mirror of
https://github.com/nillerusr/source-engine.git
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1603 lines
35 KiB
C++
1603 lines
35 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef STUDIOMDL_H
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#define STUDIOMDL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <stdio.h>
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#include "basetypes.h"
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#include "tier1/utlvector.h"
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#include "tier1/utlsymbol.h"
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#include "tier1/utlstring.h"
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#include "mathlib/vector.h"
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#include "studio.h"
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#include "datamodel/dmelementhandle.h"
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#include "checkuv.h"
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struct LodScriptData_t;
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struct s_flexkey_t;
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struct s_flexcontroller_t;
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struct s_flexcontrollerremap_t;
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struct s_combinationrule_t;
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struct s_combinationcontrol_t;
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class CDmeVertexDeltaData;
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class CDmeCombinationOperator;
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#define IDSTUDIOHEADER (('T'<<24)+('S'<<16)+('D'<<8)+'I')
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// little-endian "IDST"
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#define IDSTUDIOANIMGROUPHEADER (('G'<<24)+('A'<<16)+('D'<<8)+'I')
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// little-endian "IDAG"
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#define STUDIO_QUADRATIC_MOTION 0x00002000
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#define MAXSTUDIOANIMFRAMES 5000 // max frames per animation
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#define MAXSTUDIOANIMS 2000 // total animations
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#define MAXSTUDIOSEQUENCES 1524 // total sequences
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#define MAXSTUDIOSRCBONES 512 // bones allowed at source movement
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#define MAXSTUDIOMODELS 32 // sub-models per model
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#define MAXSTUDIOBODYPARTS 32
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#define MAXSTUDIOMESHES 256
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#define MAXSTUDIOEVENTS 1024
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#define MAXSTUDIOFLEXKEYS 512
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#define MAXSTUDIOFLEXRULES 1024
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#define MAXSTUDIOBONEWEIGHTS 3
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#define MAXSTUDIOCMDS 64
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#define MAXSTUDIOMOVEKEYS 64
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#define MAXSTUDIOIKRULES 64
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#define MAXSTUDIONAME 128
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#ifndef EXTERN
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#define EXTERN extern
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#endif
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EXTERN char outname[MAX_PATH];
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//EXTERN char g_pPlatformName[1024];
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EXTERN qboolean cdset;
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EXTERN int numdirs;
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EXTERN char cddir[32][MAX_PATH];
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EXTERN int numcdtextures;
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EXTERN char * cdtextures[16];
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EXTERN char fullpath[1024];
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EXTERN char rootname[MAXSTUDIONAME]; // name of the root bone
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EXTERN float g_defaultscale;
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EXTERN float g_currentscale;
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EXTERN RadianEuler g_defaultrotation;
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EXTERN char defaulttexture[16][MAX_PATH];
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EXTERN char sourcetexture[16][MAX_PATH];
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EXTERN int numrep;
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EXTERN int tag_reversed;
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EXTERN int tag_normals;
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EXTERN float normal_blend;
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EXTERN int dump_hboxes;
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EXTERN int ignore_warnings;
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EXTERN Vector eyeposition;
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EXTERN float g_flMaxEyeDeflection;
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EXTERN int g_illumpositionattachment;
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EXTERN Vector illumposition;
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EXTERN int illumpositionset;
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EXTERN int gflags;
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EXTERN Vector bbox[2];
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EXTERN Vector cbox[2];
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EXTERN bool g_wrotebbox;
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EXTERN bool g_wrotecbox;
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EXTERN int clip_texcoords;
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EXTERN bool g_staticprop;
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EXTERN bool g_centerstaticprop;
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EXTERN bool g_realignbones;
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EXTERN bool g_definebones;
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EXTERN byte g_constdirectionalightdot;
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// Methods associated with the key value text block
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extern CUtlVector< char > g_KeyValueText;
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int KeyValueTextSize( CUtlVector< char > *pKeyValue );
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const char *KeyValueText( CUtlVector< char > *pKeyValue );
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extern vec_t Q_rint (vec_t in);
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extern void WriteModelFiles(void);
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void *kalloc( int num, int size );
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// --------------------------------------------------------------------
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template< class T >
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class CUtlVectorAuto : public CUtlVector< T >
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{
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// typedef CUtlVectorAuto< T, CUtlVector<T > > BaseClass;
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public:
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T& operator[]( int i );
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};
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template< typename T >
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inline T& CUtlVectorAuto<T>::operator[]( int i )
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{
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EnsureCount( i + 1 );
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Assert( IsValidIndex(i) );
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return Base()[i];
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}
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// --------------------------------------------------------------------
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struct s_trianglevert_t
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{
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int vertindex;
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int normindex; // index into normal array
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int s,t;
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float u,v;
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};
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struct s_boneweight_t
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{
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int numbones;
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int bone[MAXSTUDIOBONEWEIGHTS];
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float weight[MAXSTUDIOBONEWEIGHTS];
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};
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struct s_tmpface_t
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{
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int material;
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unsigned long a, b, c;
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unsigned long ta, tb, tc;
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unsigned long na, nb, nc;
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};
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struct s_face_t
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{
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unsigned long a, b, c;
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};
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struct s_vertexinfo_t
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{
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int material;
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int mesh;
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Vector position;
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Vector normal;
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Vector4D tangentS;
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Vector2D texcoord;
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s_boneweight_t boneweight;
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};
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//============================================================================
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// dstudiobone_t bone[MAXSTUDIOBONES];
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struct s_bonefixup_t
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{
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matrix3x4_t m;
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};
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EXTERN int g_numbones;
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struct s_bonetable_t
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{
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char name[MAXSTUDIONAME]; // bone name for symbolic links
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int parent; // parent bone
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bool split;
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int bonecontroller; // -1 == 0
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Vector pos; // default pos
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Vector posscale; // pos values scale
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RadianEuler rot; // default pos
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Vector rotscale; // rotation values scale
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int group; // hitgroup
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Vector bmin, bmax; // bounding box
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bool bPreDefined;
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matrix3x4_t rawLocalOriginal; // original transform of preDefined bone
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matrix3x4_t rawLocal;
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matrix3x4_t srcRealign;
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bool bPreAligned;
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matrix3x4_t boneToPose;
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int flags;
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int proceduralindex;
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int physicsBoneIndex;
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int surfacePropIndex;
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Quaternion qAlignment;
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bool bDontCollapse;
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Vector posrange;
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};
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EXTERN s_bonetable_t g_bonetable[MAXSTUDIOSRCBONES];
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extern int findGlobalBone( const char *name ); // finds a named bone in the global bone table
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EXTERN int g_numrenamedbones;
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struct s_renamebone_t
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{
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char from[MAXSTUDIONAME];
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char to[MAXSTUDIONAME];
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};
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EXTERN s_renamebone_t g_renamedbone[MAXSTUDIOSRCBONES];
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const char *RenameBone( const char *pName ); // returns new name if available, else return pName.
