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			25 lines
		
	
	
		
			702 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			702 B
		
	
	
	
		
			C++
		
	
	
	
	
	
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: 
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CL_ENTS_PARSE_H
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#define CL_ENTS_PARSE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CEntityReadInfo;		
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void CL_DeleteDLLEntity( int iEnt, const char *reason, bool bOnRecreatingAllEntities = false );
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void CL_CopyExistingEntity( CEntityReadInfo &u );
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void CL_PreserveExistingEntity( int nOldEntity );
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void CL_CopyNewEntity( CEntityReadInfo &u, int iClass, int iSerialNum );
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void CL_PreprocessEntities( void );
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bool CL_ProcessPacketEntities ( SVC_PacketEntities * entmsg );
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#endif // CL_ENTS_PARSE_H
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