mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
273 lines
10 KiB
C++
273 lines
10 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#ifndef ISOUNDEMITTERSYSTEMBASE_H
|
|
#define ISOUNDEMITTERSYSTEMBASE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "tier1/utldict.h"
|
|
#include "vstdlib/random.h"
|
|
#include "soundflags.h"
|
|
#include "mathlib/compressed_vector.h"
|
|
#include "appframework/IAppSystem.h"
|
|
|
|
|
|
#define SOUNDEMITTERSYSTEM_INTERFACE_VERSION "VSoundEmitter002"
|
|
|
|
#define SOUNDGENDER_MACRO "$gender"
|
|
#define SOUNDGENDER_MACRO_LENGTH 7 // Length of above including $
|
|
|
|
typedef short HSOUNDSCRIPTHANDLE;
|
|
#define SOUNDEMITTER_INVALID_HANDLE (HSOUNDSCRIPTHANDLE)-1
|
|
|
|
class IFileList;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
struct CSoundParameters
|
|
{
|
|
CSoundParameters()
|
|
{
|
|
channel = CHAN_AUTO; // 0
|
|
volume = VOL_NORM; // 1.0f
|
|
pitch = PITCH_NORM; // 100
|
|
|
|
pitchlow = PITCH_NORM;
|
|
pitchhigh = PITCH_NORM;
|
|
|
|
soundlevel = SNDLVL_NORM; // 75dB
|
|
soundname[ 0 ] = 0;
|
|
play_to_owner_only = false;
|
|
count = 0;
|
|
|
|
delay_msec = 0;
|
|
}
|
|
|
|
int channel;
|
|
float volume;
|
|
int pitch;
|
|
int pitchlow, pitchhigh;
|
|
soundlevel_t soundlevel;
|
|
// For weapon sounds...
|
|
bool play_to_owner_only;
|
|
int count;
|
|
char soundname[ 128 ];
|
|
int delay_msec;
|
|
};
|
|
|
|
// A bit of a hack, but these are just utility function which are implemented in the SouneParametersInternal.cpp file which all users of this lib also compile
|
|
const char *SoundLevelToString( soundlevel_t level );
|
|
const char *ChannelToString( int channel );
|
|
const char *VolumeToString( float volume );
|
|
const char *PitchToString( float pitch );
|
|
soundlevel_t TextToSoundLevel( const char *key );
|
|
int TextToChannel( const char *name );
|
|
|
|
|
|
enum gender_t
|
|
{
|
|
GENDER_NONE = 0,
|
|
GENDER_MALE,
|
|
GENDER_FEMALE,
|
|
};
|
|
|
|
|
|
#pragma pack(1)
|
|
struct SoundFile
|
|
{
|
|
SoundFile()
|
|
{
|
|
symbol = UTL_INVAL_SYMBOL;
|
|
gender = GENDER_NONE;
|
|
available = true;
|
|
COMPILE_TIME_ASSERT( sizeof(SoundFile) == 4 );
|
|
}
|
|
|
|
CUtlSymbol symbol;
|
|
byte gender;
|
|
byte available;
|
|
};
|
|
|
|
#pragma pack()
|
|
|
|
#pragma pack(1)
|
|
template<typename T>
|
|
struct sound_interval_t
|
|
{
|
|
T start;
|
|
T range;
|
|
|
|
interval_t &ToInterval( interval_t &dest ) const { dest.start = start; dest.range = range; return dest; }
|
|
void FromInterval( const interval_t &from ) { start = from.start; range = from.range; }
|
|
float Random() const { return RandomFloat( start, start + range ); }
|
|
};
|
|
|
|
|
|
#pragma pack()
|
|
|
|
typedef sound_interval_t<float16_with_assign> volume_interval_t;
|
|
typedef sound_interval_t<uint16> soundlevel_interval_t;
|
|
typedef sound_interval_t<uint8> pitch_interval_t;
|
|
|
|
#pragma pack(1)
|
|
struct CSoundParametersInternal
|
|
{
|
|
CSoundParametersInternal();
|
|
~CSoundParametersInternal();
|
|
|
|
void CopyFrom( const CSoundParametersInternal& src );
|
|
|
|
bool operator == ( const CSoundParametersInternal& other ) const;
|
|
|
|
const char *VolumeToString( void ) const;
|
|
const char *ChannelToString( void ) const;
|
|
const char *SoundLevelToString( void ) const;
|
|
const char *PitchToString( void ) const;
|
|
|
|
void VolumeFromString( const char *sz );
|
|
void ChannelFromString( const char *sz );
|
|
void PitchFromString( const char *sz );
|
|
void SoundLevelFromString( const char *sz );
|
|
|
|