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EXTERN int g_numimportbones;
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struct s_importbone_t
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{
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char name[MAXSTUDIONAME];
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char parent[MAXSTUDIONAME];
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matrix3x4_t rawLocal;
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bool bPreAligned;
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matrix3x4_t srcRealign;
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};
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EXTERN s_importbone_t g_importbone[MAXSTUDIOSRCBONES];
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EXTERN int g_numincludemodels;
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struct s_includemodel_t
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{
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char name[MAXSTUDIONAME];
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};
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EXTERN s_includemodel_t g_includemodel[128];
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struct s_bbox_t
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{
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char name[MAXSTUDIONAME]; // bone name
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char hitboxname[MAXSTUDIONAME]; // hitbox name
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int bone;
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int group; // hitgroup
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int model;
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Vector bmin, bmax; // bounding box
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};
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#define MAXSTUDIOHITBOXSETNAME 64
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struct s_hitboxset
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{
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char hitboxsetname[ MAXSTUDIOHITBOXSETNAME ];
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int numhitboxes;
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s_bbox_t hitbox[MAXSTUDIOSRCBONES];
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};
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extern CUtlVector< s_hitboxset > g_hitboxsets;
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EXTERN int g_numhitgroups;
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struct s_hitgroup_t
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{
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int models;
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int group;
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char name[MAXSTUDIONAME]; // bone name
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};
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EXTERN s_hitgroup_t g_hitgroup[MAXSTUDIOSRCBONES];
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struct s_bonecontroller_t
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{
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char name[MAXSTUDIONAME];
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int bone;
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int type;
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int inputfield;
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float start;
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float end;
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};
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EXTERN s_bonecontroller_t g_bonecontroller[MAXSTUDIOSRCBONES];
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EXTERN int g_numbonecontrollers;
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struct s_screenalignedbone_t
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{
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char name[MAXSTUDIONAME];
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int flags;
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};
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EXTERN s_screenalignedbone_t g_screenalignedbone[MAXSTUDIOSRCBONES];
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EXTERN int g_numscreenalignedbones;
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struct s_attachment_t
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{
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char name[MAXSTUDIONAME];
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char bonename[MAXSTUDIONAME];
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int bone;
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int type;
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int flags;
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matrix3x4_t local;
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int found; // a owning bone has been flagged
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bool operator==( const s_attachment_t &rhs ) const;
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};
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#define IS_ABSOLUTE 0x0001
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#define IS_RIGID 0x0002
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EXTERN s_attachment_t g_attachment[MAXSTUDIOSRCBONES];
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EXTERN int g_numattachments;
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struct s_bonemerge_t
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{
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char bonename[MAXSTUDIONAME];
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};
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EXTERN CUtlVector< s_bonemerge_t > g_BoneMerge;
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struct s_mouth_t
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{
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char bonename[MAXSTUDIONAME];
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int bone;
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Vector forward;
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int flexdesc;
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};
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EXTERN s_mouth_t g_mouth[MAXSTUDIOSRCBONES]; // ?? skins?
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EXTERN int g_nummouths;
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struct s_node_t
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{
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char name[MAXSTUDIONAME];
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int parent;
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};
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struct s_bone_t
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{
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Vector pos;
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RadianEuler rot;
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};
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struct s_linearmove_t
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{
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int endframe; // frame when pos, rot is valid.
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int flags; // type of motion. Only linear, linear accel, and linear decel is allowed
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float v0;
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float v1;
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Vector vector; // movement vector
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Vector pos; // final position
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RadianEuler rot; // final rotation
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};
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#define CMD_WEIGHTS 1
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#define CMD_SUBTRACT 2
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#define CMD_AO 3
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#define CMD_MATCH 4
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#define CMD_FIXUP 5
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#define CMD_ANGLE 6
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#define CMD_IKFIXUP 7
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#define CMD_IKRULE 8
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#define CMD_MOTION 9
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#define CMD_REFMOTION 10
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#define CMD_DERIVATIVE 11
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#define CMD_NOANIMATION 12
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#define CMD_LINEARDELTA 13
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#define CMD_SPLINEDELTA 14
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#define CMD_COMPRESS 15
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#define CMD_NUMFRAMES 16
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#define CMD_COUNTERROTATE 17
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#define CMD_SETBONE 18
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#define CMD_WORLDSPACEBLEND 19
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#define CMD_MATCHBLEND 20
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#define CMD_LOCALHIERARCHY 21
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struct s_animation_t;
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struct s_ikrule_t;
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struct s_motion_t
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{
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int motiontype;
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int iStartFrame;// starting frame to apply motion over
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int iEndFrame; // end frame to apply motion over
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int iSrcFrame; // frame that matches the "reference" animation
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s_animation_t *pRefAnim; // animation to match
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int iRefFrame; // reference animation's frame to match
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};
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struct s_animcmd_t
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{
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int cmd;
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union
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{
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struct
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{
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int index;
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} weightlist;
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struct
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{
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s_animation_t *ref;
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int frame;
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int flags;
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} subtract;
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struct
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{
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s_animation_t *ref;
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int motiontype;
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int srcframe;
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int destframe;
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char *pBonename;
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} ao;
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struct
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{
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s_animation_t *ref;
