAILURE -
|
|
// false false false true false false - FAILURE -
|
|
//
|
|
// false false false false true true - FAILURE -
|
|
// false false false false true false - FAILURE -
|
|
// false false false false false true - FAILURE -
|
|
// false false false false false false - FAILURE -
|
|
//
|
|
|
|
|
|
#endif // itemtest_H
|