int GetChannel() const { return channel; }
|
|
const volume_interval_t &GetVolume() const { return volume; }
|
|
const pitch_interval_t &GetPitch() const { return pitch; }
|
|
const soundlevel_interval_t &GetSoundLevel() const { return soundlevel; }
|
|
int GetDelayMsec() const { return delay_msec; }
|
|
bool OnlyPlayToOwner() const { return play_to_owner_only; }
|
|
bool HadMissingWaveFiles() const { return had_missing_wave_files; }
|
|
bool UsesGenderToken() const { return uses_gender_token; }
|
|
bool ShouldPreload() const { return m_bShouldPreload; }
|
|
|
|
void SetChannel( int newChannel ) { channel = newChannel; }
|
|
void SetVolume( float start, float range = 0.0 ) { volume.start = start; volume.range = range; }
|
|
void SetPitch( float start, float range = 0.0 ) { pitch.start = start; pitch.range = range; }
|
|
void SetSoundLevel( float start, float range = 0.0 ) { soundlevel.start = start; soundlevel.range = range; }
|
|
void SetDelayMsec( int delay ) { delay_msec = delay; }
|
|
void SetShouldPreload( bool bShouldPreload ) { m_bShouldPreload = bShouldPreload; }
|
|
void SetOnlyPlayToOwner( bool b ) { play_to_owner_only = b; }
|
|
void SetHadMissingWaveFiles( bool b ) { had_missing_wave_files = b; }
|
|
void SetUsesGenderToken( bool b ) { uses_gender_token = b; }
|
|
|
|
void AddSoundName( const SoundFile &soundFile ) { AddToTail( &m_pSoundNames, &m_nSoundNames, soundFile ); }
|
|
int NumSoundNames() const { return m_nSoundNames; }
|
|
SoundFile * GetSoundNames() { return ( m_nSoundNames == 1 ) ? (SoundFile *)&m_pSoundNames : m_pSoundNames; }
|
|
const SoundFile *GetSoundNames() const { return ( m_nSoundNames == 1 ) ? (SoundFile *)&m_pSoundNames : m_pSoundNames; }
|
|
|
|
void AddConvertedName( const SoundFile &soundFile ) { AddToTail( &m_pConvertedNames, &m_nConvertedNames, soundFile ); }
|
|
int NumConvertedNames() const { return m_nConvertedNames; }
|
|
SoundFile * GetConvertedNames() { return ( m_nConvertedNames == 1 ) ? (SoundFile *)&m_pConvertedNames : m_pConvertedNames; }
|
|
const SoundFile *GetConvertedNames() const { return ( m_nConvertedNames == 1 ) ? (SoundFile *)&m_pConvertedNames : m_pConvertedNames; }
|
|
|
|
private:
|
|
void operator=( const CSoundParametersInternal& src ); // disallow implicit copies
|
|
CSoundParametersInternal( const CSoundParametersInternal& src );
|
|
|
|
void AddToTail( SoundFile **pDest, uint16 *pDestCount, const SoundFile &source );
|
|
|
|
SoundFile * m_pSoundNames; // 4
|
|
SoundFile * m_pConvertedNames; // 8
|
|
uint16 m_nSoundNames; // 10
|
|
uint16 m_nConvertedNames; // 12
|
|
|
|
volume_interval_t volume; // 16
|
|
soundlevel_interval_t soundlevel; // 20
|
|
pitch_interval_t pitch; // 22
|
|
uint16 channel; // 24
|
|
uint16 delay_msec; // 26
|
|
|
|
bool play_to_owner_only:1; // For weapon sounds... // 27
|
|
// Internal use, for warning about missing .wav files
|
|
bool had_missing_wave_files:1;
|
|
bool uses_gender_token:1;
|
|
bool m_bShouldPreload:1;
|
|
|
|
byte reserved; // 28
|
|
|
|
|
|
};
|
|
#pragma pack()
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Base class for sound emitter system handling (can be used by tools)
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class ISoundEmitterSystemBase : public IAppSystem
|
|
{
|
|
public:
|
|
// Init, shutdown called after we know what mod is running
|
|
virtual bool ModInit() = 0;
|
|
virtual void ModShutdown() = 0;
|
|
|
|
virtual int GetSoundIndex( const char *pName ) const = 0;
|
|
virtual bool IsValidIndex( int index ) = 0;
|
|