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int srcframe;
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int destframe;
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int destpre;
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int destpost;
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} match;
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struct
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{
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s_animation_t *ref;
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int startframe;
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int loops;
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} world;
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struct
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{
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int start;
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int end;
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} fixuploop;
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struct
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{
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float angle;
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} angle;
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struct
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{
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s_ikrule_t *pRule;
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} ikfixup;
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struct
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{
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s_ikrule_t *pRule;
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} ikrule;
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struct
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{
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float scale;
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} derivative;
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struct
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{
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int flags;
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} linear;
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struct
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{
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int frames;
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} compress;
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struct
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{
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int frames;
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} numframes;
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struct
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{
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char *pBonename;
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bool bHasTarget;
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float targetAngle[3];
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} counterrotate;
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struct
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{
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char *pBonename;
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char *pParentname;
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int start;
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int peak;
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int tail;
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int end;
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} localhierarchy;
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struct s_motion_t motion;
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} u;
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};
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struct s_streamdata_t
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{
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Vector pos;
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Quaternion q;
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};
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struct s_animationstream_t
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{
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// source animations
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int numerror;
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s_streamdata_t *pError;
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// compressed animations
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float scale[6];
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int numanim[6];
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mstudioanimvalue_t *anim[6];
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};
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struct s_ikrule_t
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{
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int chain;
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int index;
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int type;
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int slot;
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char bonename[MAXSTUDIONAME];
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char attachment[MAXSTUDIONAME];
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int bone;
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Vector pos;
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Quaternion q;
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float height;
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float floor;
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float radius;
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int start;
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int peak;
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int tail;
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int end;
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int contact;
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bool usesequence;
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bool usesource;
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int flags;
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s_animationstream_t errorData;
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};
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struct s_localhierarchy_t
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{
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int bone;
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int newparent;
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int start;
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int peak;
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int tail;
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int end;
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s_animationstream_t localData;
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};
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struct s_source_t;
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EXTERN int g_numani;
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struct s_compressed_t
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{
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int num[6];
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mstudioanimvalue_t *data[6];
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};
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struct s_animation_t
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{
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bool isImplied;
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bool isOverride;
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bool doesOverride;
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int index;
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char name[MAXSTUDIONAME];
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char filename[MAX_PATH];
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/*
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int animsubindex;
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// For sharing outside of current .mdl file
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bool shared_group_checkvalidity;
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bool shared_group_valid;
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char shared_animgroup_file[ MAX_PATH ]; // share file name
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char shared_animgroup_name[ MAXSTUDIONAME ]; // group name in share file
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int shared_group_subindex;
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studioanimhdr_t *shared_group_header;
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*/
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float fps;
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int startframe;
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int endframe;
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int flags;
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// animations processed (time shifted, linearized, and bone adjusted ) from source animations
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CUtlVectorAuto< s_bone_t * > sanim; // [MAXSTUDIOANIMFRAMES]; // [frame][bones];
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int motiontype;
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int fudgeloop;
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int looprestart; // new starting frame for looping animations
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// piecewise linear motion
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int numpiecewisekeys;
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s_linearmove_t piecewisemove[MAXSTUDIOMOVEKEYS];
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// default adjustments
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Vector adjust;
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float scale; // ????
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|
RadianEuler rotation;
|
|
|
|
s_source_t *source;
|
|
char animationname[MAX_PATH];
|
|
|
|
Vector bmin;
|
|
Vector bmax;
|
|
|
|
int numframes;
|
|
|
|
// compressed animation data
|
|
int numsections;
|
|
int sectionframes;
|
|
CUtlVectorAuto< CUtlVectorAuto< s_compressed_t > > anim;
|
|
|
|
// int weightlist;
|
|
float weight[MAXSTUDIOSRCBONES];
|
|
float posweight[MAXSTUDIOSRCBONES];
|
|
|
|
int numcmds;
|
|
s_animcmd_t cmds[MAXSTUDIOCMDS];
|
|
|
|
int numikrules;
|
|
s_ikrule_t ikrule[MAXSTUDIOIKRULES];
|
|
bool noAutoIK;
|
|
|
|
int numlocalhierarchy;
|
|
s_localhierarchy_t localhierarchy[MAXSTUDIOIKRULES];
|
|
|
|
float motionrollback;
|
|
|
|
bool disableAnimblocks; // no demand loading
|
|
bool isFirstSectionLocal; // first block of a section isn't demand loaded
|
|
};
|
|
EXTERN s_animation_t *g_panimation[MAXSTUDIOANIMS];
|
|
|
|
|
|
EXTERN int g_numcmdlists;
|
|
struct s_cmdlist_t
|
|
{
|
|
char name[MAXSTUDIONAME];
|
|
int numcmds;
|
|
s_animcmd_t cmds[MAXSTUDIOCMDS];
|
|
};
|
|
EXTERN s_cmdlist_t g_cmdlist[MAXSTUDIOANIMS];
|
|
|
|
|
|
struct s_iklock_t
|
|
{
|
|
char name[MAXSTUDIONAME];
|
|
int chain;
|
|
float flPosWeight;
|
|
float flLocalQWeight;
|
|
};
|
|
|
|
EXTERN int g_numikautoplaylocks;
|
|
EXTERN s_iklock_t g_ikautoplaylock[16];
|
|
|
|
|
|
struct s_event_t
|
|
{
|
|
int event;
|
|
int frame;
|
|
char options[64];
|
|
char eventname[MAXSTUDIONAME];
|
|
};
|
|
|
|
struct s_autolayer_t
|
|
{
|
|
char name[MAXSTUDIONAME];
|
|
int sequence;
|
|
int flags;
|
|
int pose;
|
|
float start;
|
|
float peak;
|
|
float tail;
|
|
float end;
|
|
};
|
|
|
|
|
|
class s_sequence_t
|
|
{
|
|
public:
|
|
char name[MAXSTUDIONAME];
|
|
char activityname[MAXSTUDIONAME]; // index into the string table, the name of this activity.
