mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef WEAPON_STUNSTICK_H
|
|
#define WEAPON_STUNSTICK_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "basebludgeonweapon.h"
|
|
|
|
#define STUNSTICK_RANGE 75.0f
|
|
#define STUNSTICK_REFIRE 0.6f
|
|
|
|
class CWeaponStunStick : public CBaseHLBludgeonWeapon
|
|
{
|
|
DECLARE_CLASS( CWeaponStunStick, CBaseHLBludgeonWeapon );
|
|
DECLARE_DATADESC();
|
|
|
|
public:
|
|
|
|
CWeaponStunStick();
|
|
|
|
DECLARE_SERVERCLASS();
|
|
DECLARE_ACTTABLE();
|
|
|
|
virtual void Precache();
|
|
|
|
void Spawn();
|
|
|
|
float GetRange( void ) { return STUNSTICK_RANGE; }
|
|
float GetFireRate( void ) { return STUNSTICK_REFIRE; }
|
|
|
|
int WeaponMeleeAttack1Condition( float flDot, float flDist );
|
|
|
|
bool Deploy( void );
|
|
bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL );
|
|
|
|
void Drop( const Vector &vecVelocity );
|
|
void ImpactEffect( trace_t &traceHit );
|
|
void SecondaryAttack( void ) {}
|
|
void SetStunState( bool state );
|
|
bool GetStunState( void );
|
|
void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
|
|
|
|
float GetDamageForActivity( Activity hitActivity );
|
|
|
|
bool CanBePickedUpByNPCs( void ) { return false; }
|
|
|
|
private:
|
|
|
|
CNetworkVar( bool, m_bActive );
|
|
};
|
|
|
|
#endif // WEAPON_STUNSTICK_H
|