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99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef SPLITTER_H
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#define SPLITTER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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namespace vgui
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{
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enum SplitterMode_t
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{
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SPLITTER_MODE_HORIZONTAL = 0,
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SPLITTER_MODE_VERTICAL
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};
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class SplitterHandle;
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class SplitterChildPanel;
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//-----------------------------------------------------------------------------
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// Purpose: Thin line used to divide sections, can be moved dragged!
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//-----------------------------------------------------------------------------
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class Splitter : public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( Splitter, EditablePanel );
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public:
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// nCount is the number of splitters to create.
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// NOTE: The constructor here will create (nCount+1) EditablePanel children
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// and name them child0...childN for .res file purposes.
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Splitter( Panel *parent, const char *name, SplitterMode_t mode, int nCount );
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~Splitter();
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// Evenly respace all splitters
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void EvenlyRespaceSplitters();
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// respace splitters using given fractions (must sum to 1)
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void RespaceSplitters( float *flFractions );
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// Inherited from Panel
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virtual void ApplySettings(KeyValues *inResourceData);
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virtual void GetSettings( KeyValues *outResourceData );
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virtual void PerformLayout();
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virtual void OnSizeChanged(int newWide, int newTall);
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virtual void ApplyUserConfigSettings(KeyValues *userConfig);
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virtual void GetUserConfigSettings(KeyValues *userConfig);
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virtual bool HasUserConfigSettings() { return true; }
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// Sets the splitter color
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void SetSplitterColor( Color c );
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// Enables borders on the splitters
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void EnableBorders( bool bEnable );
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// Locks the size of a particular child in pixels.
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void LockChildSize( int nChildIndex, int nSize );
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void UnlockChildSize( int nChildIndex );
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private:
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void RecreateSplitters( int nCount );
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struct SplitterInfo_t
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{
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SplitterChildPanel *m_pPanel; // This panel is to the left or above the handle
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SplitterHandle *m_pHandle;
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float m_flPos;
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bool m_bLocked;
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int m_nLockedSize;
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};
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int GetPosRange();
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int GetSplitterCount() const;
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int GetSplitterPosition( int nIndex );
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void SetSplitterPosition( int nIndex, int nPos );
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int GetSubPanelCount() const;
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int ComputeLockedSize( int nStartingIndex );
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CUtlVector< SplitterInfo_t > m_Splitters;
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SplitterMode_t m_Mode;
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friend class SplitterHandle;
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};
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} // namespace vgui
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#endif // SPLITTER_H
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