|
|
|
|
int flags;
|
|
// float fps;
|
|
// int numframes;
|
|
|
|
int activity;
|
|
int actweight;
|
|
|
|
int numevents;
|
|
s_event_t event[MAXSTUDIOEVENTS];
|
|
|
|
int numblends;
|
|
int groupsize[2];
|
|
CUtlVectorAuto< CUtlVectorAuto< s_animation_t * > > panim; // [MAXSTUDIOBLENDS][MAXSTUDIOBLENDS];
|
|
|
|
int paramindex[2];
|
|
float paramstart[2];
|
|
float paramend[2];
|
|
int paramattachment[2];
|
|
int paramcontrol[2];
|
|
CUtlVectorAuto< float >param0; // [MAXSTUDIOBLENDS];
|
|
CUtlVectorAuto< float >param1; // [MAXSTUDIOBLENDS];
|
|
s_animation_t *paramanim;
|
|
s_animation_t *paramcompanim;
|
|
s_animation_t *paramcenter;
|
|
|
|
// Vector automovepos[MAXSTUDIOANIMATIONS];
|
|
// Vector automoveangle[MAXSTUDIOANIMATIONS];
|
|
|
|
int animindex;
|
|
|
|
Vector bmin;
|
|
Vector bmax;
|
|
|
|
float fadeintime;
|
|
float fadeouttime;
|
|
|
|
int entrynode;
|
|
int exitnode;
|
|
int nodeflags;
|
|
float entryphase;
|
|
float exitphase;
|
|
|
|
int numikrules;
|
|
|
|
int numautolayers;
|
|
s_autolayer_t autolayer[64];
|
|
|
|
float weight[MAXSTUDIOSRCBONES];
|
|
|
|
s_iklock_t iklock[64];
|
|
int numiklocks;
|
|
|
|
int cycleposeindex;
|
|
|
|
CUtlVector< char > KeyValue;
|
|
};
|
|
EXTERN CUtlVector< s_sequence_t > g_sequence;
|
|
//EXTERN int g_numseq;
|
|
|
|
|
|
EXTERN int g_numanimblocks;
|
|
struct s_animblock_t
|
|
{
|
|
int iStartAnim;
|
|
int iEndAnim;
|
|
byte *start;
|
|
byte *end;
|
|
};
|
|
EXTERN s_animblock_t g_animblock[MAXSTUDIOANIMBLOCKS];
|
|
EXTERN int g_animblocksize;
|
|
EXTERN char g_animblockname[260];
|
|
|
|
|
|
EXTERN int g_numposeparameters;
|
|
struct s_poseparameter_t
|
|
{
|
|
char name[MAXSTUDIONAME];
|
|
float min;
|
|
float max;
|
|
int flags;
|
|
float loop;
|
|
};
|
|
EXTERN s_poseparameter_t g_pose[32]; // FIXME: this shouldn't be hard coded
|
|
|
|
|
|
EXTERN int g_numxnodes;
|
|
EXTERN char *g_xnodename[100];
|
|
EXTERN int g_xnode[100][100];
|
|
EXTERN int g_numxnodeskips;
|
|
EXTERN int g_xnodeskip[10000][2];
|
|
|
|
struct rgb_t
|
|
{
|
|
byte r, g, b;
|
|
};
|
|
struct rgb2_t
|
|
{
|
|
float r, g, b, a;
|
|
};
|
|
|
|
// FIXME: what about texture overrides inline with loading models
|
|
enum TextureFlags_t
|
|
{
|
|
RELATIVE_TEXTURE_PATH_SPECIFIED = 0x1
|
|
};
|
|
|
|
struct s_texture_t
|
|
{
|
|
char name[MAX_PATH];
|
|
int flags;
|
|
int parent;
|
|
int material;
|
|
float width;
|
|
float height;
|
|
float dPdu;
|
|
float dPdv;
|
|
};
|
|
EXTERN s_texture_t g_texture[MAXSTUDIOSKINS];
|
|
EXTERN int g_numtextures;
|
|
EXTERN int g_material[MAXSTUDIOSKINS]; // link into texture array
|
|
EXTERN int g_nummaterials;
|
|
|
|
EXTERN float g_gamma;
|
|
EXTERN int g_numskinref;
|
|
EXTERN int g_numskinfamilies;
|
|
EXTERN int g_skinref[256][MAXSTUDIOSKINS]; // [skin][skinref], returns texture index
|
|
EXTERN int g_numtexturegroups;
|
|
EXTERN int g_numtexturelayers[32];
|
|
EXTERN int g_numtexturereps[32];
|
|
EXTERN int g_texturegroup[32][32][32];
|
|
|
|
struct s_mesh_t
|
|
{
|
|
int numvertices;
|
|
int vertexoffset;
|
|
|
|
int numfaces;
|
|
int faceoffset;
|
|
};
|
|
|
|
|
|
struct s_vertanim_t
|
|
{
|
|
int vertex;
|
|
float speed;
|
|
float side;
|
|
Vector pos;
|
|
Vector normal;
|
|
float wrinkle;
|
|
};
|
|
|
|
struct s_lodvertexinfo_t : public s_vertexinfo_t
|
|
{
|
|
int lodFlag;
|
|
};
|
|
|
|
// processed aggregate lod pools
|
|
struct s_loddata_t
|
|
{
|
|
int numvertices;
|
|
s_lodvertexinfo_t *vertex;
|
|
|
|
int numfaces;
|
|
s_face_t *face;
|
|
|
|
s_mesh_t mesh[MAXSTUDIOSKINS];
|
|
|
|
// remaps verts from an lod's source mesh to this all-lod processed aggregate pool
|
|
int *pMeshVertIndexMaps[MAX_NUM_LODS];
|
|
};
|
|
|
|
// Animations stored in raw off-disk source files. Raw data should be not processed.
|
|
class s_sourceanim_t
|
|
{
|
|
public:
|
|
char animationname[MAX_PATH];
|
|
int numframes;
|
|
int startframe;
|
|
int endframe;
|
|
CUtlVectorAuto< s_bone_t * >rawanim;
|
|
|
|
// vertex animation
|
|
bool newStyleVertexAnimations; // new style doesn't store a base pose in vertex anim[0]
|
|
int *vanim_mapcount; // local verts map to N target verts
|
|
int **vanim_map; // local vertices to target vertices mapping list
|
|
int *vanim_flag; // local vert does animate
|
|
|
|
int numvanims[MAXSTUDIOANIMFRAMES];
|
|
s_vertanim_t *vanim[MAXSTUDIOANIMFRAMES]; // [frame][vertex]
|
|
};
|
|
|
|
// raw off-disk source files. Raw data should be not processed.
|
|
struct s_source_t
|
|
{
|
|
char filename[MAX_PATH];
|
|
int time; // time stamp
|
|
|
|
bool isActiveModel;
|
|
|
|
// local skeleton hierarchy
|
|
int numbones;
|
|
s_node_t localBone[MAXSTUDIOSRCBONES];
|
|
matrix3x4_t boneToPose[MAXSTUDIOSRCBONES]; // converts bone local data into initial pose data
|
|
|
|
// bone remapping
|
|
int boneflags[MAXSTUDIOSRCBONES]; // attachment, vertex, etc flags for this bone
|
|
int boneref[MAXSTUDIOSRCBONES]; // flags for this and child bones
|
|
int boneLocalToGlobal[MAXSTUDIOSRCBONES]; // bonemap : local bone to world bone mapping
|
|
int boneGlobalToLocal[MAXSTUDIOSRCBONES]; // boneimap : world bone to local bone mapping
|
|
|
|
int texmap[MAXSTUDIOSKINS*4]; // map local MAX materials to unique textures
|
|
|
|
// per material mesh
|
|
int nummeshes;
|
|
int meshindex[MAXSTUDIOSKINS]; // mesh to skin index
|
|
s_mesh_t mesh[MAXSTUDIOSKINS];
|
|
|
|
// vertices defined in "local" space (not remapped to global bones)
|
|
int numvertices;
|
|
s_vertexinfo_t *vertex;
|
|
|
|
// vertices defined in "global" space (remapped to global bones)
|
|
CUtlVector< s_vertexinfo_t > m_GlobalVertices;
|
|
|
|
int numfaces;
|
|
s_face_t *face; // vertex indexs per face
|
|
|
|
// raw skeletal animation
|
|
CUtlVector< s_sourceanim_t > m_Animations;
|
|
// default adjustments
|
|
Vector adjust;
|
|
float scale; // ????