virtual int GetSoundCount( void ) = 0;
|
|
|
|
virtual const char *GetSoundName( int index ) = 0;
|
|
virtual bool GetParametersForSound( const char *soundname, CSoundParameters& params, gender_t gender, bool isbeingemitted = false ) = 0;
|
|
|
|
virtual const char *GetWaveName( CUtlSymbol& sym ) = 0;
|
|
virtual CUtlSymbol AddWaveName( const char *name ) = 0;
|
|
|
|
virtual soundlevel_t LookupSoundLevel( const char *soundname ) = 0;
|
|
virtual const char *GetWavFileForSound( const char *soundname, char const *actormodel ) = 0;
|
|
virtual const char *GetWavFileForSound( const char *soundname, gender_t gender ) = 0;
|
|
virtual int CheckForMissingWavFiles( bool verbose ) = 0;
|
|
virtual const char *GetSourceFileForSound( int index ) const = 0;
|
|
|
|
// Iteration methods
|
|
virtual int First() const = 0;
|
|
virtual int Next( int i ) const = 0;
|
|
virtual int InvalidIndex() const = 0;
|
|
|
|
virtual CSoundParametersInternal *InternalGetParametersForSound( int index ) = 0;
|
|
|
|
// The host application is responsible for dealing with dirty sound scripts, etc.
|
|
virtual bool AddSound( const char *soundname, const char *scriptfile, const CSoundParametersInternal& params ) = 0;
|
|
virtual void RemoveSound( const char *soundname ) = 0;
|
|
virtual void MoveSound( const char *soundname, const char *newscript ) = 0;
|
|
virtual void RenameSound( const char *soundname, const char *newname ) = 0;
|
|
|
|
virtual void UpdateSoundParameters( const char *soundname, const CSoundParametersInternal& params ) = 0;
|
|
|
|
virtual int GetNumSoundScripts() const = 0;
|
|
virtual char const *GetSoundScriptName( int index ) const = 0;
|
|
virtual bool IsSoundScriptDirty( int index ) const = 0;
|
|
virtual int FindSoundScript( const char *name ) const = 0;
|
|
virtual void SaveChangesToSoundScript( int scriptindex ) = 0;
|
|
|
|
virtual void ExpandSoundNameMacros( CSoundParametersInternal& params, char const *wavename ) = 0;
|
|
virtual gender_t GetActorGender( char const *actormodel ) = 0;
|
|
virtual void GenderExpandString( char const *actormodel, char const *in, char *out, int maxlen ) = 0;
|
|
virtual void GenderExpandString( gender_t gender, char const *in, char *out, int maxlen ) = 0;
|
|
virtual bool IsUsingGenderToken( char const *soundname ) = 0;
|
|
|
|
// For blowing away caches based on filetimstamps of the manifest, or of any of the
|
|
// .txt files that are read into the sound emitter system
|
|
virtual unsigned int GetManifestFileTimeChecksum() = 0;
|
|
|
|
// Called from both client and server (single player) or just one (server only in dedicated server and client only if connected to a remote server)
|
|
// Called by LevelInitPreEntity to override sound scripts for the mod with level specific overrides based on custom mapnames, etc.
|
|
virtual void AddSoundOverrides( char const *scriptfile, bool bPreload = false ) = 0;
|
|
|
|
// Called by either client or server in LevelShutdown to clear out custom overrides
|
|
virtual void ClearSoundOverrides() = 0;
|
|
|
|
virtual bool GetParametersForSoundEx( const char *soundname, HSOUNDSCRIPTHANDLE& handle, CSoundParameters& params, gender_t gender, bool isbeingemitted = false ) = 0;
|
|
virtual soundlevel_t LookupSoundLevelByHandle( char const *soundname, HSOUNDSCRIPTHANDLE& handle ) = 0;
|
|
|
|
virtual void ReloadSoundEntriesInList( IFileList *pFilesToReload ) = 0;
|
|
|
|
// Called by either client or server to force ModShutdown and ModInit
|
|
virtual void Flush() = 0;
|
|
};
|
|
|
|
#endif // ISOUNDEMITTERSYSTEMBASE_H
|