|
|
RadianEuler rotation;
|
|
|
|
|
|
// Flex keys stored in the source data
|
|
CUtlVector< s_flexkey_t > m_FlexKeys;
|
|
|
|
// Combination controls stored in the source data
|
|
CUtlVector< s_combinationcontrol_t > m_CombinationControls;
|
|
|
|
// Combination rules stored in the source data
|
|
CUtlVector< s_combinationrule_t > m_CombinationRules;
|
|
|
|
// Flexcontroller remaps
|
|
CUtlVector< s_flexcontrollerremap_t > m_FlexControllerRemaps;
|
|
|
|
// Attachment points stored in the SMD/DMX/etc. file
|
|
CUtlVector< s_attachment_t > m_Attachments;
|
|
|
|
// Information about how flex controller remaps map into flex rules
|
|
int m_nKeyStartIndex; // The index at which the flex keys for this model start in the global list
|
|
CUtlVector< int > m_rawIndexToRemapSourceIndex;
|
|
CUtlVector< int > m_rawIndexToRemapLocalIndex;
|
|
CUtlVector< int > m_leftRemapIndexToGlobalFlexControllIndex;
|
|
CUtlVector< int > m_rightRemapIndexToGlobalFlexControllIndex;
|
|
};
|
|
|
|
|
|
EXTERN int g_numsources;
|
|
EXTERN s_source_t *g_source[MAXSTUDIOSEQUENCES];
|
|
|
|
struct s_eyeball_t
|
|
{
|
|
char name[MAXSTUDIONAME];
|
|
int index;
|
|
int bone;
|
|
Vector org;
|
|
float zoffset;
|
|
float radius;
|
|
Vector up;
|
|
Vector forward;
|
|
|
|
int mesh;
|
|
float iris_scale;
|
|
|
|
int upperlidflexdesc;
|
|
int upperflexdesc[3];
|
|
float uppertarget[3];
|
|
|
|
int lowerlidflexdesc;
|
|
int lowerflexdesc[3];
|
|
float lowertarget[3];
|
|
|
|
int m_flags;
|
|
|
|
enum StudioMdlEyeBallFlags
|
|
{
|
|
STUDIOMDL_EYELID_DME = 1 << 0
|
|
};
|
|
};
|
|
|
|
struct s_model_t
|
|
{
|
|
char name[MAXSTUDIONAME];
|
|
char filename[MAX_PATH];
|
|
|
|
// needs local scaling and rotation paramaters
|
|
s_source_t *source; // index into source table
|
|
|
|
float scale; // UNUSED
|
|
|
|
float boundingradius;
|
|
|
|
Vector boundingbox[MAXSTUDIOSRCBONES][2];
|
|
|
|
int numattachments;
|
|
s_attachment_t attachment[32];
|
|
|
|
int numeyeballs;
|
|
s_eyeball_t eyeball[4];
|
|
|
|
int numflexes;
|
|
int flexoffset;
|
|
|
|
// References to sources which are the LODs for this model
|
|
CUtlVector< s_source_t* > m_LodSources;
|
|
|
|
// processed aggregate lod data
|
|
s_loddata_t *m_pLodData;
|
|
};
|
|
|
|
EXTERN int g_nummodels;
|
|
EXTERN int g_nummodelsbeforeLOD;
|
|
EXTERN s_model_t *g_model[MAXSTUDIOMODELS];
|
|
|
|
|
|
struct s_flexdesc_t
|
|
{
|
|
char FACS[MAXSTUDIONAME]; // FACS identifier
|
|
};
|
|
EXTERN int g_numflexdesc;
|
|
EXTERN s_flexdesc_t g_flexdesc[MAXSTUDIOFLEXDESC];
|
|
int Add_Flexdesc( const char *name );
|
|
|
|
|
|
struct s_flexcontroller_t
|
|
{
|
|
char name[MAXSTUDIONAME];
|
|
char type[MAXSTUDIONAME];
|
|
float min;
|
|
float max;
|
|
};
|
|
EXTERN int g_numflexcontrollers;
|
|
EXTERN s_flexcontroller_t g_flexcontroller[MAXSTUDIOFLEXCTRL];
|
|
|
|
struct s_flexcontrollerremap_t
|
|
{
|
|
CUtlString m_Name;
|
|
FlexControllerRemapType_t m_RemapType;
|
|
bool m_bIsStereo;
|
|
CUtlVector< CUtlString > m_RawControls;
|
|
int m_Index; ///< The model relative index of the slider control for value for this if it's not split, -1 otherwise
|
|
int m_LeftIndex; ///< The model relative index of the left slider control for this if it's split, -1 otherwise
|
|
int m_RightIndex; ///< The model relative index of the right slider control for this if it's split, -1 otherwise
|
|
int m_MultiIndex; ///< The model relative index of the value slider control for this if it's multi, -1 otherwise
|
|
CUtlString m_EyesUpDownFlexName; // The name of the eyes up/down flex controller
|
|
int m_EyesUpDownFlexController; // The global index of the Eyes Up/Down Flex Controller
|
|
int m_BlinkController; // The global index of the Blink Up/Down Flex Controller
|
|
};
|
|
|
|
extern CUtlVector<s_flexcontrollerremap_t> g_FlexControllerRemap;
|
|
|
|
|
|
struct s_flexkey_t
|
|
{
|
|
int flexdesc;
|
|
int flexpair;
|
|
|
|
s_source_t *source; // index into source table
|
|
char animationname[MAX_PATH];
|
|
|
|
int imodel;
|
|
int frame;
|
|
|
|
float target0;
|
|
float target1;
|
|
float target2;
|
|
float target3;
|
|
|
|
int original;
|
|
float split;
|
|
|
|
float decay;
|
|
|
|
// extracted and remapped vertex animations
|
|
int numvanims;
|
|
s_vertanim_t *vanim;
|
|
int vanimtype;
|
|
int weighttable;
|
|
};
|
|
EXTERN int g_numflexkeys;
|
|
EXTERN s_flexkey_t g_flexkey[MAXSTUDIOFLEXKEYS];
|
|
EXTERN s_flexkey_t *g_defaultflexkey;
|
|
|
|
#define MAX_OPS 512
|
|
|
|
struct s_flexop_t
|
|
{
|
|
int op;
|
|
union
|
|
{
|
|
int index;
|
|
float value;
|
|
} d;
|
|
};
|
|
|
|
struct s_flexrule_t
|
|
{
|
|
int flex;
|
|
int numops;
|
|
s_flexop_t op[MAX_OPS];
|
|
};
|
|
|
|
EXTERN int g_numflexrules;
|
|
EXTERN s_flexrule_t g_flexrule[MAXSTUDIOFLEXRULES];
|
|
|
|
struct s_combinationcontrol_t
|
|
{
|
|
char name[MAX_PATH];
|
|
};
|
|
|
|
struct s_combinationrule_t
|
|
{
|
|
// The 'ints' here are indices into the m_Controls array
|
|
CUtlVector< int > m_Combination;
|
|
CUtlVector< CUtlVector< int > > m_Dominators;
|
|
|
|
// The index into the flexkeys to put the result in
|
|
// (should affect both left + right if the key is sided)
|
|
int m_nFlex;
|
|
};
|
|
|
|
EXTERN Vector g_defaultadjust;
|
|
|
|
struct s_bodypart_t
|
|
{
|
|
char name[MAXSTUDIONAME];
|
|
int nummodels;
|
|
int base;
|
|
s_model_t *pmodel[MAXSTUDIOMODELS];
|
|
};
|
|
|
|
EXTERN int g_numbodyparts;
|
|
EXTERN s_bodypart_t g_bodypart[MAXSTUDIOBODYPARTS];
|
|
|
|
|
|
#define MAXWEIGHTLISTS 128
|
|
#define MAXWEIGHTSPERLIST (MAXSTUDIOBONES)
|
|
|
|
struct s_weightlist_t
|
|
{
|
|
// weights, indexed by numbones per weightlist
|
|
char name[MAXSTUDIONAME];
|
|
int numbones;
|
|
char *bonename[MAXWEIGHTSPERLIST];
|
|
float boneweight[MAXWEIGHTSPERLIST];
|
|
float boneposweight[MAXWEIGHTSPERLIST];
|
|
|
|
// weights, indexed by global bone index
|
|
float weight[MAXSTUDIOBONES];
|
|
float posweight[MAXSTUDIOBONES];
|
|
};
|
|
|
|
EXTERN int g_numweightlist;
|
|
EXTERN s_weightlist_t g_weightlist[MAXWEIGHTLISTS];
|
|
|
|
struct s_iklink_t
|
|
{
|
|
int bone;
|
|
Vector kneeDir;
|
|
};
|
|
|
|
struct s_ikchain_t
|
|
{
|
|
char name[MAXSTUDIONAME];
|
|
char bonename[MAXSTUDIONAME];
|
|
int axis;
|
|
float value;
|
|
int numlinks;
|
|
s_iklink_t link[10]; // hip, knee, ankle, toes...
|
|
float height;
|
|
float radius;
|
|
float floor;
|
|
Vector center;
|
|
};
|
|
|
|
EXTERN int g_numikchains;
|
|
EXTERN s_ikchain_t g_ikchain[16];
|
|
|
|
|
|
struct s_jigglebone_t
|
|
{
|
|
int flags;
|
|
char bonename[MAXSTUDIONAME];
|
|
int bone;
|
|
|
|
mstudiojigglebone_t data; // the actual jiggle properties
|
|
};
|
|
|
|
EXTERN int g_numjigglebones;
|
|
EXTERN s_jigglebone_t g_jigglebones[MAXSTUDIOBONES];
|
|
EXTERN int g_jigglebonemap[MAXSTUDIOBONES]; // map used jigglebone's to source jigglebonebone's
|
|
|
|
|
|
struct s_axisinterpbone_t
|
|
{
|
|
int flags;
|
|
char bonename[MAXSTUDIONAME];
|
|
int bone;
|
|
char controlname[MAXSTUDIONAME];
|
|
int control;
|
|
int axis;
|
|
Vector pos[6];
|
|
Quaternion quat[6];
|
|
};
|
|
|
|
EXTERN int g_numaxisinterpbones;
|
|
EXTERN s_axisinterpbone_t g_axisinterpbones[MAXSTUDIOBONES];
|
|
EXTERN int g_axisinterpbonemap[MAXSTUDIOBONES]; // map used axisinterpbone's to source axisinterpbone's
|
|
|
|
struct s_quatinterpbone_t
|
|
{
|
|
int flags;
|
|
char bonename[MAXSTUDIONAME];
|
|
int bone;
|
|
char parentname[MAXSTUDIONAME];
|
|
// int parent;
|
|
char controlparentname[MAXSTUDIONAME];
|
|
// int controlparent;
|
|
char controlname[MAXSTUDIONAME];
|
|
int control;
|
|
int numtriggers;
|
|
Vector size;
|
|
Vector basepos;
|
|
float percentage;
|
|
float tolerance[32];
|
|
Quaternion trigger[32];
|
|
Vector pos[32];
|
|
Quaternion quat[32];
|
|
};
|
|
|
|
EXTERN int g_numquatinterpbones;
|
|
EXTERN s_quatinterpbone_t g_quatinterpbones[MAXSTUDIOBONES];
|
|
EXTERN int g_quatinterpbonemap[MAXSTUDIOBONES]; // map used quatinterpbone's to source axisinterpbone's
|
|
|
|
|
|
struct s_aimatbone_t
|
|
{
|
|
char bonename[MAXSTUDIONAME];
|
|
int bone;
|
|
char parentname[MAXSTUDIONAME];
|
|
int parent;
|
|
char aimname[MAXSTUDIONAME];
|
|
int aimAttach;
|
|
int aimBone;
|
|
Vector aimvector;
|
|
Vector upvector;
|
|
Vector basepos;
|
|
};
|
|
|
|
EXTERN int g_numaimatbones;
|
|
EXTERN s_aimatbone_t g_aimatbones[MAXSTUDIOBONES];
|
|
EXTERN int g_aimatbonemap[MAXSTUDIOBONES]; // map used aimatpbone's to source aimatpbone's (may be optimized out)
|
|
|
|
|
|
struct s_forcedhierarchy_t
|
|
{
|
|
char parentname[MAXSTUDIONAME];
|
|
char childname[MAXSTUDIONAME];
|
|
char subparentname[MAXSTUDIONAME];
|
|
};
|
|
|
|
EXTERN int g_numforcedhierarchy;
|
|
EXTERN s_forcedhierarchy_t g_forcedhierarchy[MAXSTUDIOBONES];
|
|
|
|
struct s_forcedrealign_t
|
|
{
|
|
char name[MAXSTUDIONAME];
|
|
RadianEuler rot;
|
|
};
|
|
EXTERN int g_numforcedrealign;
|
|
EXTERN s_forcedrealign_t g_forcedrealign[MAXSTUDIOBONES];
|
|
|
|
struct s_limitrotation_t
|
|
{
|
|
char name[MAXSTUDIONAME];
|
|
int numseq;
|
|
char *sequencename[64];
|
|
};
|
|
|
|
EXTERN int g_numlimitrotation;
|
|
EXTERN s_limitrotation_t g_limitrotation[MAXSTUDIOBONES];
|
|
|
|
extern int BuildTris (s_trianglevert_t (*x)[3], s_mesh_t *y, byte **ppdata );
|
|
|
|
|
|
struct s_bonesaveframe_t
|
|
{
|
|
char name[ MAXSTUDIOHITBOXSETNAME ];
|
|
bool bSavePos;
|
|
bool bSaveRot;
|
|
};
|
|
|
|
EXTERN CUtlVector< s_bonesaveframe_t > g_bonesaveframe;
|
|
|
|
int OpenGlobalFile( char *src );
|
|
bool GetGlobalFilePath( const char *pSrc, char *pFullPath, int nMaxLen );
|
|
s_source_t *Load_Source( char const *filename, const char *ext, bool reverse = false, bool isActiveModel = false );
|
|
int Load_VRM( s_source_t *psource );
|
|
int Load_SMD( s_source_t *psource );
|
|
int Load_VTA( s_source_t *psource );
|
|
int Load_OBJ( s_source_t *psource );
|
|
int Load_DMX( s_source_t *psource );
|
|
int AppendVTAtoOBJ( s_source_t *psource, char *filename, int frame );
|
|
void Build_Reference( s_source_t *psource, const char *pAnimName );
|
|
int Grab_Nodes( s_node_t *pnodes );
|
|
void Grab_Animation( s_source_t *psource, const char *pAnimName );
|
|
|
|
// Processes source comment line and extracts information about the data file
|
|
void ProcessSourceComment( s_source_t *psource, const char *pCommentString );
|
|
|
|
// Processes original content file "szOriginalContentFile" that was used to generate
|
|
// data file "szDataFile"
|
|
void ProcessOriginalContentFile( const char *szDataFile, const char *szOriginalContentFile );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Utility methods to get or add animation data from sources
|
|
//-----------------------------------------------------------------------------
|
|
s_sourceanim_t *FindSourceAnim( s_source_t *pSource, const char *pAnimName );
|
|
const s_sourceanim_t *FindSourceAnim( const s_source_t *pSource, const char *pAnimName );
|
|
s_sourceanim_t *FindOrAddSourceAnim( s_source_t *pSource, const char *pAnimName );
|
|
|
|
// Adds flexkey data to a particular source
|
|
void AddFlexKey( s_source_t *pSource, CDmeCombinationOperator *pComboOp, const char *pFlexKeyName );
|
|
|
|
// Adds combination data to the source
|
|
void AddCombination( s_source_t *pSource, CDmeCombinationOperator *pCombination );
|
|
|
|
int LookupTexture( const char *pTextureName, bool bRelativePath = false );
|
|
int UseTextureAsMaterial( int textureindex );
|
|
int MaterialToTexture( int material );
|
|
|
|
int LookupAttachment( char *name );
|
|
|
|
void ClearModel (void);
|
|
void SimplifyModel (void);
|
|
void CollapseBones (void);
|
|
|
|
void adjust_vertex( float *org );
|
|
void scale_vertex( Vector &org );
|
|
void clip_rotations( RadianEuler& rot );
|
|
void clip_rotations( Vector& rot );
|
|
|
|
void *kalloc( int num, int size );
|
|
void kmemset( void *ptr, int value, int size );
|
|
char *stristr( const char *string, const char *string2 );
|
|
|
|
void CalcBoneTransforms( s_animation_t *panimation, int frame, matrix3x4_t* pBoneToWorld );
|
|
void CalcBoneTransforms( s_animation_t *panimation, s_animation_t *pbaseanimation, int frame, matrix3x4_t* pBoneToWorld );
|
|
void CalcBoneTransformsCycle( s_animation_t *panimation, s_animation_t *pbaseanimation, float flCycle, matrix3x4_t* pBoneToWorld );
|
|
|
|
void BuildRawTransforms( const s_source_t *psource, const char *pAnimationName, int frame, float scale, Vector const &shift, RadianEuler const &rotate, int flags, matrix3x4_t* boneToWorld );
|
|
void BuildRawTransforms( const s_source_t *psource, const char *pAnimationName, int frame, matrix3x4_t* boneToWorld );
|
|
|
|
void TranslateAnimations( const s_source_t *pSource, const matrix3x4_t *pSrcBoneToWorld, matrix3x4_t *pDestBoneToWorld );
|
|
|
|
// Returns surface property for a given joint
|
|
char* GetSurfaceProp ( char const* pJointName );
|
|
int GetContents ( char const* pJointName );
|
|
char* GetDefaultSurfaceProp ( );
|
|
int GetDefaultContents( );
|
|
|
|
// Did we read 'end'
|
|
bool IsEnd( char const* pLine );
|
|
|
|
// Parses an LOD command
|
|
void Cmd_LOD( char const *cmdname );
|
|
void Cmd_ShadowLOD( void );
|
|
|
|
// Fixes up the LOD source files
|
|
void FixupLODSources();
|
|
|
|
// Get model LOD source
|
|
s_source_t* GetModelLODSource( const char *pModelName,
|
|
const LodScriptData_t& scriptLOD, bool* pFound );
|
|
|
|
|
|
void LoadLODSources( void );
|
|
void ConvertBoneTreeCollapsesToReplaceBones( void );
|
|
void FixupReplacedBones( void );
|
|
void UnifyLODs( void );
|
|
void SpewBoneUsageStats( void );
|
|
void MarkParentBoneLODs( void );
|
|
//void CheckAutoShareAnimationGroup( char const *animation_name );
|
|
|
|
/*
|
|
=================
|
|
=================
|
|
*/
|
|
|
|
extern bool GetLineInput(void);
|
|
extern char g_szFilename[1024];
|
|
extern FILE *g_fpInput;
|
|
extern char g_szLine[4096];
|
|
extern int g_iLinecount;
|
|
|
|
extern int g_min_faces, g_max_faces;
|
|
extern float g_min_resolution, g_max_resolution;
|
|
|
|
EXTERN int g_numverts;
|
|
EXTERN Vector g_vertex[MAXSTUDIOVERTS];
|
|
EXTERN s_boneweight_t g_bone[MAXSTUDIOVERTS];
|
|
|
|
EXTERN int g_numnormals;
|
|
EXTERN Vector g_normal[MAXSTUDIOVERTS];
|
|
|
|
EXTERN int g_numtexcoords;
|
|
EXTERN Vector2D g_texcoord[MAXSTUDIOVERTS];
|
|
|
|
EXTERN int g_numfaces;
|
|
EXTERN s_tmpface_t g_face[MAXSTUDIOTRIANGLES];
|
|
EXTERN s_face_t g_src_uface[MAXSTUDIOTRIANGLES]; // max res unified faces
|
|
|
|
struct v_unify_t
|
|
{
|
|
int refcount;
|
|
int lastref;
|
|
int firstref;
|
|
int v;
|
|
int m;
|
|
int n;
|
|
int t;
|
|
v_unify_t *next;
|
|
};
|
|
|
|
EXTERN v_unify_t *v_list[MAXSTUDIOVERTS];
|
|
EXTERN v_unify_t v_listdata[MAXSTUDIOVERTS];
|
|
EXTERN int numvlist;
|
|
|
|
int SortAndBalanceBones( int iCount, int iMaxCount, int bones[], float weights[] );
|
|
void Grab_Vertexanimation( s_source_t *psource, const char *pAnimationName );
|
|
extern void BuildIndividualMeshes( s_source_t *psource );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// A little class used to deal with replacement commands
|
|
//-----------------------------------------------------------------------------
|
|
|
|
class CLodScriptReplacement_t
|
|
{
|
|
public:
|
|
void SetSrcName( const char *pSrcName )
|
|
{
|
|
if( m_pSrcName )
|
|
{
|
|
delete [] m_pSrcName;
|
|
}
|
|
m_pSrcName = new char[strlen( pSrcName ) + 1];
|
|
strcpy( m_pSrcName, pSrcName );
|
|
}
|
|
void SetDstName( const char *pDstName )
|
|
{
|
|
if( m_pDstName )
|
|
{
|
|
delete [] m_pDstName;
|
|
}
|
|
m_pDstName = new char[strlen( pDstName ) + 1];
|
|
strcpy( m_pDstName, pDstName );
|
|
}
|
|
|
|
const char *GetSrcName( void ) const
|
|
{
|
|
return m_pSrcName;
|
|
}
|
|
const char *GetDstName( void ) const
|
|
{
|
|
return m_pDstName;
|
|
}
|
|
CLodScriptReplacement_t()
|
|
{
|
|
m_pSrcName = NULL;
|
|
m_pDstName = NULL;
|
|
m_pSource = 0;
|
|
}
|
|
~CLodScriptReplacement_t()
|
|
{
|
|
delete [] m_pSrcName;
|
|
delete [] m_pDstName;
|
|
}
|
|
|
|
s_source_t* m_pSource;
|
|
|
|
private:
|
|
char *m_pSrcName;
|
|
char *m_pDstName;
|
|
bool m_bReverse;
|
|
};
|
|
|
|
|
|
struct LodScriptData_t
|
|
{
|
|
public:
|
|
float switchValue;
|
|
CUtlVector<CLodScriptReplacement_t> modelReplacements;
|
|
CUtlVector<CLodScriptReplacement_t> boneReplacements;
|
|
CUtlVector<CLodScriptReplacement_t> boneTreeCollapses;
|
|
CUtlVector<CLodScriptReplacement_t> materialReplacements;
|
|
CUtlVector<CLodScriptReplacement_t> meshRemovals;
|
|
|
|
|
|
void EnableFacialAnimation( bool val )
|
|
{
|
|
m_bFacialAnimation = val;
|
|
}
|
|
bool GetFacialAnimationEnabled() const
|
|
{
|
|
return m_bFacialAnimation;
|
|
}
|
|
|
|
void StripFromModel( bool val )
|
|
{
|
|
m_bStrippedFromModel = val;
|
|
}
|
|
bool IsStrippedFromModel() const
|
|
{
|
|
return m_bStrippedFromModel;
|
|
}
|
|
|
|
LodScriptData_t()
|
|
{
|
|
m_bFacialAnimation = true;
|
|
m_bStrippedFromModel = false;
|
|
}
|
|
|
|
private:
|
|
bool m_bFacialAnimation;
|
|
bool m_bStrippedFromModel;
|
|
};
|
|
|
|
EXTERN CUtlVector<LodScriptData_t> g_ScriptLODs;
|
|
|
|
extern bool g_collapse_bones;
|
|
extern bool g_collapse_bones_aggressive;
|
|
extern bool g_quiet;
|
|
extern bool g_verbose;
|
|
extern bool g_bCheckLengths;
|
|
extern bool g_bPrintBones;
|
|
extern bool g_bPerf;
|
|
extern bool g_bFast;
|
|
extern bool g_bDumpGraph;
|
|
extern bool g_bMultistageGraph;
|
|
extern bool g_bCreateMakefile;
|
|
extern bool g_bZBrush;
|
|
extern bool g_bVerifyOnly;
|
|
extern bool g_bUseBoneInBBox;
|
|
extern bool g_bLockBoneLengths;
|
|
extern bool g_bOverridePreDefinedBones;
|
|
extern bool g_bX360;
|
|
extern int g_minLod;
|
|
extern int g_numAllowedRootLODs;
|
|
extern bool g_bBuildPreview;
|
|
extern bool g_bCenterBonesOnVerts;
|
|
extern float g_flDefaultMotionRollback;
|
|
extern int g_minSectionFrameLimit;
|
|
extern int g_sectionFrames;
|
|
extern bool g_bNoAnimblockStall;
|
|
|
|
extern Vector g_vecMinWorldspace;
|
|
extern Vector g_vecMaxWorldspace;
|
|
|
|
EXTERN CUtlVector< char * >g_collapse;
|
|
|
|
extern float GetCollisionModelMass();
|
|
|
|
// List of defined bone flex drivers
|
|
extern DmElementHandle_t g_hDmeBoneFlexDriverList;
|
|
|
|
// the first time these are called, the name of the model/QC file is printed so that when
|
|
// running in batch mode, no echo, when dumping to a file, it can be determined which file is broke.
|
|
void MdlError( PRINTF_FORMAT_STRING char const *pMsg, ... );
|
|
void MdlWarning( PRINTF_FORMAT_STRING char const *pMsg, ... );
|
|
|
|
void CreateMakefile_AddDependency( const char *pFileName );
|
|
void EnsureDependencyFileCheckedIn( const char *pFileName );
|
|
|
|
bool ComparePath( const char *a, const char *b );
|
|
|
|
byte IsByte( int val );
|
|
char IsChar( int val );
|
|
int IsInt24( int val );
|
|
short IsShort( int val );
|
|
unsigned short IsUShort( int val );
|
|
|
|
|
|
extern CCheckUVCmd g_StudioMdlCheckUVCmd;
|
|
|
|
|
|
#endif // STUDIOMDL_H
|
|
|